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Dylan Faden's shapeshifting melee weapon: five confirmed forms, a three-slot loadout, and new forms unlocked by defeating Resonants.

Confirmed platforms, the September 24 2026 digital launch and October 15 physical date, editions, pre-order bonuses, age ratings and PC specs.

FBC Supervisory Special Agent in charge of the Bureau's Manhattan field teams and Dylan's handler throughout the campaign; portrayed by Frankie Kevich.

Dylan's older sister and the missing former FBC Director.

Remedy's self-published 2026 action RPG sequel to Control, following Dylan Faden through a paranaturally altered Manhattan seven years after the lockdown.

The secret US agency that contains Altered World Events and Objects of Power, now facing a borough-wide crisis with its Director missing.
Equippable passive modifiers crafted in the Gap; three slots base, four in New Game Plus.

Major boss class in Control Resonant; defeating one grants Dylan a choice of new combat abilities.

The Bureau's name for the cosmic force engulfing Manhattan: it distorts gravity, seals the borough off, and sits above the Hiss and the Mold.

A pre-release primer: what a first run looks like, the three progression layers, the seven-years-later setting, and what has not been disclosed.

Returning hostile faction with broader roles and more aggressive behaviour than in the first game.

The Bureau's Brutalist headquarters in lower Manhattan: bigger inside than out, linked to the Astral Plane, and under a failed lockdown for seven years.

The playable protagonist: Prime Candidate 6, Jesse Faden's younger brother, held in the Oldest House since childhood and now deployed with the Aberrant.
The Finnish studio behind Control Resonant: founded 1995, listed on Nasdaq Helsinki, and self-publishing the sequel after buying back the Control IP.

Hostile faction reframed as a fully other-dimensional threat; loose in Manhattan after the Oldest House lockdown failure.
Post-campaign mode that carries most of Dylan's build forward and unlocks a fourth artifact slot.

Remedy's first melee-focused combat system: a three-slot Aberrant loadout, a combo economy feeding special abilities, and the Falter stagger meter.
Diegetic mind-palace menu hub for talent trees, ability slotting, weapon configuration, and artifact crafting.
Provisional name for the first publicly shown Resonant; dual-mallet wielder.

A combat ability that summons a volatile telekinetic entity to attack on its own, and can also be thrown and detonated as a heavy single-target hit.

Paranatural distortions that warp Manhattan's geometry; navigated using Reach and Shift.

The primary playable space: a sealed borough of open-ended zones warped by Gravity Anomalies and overrun by the Hiss and the Mold, seven years on.

Passive modifiers on a skill tree with mutually exclusive branches, so one playthrough cannot unlock them all. One of three buildcrafting pillars.
Petri Alanko's score, the commissioned songs used in the trailers, the eight-language dub, the confirmed voice cast, and what the soundtrack bundle includes.

Second named Resonant boss in Control Resonant; a molten, magma-spitting figure fought inside a factory.