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Beggars' Alliance
May 23, 2026 at 03:48 PM
Added internal wikilinks
The Beggars' Alliance is a faction made up of vagrants in Hernand. These are not career criminals but troubled citizens who were driven to the streets by regional chaos and hardship. The alliance is a fragile community of desperate individuals who survive by helping one another, pooling meager resources and sharing what little they have. The constant threat, though, is the temptation toward crime; when you have nothing, the line between survival and criminality gets thin.
As a faction in the game's open world, the Beggars' Alliance holds territory, can be blockaded by hostile forces, and provides quests to players who engage with them. Their storylines likely explore themes of poverty, desperation, and the moral gray areas that come with surviving on the margins of society.

Attribute | Details |
|---|---|
Type | Street Community (Faction) |
Region | |
Composition | Refugees, displaced citizens, vagrants |
Primary Concern | Day-to-day survival |
Alignment | Neutral (desperate, community-oriented) |
The Beggars' Alliance formed out of necessity rather than ideology. Hernand's political instability, noble house conflicts, and the general turmoil affecting Pywel have displaced many ordinary people. Farmers who lost their land, merchants who were ruined by guild politics, and refugees from border conflicts all ended up on the streets of Hernand's settlements. With nowhere else to turn, they banded together.
The alliance is not a formal organization with a charter or hierarchy. It is a survival network. Members share information about where to find food, which areas are safe to sleep in, and how to avoid the attention of hostile factions or city guards. Some members have specific skills, including former soldiers, out-of-work craftsmen, and people who know the city's hidden passages and back alleys.
The biggest internal tension is moral. Many alliance members want to stay honest, but desperation pushes some toward theft, smuggling, or worse. Whether the alliance holds together as a mutual aid network or slides into organized crime may depend on how events unfold and what choices the player makes.
The Beggars' Alliance controls several locations on the margins of Hernand's settlements.
Location | Description |
|---|---|
Lodgings for the poor. A place where the destitute live together in similar circumstances. | |
A training hall in the slums, run by a strict swordsman who cares for local residents while teaching them blade work. His disciples either leave as full swordsmen or remain to train and uphold their master's legacy. | |
Another set of lodgings for the poor, similar in character to Beggar's End. Functions as a camp for beggars and impoverished individuals. |
The Beggars' Alliance does not have well-documented named leadership. The community is loosely organized, with influence determined by seniority, practical skills, and the trust of fellow members rather than formal titles.
The Scrapfold has a connection to the Greymanes through their investigator Marius, who appears at the camp during the quest "Return of the Comrade." This suggests that the Greymanes maintain contact with the Beggars' Alliance, possibly using the community's street-level knowledge for intelligence gathering.
Quests tied to the Beggars' Alliance center on survival, community defense, and the moral choices that come with poverty.
Quest | Type | Notes |
|---|---|---|
Main Quest | Takes place at The Scrapfold. Involves the Greymanes investigator Marius. |
Additional quest themes are likely to include:
Defending alliance territory from hostile factions or criminal groups
Helping residents acquire food, supplies, or safe shelter
Decisions about whether to support honest survival or criminal activity within the alliance
Assisting the swordsman at Hovels Swordhall with training or protecting his students
One of the more unusual locations within the Beggars' Alliance territory is the Hovels Swordhall, a training hall run by a strict swordsman who chose to set up in the slums. Rather than training wealthy nobles or aspiring knights, this master teaches blade work to the poor. He cares for the local residents and sees swordsmanship as a path toward self-sufficiency and dignity. His disciples either leave the slums as full-fledged swordsmen, carrying their skills into the world, or remain at the Swordhall to train the next generation and uphold their master's legacy.
The Beggars' Alliance may offer morally complex quests with choices that affect the faction's direction. Pay attention to dialogue options.
Hovels Swordhall might offer combat training or skill improvements tied to melee weapons.
The alliance's street-level connections could provide useful intelligence about other factions, hidden passages, or black market opportunities.
If alliance territory is blockaded, liberating it should restore NPC services and open up faction quests.
