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Confirmed platforms (PS5, Xbox Series X|S, PC on Steam and Epic, Mac on Steam and Mac App Store), 2026 release window, supported languages, Steam features, the announcement timeline, self-publishing and funding context, and the details Remedy has not yet disclosed.

The Aberrant is Dylan Faden's signature weapon in Control Resonant. It is a shapeshifting close-quarters melee weapon with multiple confirmed forms, a three-slot loadout, and a progression system tied to defeating major bosses.
FBC Field Agent and Dylan's handler throughout the campaign; portrayed by Frankie Kevitch.
Dylan's older sister and the missing former FBC Director.

Control Resonant is Remedy Entertainment's self-published 2026 action-adventure RPG sequel to Control. It follows Dylan Faden through a paranaturally-altered Manhattan, seven years after the Oldest House lockdown failed.

The Federal Bureau of Control (FBC) is the secret U.S. government agency tasked with investigating and containing Altered World Events, Objects of Power, and Altered Items. Originally headquartered in the Oldest House in NYC, the agency now contends with a Manhattan-wide paranatural crisis seven years after Control, with Director Jesse Faden missing and Dylan Faden deployed as an active operative.
Equippable passive modifiers crafted in the Gap; three slots base, four in New Game Plus.

Major boss class in Control Resonant; defeating one grants Dylan a choice of new combat abilities.

The Pattern is the Federal Bureau of Control's name for the cosmic force engulfing Manhattan in Control Resonant. It distorts gravity and natural law, cuts the borough off from the outside world, and sits above the Hiss and the Mold as the underlying threat the game's plot is built around.

Pre-release primer for Control Resonant: how to follow the game before launch, what your first run looks like, the three decision layers behind progression, the seven-years-after setting, current development status, and what has not yet been disclosed.

Returning hostile faction with broader roles and more aggressive behaviour than in the first game.
Diegetic mind-palace menu hub for talent trees, ability slotting, weapon configuration, and artifact crafting.

The Oldest House is the FBC's headquarters in lower Manhattan: a featureless Brutalist tower that resists outside notice, is larger inside than outside, connects to the Astral Plane, historically housed all major Objects of Power, and held Dylan Faden as Prime Candidate 6. Its lockdown has failed seven years before Control Resonant.

Hostile faction reframed as a fully other-dimensional threat; loose in Manhattan after the Oldest House lockdown failure.
Post-campaign mode that carries most of Dylan's build forward and unlocks a fourth artifact slot.

Dylan Faden is the playable protagonist of Control Resonant. Designated Prime Candidate 6 by the FBC, he is Jesse Faden's younger brother, a parautilitarian held inside the Oldest House since childhood, and is now deployed into Manhattan with the Aberrant as his primary weapon.

Control Resonant's combat is built around melee rather than firearms, with a three-slot loadout (primary, secondary, combo ender), a combo economy that fuels special abilities and execution buffs, and parautilitarian powers layered into every fight. It is Remedy's first melee-focused action game.
Remedy Entertainment is the Finnish studio behind Control Resonant. Founded in 1995 in Espoo by ex-Future Crew demoscene members, public on Nasdaq Helsinki since 2017, with a Stockholm second studio opened in 2022. The studio self-publishes Resonant after buying the Control IP from 505 Games in 2024 and partnering with Annapurna Pictures.

Manhattan is the primary playable space of Control Resonant, set seven years after the original game. The borough is sealed by an otherworldly barrier after the Oldest House lockdown fails, structured as open-ended discrete zones rather than a seamless open-world, warped by Gravity Anomalies, and overrun by the Hiss and the Mold.

Seekers are a named combat ability in Control Resonant. The ability summons a volatile telekinetic entity that attacks enemies independently and can also be thrown and detonated as a heavy single-target attack.
Provisional name for the first publicly shown Resonant; dual-mallet wielder.

Paranatural distortions that warp Manhattan's geometry; navigated using Reach and Shift.

Talents are one of the three buildcrafting pillars in Control Resonant. They are passive modifiers organized into a skill tree with exclusive branches that a single playthrough cannot fully unlock, which is the studio's core mechanic for forcing build commitment.