Loading...
Double Jump
March 21, 2026 at 04:32 AM
Expanded stub with detailed skill information, acquisition methods, combat strategy, and related skills

Double Jump is a traversal skill in Crimson Desert, available to all three playable characters (Kliff, Damiane, and Oongka). It belongs to the Spirit (Green) branch of the skill tree. Perform an extra jump in mid-air or off an enemy.
Detail | Info |
|---|---|
Character | |
Skill Tree | Spirit (Green) |
Category | Traversal |
Cost | Stamina |
How to Unlock | Spend 1 Abyss Artifact or observe skill in action. |
Square twice / X twice |
For Kliff, Double Jump can be unlocked by spending 1 Abyss Artifact in the Spirit (Green) skill tree. It can also be acquired through the Watch and Learn system by observing enemies who perform a mid-air jump during combat. For Damiane, Double Jump is unlocked by default as soon as she becomes playable. The Spirit cost per use is 5 Spirit.
Double Jump allows the character to perform an additional jump while already airborne by stepping on air or pushing off an enemy. This effectively doubles the vertical reach of a standard jump, granting access to ledges and platforms that would otherwise be out of reach.
The skill is essential for exploration throughout the open world. When combined with Aerial Force Palm (which can be activated up to three times in mid-air), Double Jump creates a powerful vertical movement system that lets players scale tall structures and cliff faces without relying solely on Stamina-consuming wall climbing.
Double Jump and Axiom Force's Aerial Maneuver cannot be used simultaneously. Double Jump only triggers when the grapple hook is not deployed. If you have hooked onto something with Axiom Force, pressing jump will perform Aerial Maneuver instead.
Occasionally Double Jump may not trigger and Kliff will perform his glide maneuver instead. This appears to happen when the second jump input is registered too late in the fall arc.
Use Double Jump to gain height before performing Body Slam for an aerial attack with extra impact damage.
Double Jump combined with Aerial Force Palm provides a stamina-free climbing method that is faster than wall scaling.
In combat, Double Jump lets you reposition vertically to evade ground-based area attacks from bosses.
During exploration, Double Jump is one of the most efficient investments for reaching collectibles and Sealed Abyss Artifacts placed on elevated platforms.
Pair Double Jump with Swift Flight for extended aerial traversal across gaps and valleys.
Watch for opportunities to learn this skill by observing NPCs or enemies using it in combat.
Keep an eye on your Stamina bar when using this skill repeatedly; running out mid-combo leaves you vulnerable.