Beggars' Alliance is the first of a three-quest sequence that unlocks the Legendary Hunter quest at Lion Crest Manor. The sequence is fixed: Beggars' Alliance, then House Grace, then Kharonso Troll Alliance. All three must be done in that order before the Legendary Hunter quest opens. Legendary Hunter then opens the Elder Tree quest in House Celeste, which is the path to Gwen Kraber and the Icewing Plate Armor with Shattering Frost abyss gear.
Order | Faction Quest | What It Unlocks |
|---|---|---|
1 | Beggars' Alliance (this article) | Appears after the Legendary Wolf quest (Silence From Afar) wraps in House Celeste. Completing this opens House Grace. |
2 | Opens the Kharonso Troll Alliance arc once cleared. | |
3 | Final prerequisite. After this quest closes, the Legendary Hunter quest opens at Lion Crest Manor. | |
4 | Rewards a strong earring and armor set; opens the Elder Tree quest (The Eldertree) in House Celeste, which ends in the Icewing Plate Armor drop. |
Beggars' Alliance is intended to surface automatically in the faction quest list after Legendary Wolf wraps in House Celeste. On some playthroughs the prompt fails to appear; in that case, completing a short detour quest will force it to re-trigger on the next refresh.
Pick up Dante the Great Thief (in-game prompt: Find the Thief Dante). The quest is short. Track Dante down using the on-screen markers and bring him in.
Hand over the thief. Completing the hand-over closes the quest immediately. No additional steps are required.
Reopen the faction quest list. Check the Beggars' Alliance entry the next time the faction quest tab refreshes. The Beggars' Alliance introductory mission will be available; pick it up and run it as normal.
The Legendary Wolf quest is the canonical trigger for Beggars' Alliance, but the trigger only fires when the faction quest list refreshes with the Alliance slot empty and the Legendary Wolf flag set. If the Alliance slot is held open by a stale prompt, Legendary Wolf cannot inject the new mission. Completing any unrelated city-side faction quest (Dante's hand-over works because it touches the Hernand bounty system) clears the slot and lets Legendary Wolf's trigger pass on the next list refresh. Players who encounter this stall should also avoid hoarding multiple half-finished bounty quests in the same area; clearing them out keeps the faction quest pipeline moving.
Symptom | Cause | Fix |
|---|---|---|
Beggars' Alliance does not appear after Legendary Wolf | Faction quest list refresh missed the trigger | Complete Dante the Great Thief (Find the Thief Dante), then recheck the faction quest list |
Beggars' Alliance is listed but greyed out | Legendary Wolf has not actually been completed yet | Return to House Celeste and verify Silence From Afar is closed, including the second wolf phase |
House Grace does not appear after Beggars' Alliance | Beggars' Alliance still has open sub-objectives | Recheck Beggars' Alliance for the plague-cure follow-up arc; complete those sub-quests before expecting House Grace to spawn |
The Beggars' Alliance is the mid-chain unlock in the long questline that ends with the Ruined Chapel Blooded Sanctum fight and its Greedy Lightningblade reward. The Alliance becomes available immediately after House Felix completes its second mission, Shackle Breaking Hammer, which spawns the first Beggars marker on the Hernand city map.
Beggars Alliance is the introductory mission and shares the name of the faction. Completing it moves the player to the plague-cure arc.
Plague Over the Wall is the three-quest plague-cure arc (Desperate Help, A Clue to the Cure, The First Step to Opening Your Heart). Finishing it unlocks House Grace in Driftton and Pollen Aerry.
Before starting the first Beggars mission, complete every remaining Hernand bounty for Celeste, Nemesis Demise for House Circus, and the currently available Goldleaf Merchant Guild work (at minimum, Extinguishing the Last Flames, which is a hard prerequisite for the final Ruined Chapel trigger). The Beggars chain itself is short, but several fast-travel checkpoints inside it bake in assumptions about Celeste and Goldleaf progress, so finishing those quests first avoids backtracking.
After the Alliance chain is done, the House Grace track continues with Wagon in the Skies (which unlocks the Hot Air Balloon) and Owner of Glenn Bright Manor, which in turn unlocks the Kharonso Troll Alliance and its Sleeping Heart mission. The chain does not route back to the Alliance after that point; the Alliance is purely a one-pass gate.