The Prologue Fight
The opening boss fight against Myurdin in the prologue is scripted to end in your defeat. Even if you deploy heavy attacks, dodge perfectly, and get his health bar to near zero, a cutscene triggers where an arrow strikes Kliff in the chest, ending the fight. The outcome is the same no matter what.
According to some sources, it is technically possible to deplete Myurdin's health completely, but doing so has no effect on the story. The same cutscene plays regardless of whether you "win" or lose. There are no bonus rewards, no alternate dialogue, and no gameplay benefit. This is an intentional narrative device establishing Myurdin as the primary antagonist and motivating Kliff's journey.
The Chapter 7 Rematch
You get a real chance to fight Myurdin during the Chapter 7 main quest. This time, the fight is a legitimate two-phase boss encounter that you can and must win to progress the story.
Recommended Preparation
Weapon: The Tier 5 Tauria Curved Sword is highly effective. Its special Crow's Pursuit ability (R2) sends an explosive crow projectile that deals damage from a safe distance.
Armor: Equip fire-resistant gear such as the Tier 4 Canta Plate set. Myurdin imbues his attacks with fire in Phase 2, so heat-resistant armor prevents your stamina from draining as quickly.
Food: Stock up on Chewy Rice Cakes (purchasable daily from Ronnie at Greymane Camp) and craft Palmar Pills for a 30% revival chance. Carry as many recovery items as your inventory allows.
Abyss Cores: Slot Crow's Pursuit, Crimson Rose of Sin, and Wind Slash into your sword for maximum burst damage.
Phase 1 Strategy
Myurdin fights with fast melee combos and several ground-slam attacks. Stay away from explosive barrels at all costs; they will kill you instantly if Myurdin triggers them. When he crouches on all fours, do not engage. Instead, dodge and block until he returns to his normal stance.
Use Blinding Flash followed by Force Palm to stagger him, then chain in heavy attacks for a brief stunlock window.
When Myurdin slows down after a combo, punish with Blinding Flash Finisher (L1+R1, then R2) for massive damage.
Build Spirit by activating Focus (L3+R3) whenever you have breathing room. Spirit fuels your strongest counter-attacks.
Grappling Skills work in Phase 1. Use Lariat combos after staggering him for bonus damage.
Phase 2: Lava Myurdin
At roughly half health, Myurdin transforms into Lava Myurdin, coating himself in molten rock. This phase is significantly harder and introduces several new attack patterns.
Slam Attack: A charged ground slam that sends rock spikes erupting outward. Dodge to the side, not backward, to avoid the spike trail.
Bear Slams: Myurdin warps around the arena and summons charging lava bears. Maintain distance and dodge sideways through each charge.
Molten Slams: Lava eruptions sprout from the ground at your current position. Keep moving to avoid standing on eruption points.
Grappling Skills cannot be used in Phase 2. Focus on Blinding Flash Finisher rotations: build Spirit with Focus (L3+R3), activate Blinding Flash (L1+R1), then use the Finisher (R2). Keep your distance while rebuilding Spirit, and avoid the lava pools and barrels that litter the arena.
Rewards
Reward | Amount |
|---|---|
Melted Ambition (item) | 1 |
Pailunese Contribution EXP | 3,000 |
Tips
Patience wins this fight. Do not rush attacks during Lava Myurdin's active phases; wait for openings after his combo strings end.
The arena edges have fewer barrels and more open space. Fight near the perimeter when possible.
If you run low on food, keep distance and use Crow's Pursuit for safe ranged damage while your Spirit regenerates.