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Hack and Slash
March 27, 2026 at 11:58 AM
Fixed 2 broken wikilinks: crimson-desert-overview -> crimson-desert, abyss-artifacts -> abyss-artifact

Hack and Slash is a melee combat skill in Crimson Desert, exclusive to Oongka. It belongs to the Stamina (Blue) branch of the skill tree. After a successful charged Slash, perform rapid follow-up cuts for additional damage. Cost: 50 Stamina.
Detail | Info |
|---|---|
Character | |
Skill Tree | Health (Red) |
Category | Melee Combat |
Cost | 50 Stamina |
How to Unlock | Unlocked by default (sub-skill of Slash). |
R1 after charged Slash / RB after charged Slash |
Hack and Slash is one of Oongka's default skills, available as a sub-skill of Slash in the Stamina (Blue) skill tree. It requires no Abyss Artifacts to unlock and is accessible as soon as Oongka becomes playable.
Hack and Slash activates as a follow-up attack after a successful charged Slash. When Oongka lands a charged Slash on an enemy, pressing the attack input again triggers a rapid series of additional cuts for extra damage. The skill costs 50 Stamina to execute on top of the Stamina already spent on the initial charged Slash.
The rapid follow-up cuts deal significant cumulative damage, making Hack and Slash one of Oongka's most efficient damage combos when the initial charged Slash connects. The attacks come out quickly enough that most enemies cannot escape the full sequence once the first hit lands.
Hack and Slash is a sub-skill of Slash in Oongka's Health (Red) skill tree. The R1 input after a charged Slash triggers the rapid follow-up cuts. The 50 Stamina cost is on top of the Stamina spent on the initial charge, so budget at least 80 Stamina before starting the combo. The rapid cuts come out fast enough that most enemies cannot escape the full sequence once the first hit connects.
Always follow up a successful charged Slash with Hack and Slash to maximize damage per engagement.
The combined Stamina cost of charged Slash plus Hack and Slash is significant. Make sure you have at least 70-80 Stamina before starting the combo.
Against single tough enemies and bosses, the charged Slash into Hack and Slash combo delivers some of Oongka's highest burst damage.
Activate Rage before starting the combo to prevent enemies from interrupting you with Super Armor.
Pair with Dual Wielding Mastery for increased damage on each hit of the follow-up sequence.
Rampage: Oongka's forward charge for area damage against groups.
Leaping Smash: A leap-and-slam attack for area-of-effect damage.
Rage: Grants Super Armor to prevent interruption during the combo.
Dual Wielding Mastery: Increases melee damage for skills like Hack and Slash.
Practice using Hack and Slash against weaker enemies before relying on it in boss fights.