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Force Palm - 37 revisions
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Added Taming Use section covering Force Palm as the primary tool for taming special mounts post-1.06.00: basic loop, grounded vs mounted palms, save-before-attempt advice, a five-row target table (brown bear, clawed bear, tiger, lion, red-feathered raptor), and Spirit-cost notes.
Added Patch 1.04 attack speed buff, 3-stage charging, parry/charge fixes, and Force Core edge fix
Round-2 cleanup: typos, schema-leak vendor names, 'Bronze Coins' currency, regen unit phrasing
Add aerial chain, Demenis shield break usage, and expertise pairing notes
Convert partial-term wikilinks to full-term wikilinks (3 merges)
broke 1 wall-of-text section(s) with subheading(s); converted 1 bullet list(s) to table(s): Related Skills
Fixed 5 broken wikilinks: kliff-macduff -> kliff, exploration-traversal -> exploration-and-traversal, combat-abilities -> combat-system, skill-tree -> skills, abyss-artifacts -> abyss-artifact
Add water exit, wall climbing, sprint cancel, ice block techniques from YouTube transcript
Add Falling Palm section with controls, scaling, and setup details
Add Falling Palm section with controls, scaling, and setup details
Added sub-abilities table (7 abilities) and related skills section
Removed "MacDuff" surname (character renamed to just "Kliff")
Fix: removed Wind element (only 3 confirmed: Fire, Ice, Lightning)
Added combo chain detail (knee strike, thrust kick, toss off building), psychic lift for puzzles, expanded observation learning hologram, added combo integration with heavy attacks
Remove irrelevant image: Grappling/wrestling image on Force Palm page; Force Palm is an energy wave ability, not grappling
Add missing Wind element; fix element count to four
Expanded with hologram learning mechanic, ground launch details, Reed Devil combat use, environmental interaction, elemental specifics, and stamina/Spirit resource notes
New article covering the Force Palm ability and its combat/traversal uses
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