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Force Palm
March 21, 2026 at 01:19 AM
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Force Palm is a special energy ability available to Kliff in Crimson Desert. It fires energy waves from Kliff's hands, serving dual purposes as both an offensive combat tool and a traversal aid. The ability can shove enemies back, knock items in the environment around, and launch Kliff into the air when fired at the ground. Force Palm is governed by the Spirit meter, which depletes with use and regenerates over time.
Force Palm has 5 ranks in the Abyss Tree, each unlocking additional capabilities. Several related skills branch off from the main Force Palm node.
Ability | Rank Requirement | Cost | Description |
|---|---|---|---|
Force Palm | Rank 1 | Condense energy in your hands and release it as a strike that reduces the target's Defense. | |
Rank 2 | Unleash energy toward the ground while midair to leap higher. Doubles as both an attack and a mobility tool. | ||
Rank 3 | Strike with healing energy to restore the health of the target. Works on NPCs and companions. | ||
Additional Palm Strikes I | Rank 4 | - | Force Palm can be used for up to two consecutive strikes. |
Additional Palm Strikes II | Rank 5 | - | Allows up to three consecutive Force Palm strikes for extended combos. |
Separate node | - | Follow up Force Palm with a swift, powerful strike for bonus damage. | |
Focused Palm | Separate node | - | Unleash a charged Force Palm that penetrates the target's inner core for massive damage. |
In combat, Force Palm fires energy blasts at medium range that deal damage and push enemies back. The ability integrates naturally into Crimson Desert's combo system, slotting between weapon strikes to extend attack chains, create distance when surrounded, or interrupt enemy attacks. Players can chain a three-strike heavy attack into a palm strike that keeps foes stun-locked, or transition from Force Palm into a knee strike, thrust kick, and then toss an enemy off a building edge.
Force Palm proved particularly effective against fast, agile bosses. During hands-on previews, players used Force Palm as a blast attack to stun the Reed Devil, catching the quick opponent off-guard. The ability's knockback also synergizes with Crimson Desert's environmental combat philosophy: knocking enemies into walls, off ledges, or into hazards deals bonus damage and can instantly eliminate weaker foes.
Force Palm can interact with the environment beyond just pushing enemies. Objects in the world can be knocked back or moved with the blast, opening up creative combat approaches. Kicking enemies off ledges and throwing objects are part of the same environmental combat philosophy that Force Palm supports.
Beyond the palm blast itself, Kliff's supernatural abilities include the power to lift objects psychically, which is useful for puzzle-solving and environmental interaction throughout the open world. These telekinetic powers are part of the broader mysterious power framework connected to the Abyss and Kliff's dark psychic abilities. On the Abyss floating islands, this object manipulation tool has been compared to Zelda: Tears of the Kingdom's Ultrahand for aligning fragments and solving environmental puzzles.
Through the Axiom Bracelet's selection wheel, Force Palm can be infused with elemental effects. The bracelet provides three primary elemental options that change how the ability behaves.
Element | Force Palm Effect |
|---|---|
Fire | Launches a burning energy blast that incinerates and explodes on contact. Effective against clustered enemies. |
Ice | Fires a freezing pulse that can immobilize targets and freeze them solid. Best for crowd control. Can also boost Kliff upward for aerial repositioning. |
Lightning | Sends a shocking wave that stuns and paralyzes enemies in the area. Disrupts shielded foes. |
Players must strategically select which element to use against different enemy types. Elemental infusion applies to other combat abilities as well, but Force Palm's ranged nature makes it one of the most versatile delivery methods for elemental effects.
Beyond combat, Force Palm provides significant vertical mobility. When aimed at the ground, the blast propels Kliff upward into the air. Firing it at the ground multiple times in succession launches him progressively higher, creating options for reaching elevated platforms, gaining altitude before deploying the Crow's Wing glider, or accessing areas that standard jumping cannot reach.
Combining a Force Palm launch into Precision Focus allows hitting multiple ground enemies with slow-motion archery before landing. The ground launch also works as a recovery tool in combat, creating space and airtime to plan the next move or build into a meteoric strike back toward the ground.
The Spirit meter governs Force Palm usage. Repeated use drains the meter, and overuse leaves the player unable to activate the ability until it regenerates. The meter refills gradually over time and can also be restored through consumables. Managing Spirit consumption is an important aspect of combat rhythm, as players must balance offensive Force Palm use with the need to keep a reserve for traversal or emergency situations.
Force Palm connects to several other skills in the Abyss Tree:
Light Falling Palm (Green Branch): ground slam while swinging via Axiom Force, scaled by current element.
Force Current (Green Branch): channels Force Palm energy through Axiom Force for a long-range pulse that builds boss stagger.
Keen Senses (Green Branch): the parry and counter skills pair well with Force Palm for a reactive playstyle.
Nature's Echo (Green Branch): phantom clones can mimic certain Force Palm-enhanced attacks.