Remedy Entertainment
Remedy Entertainment is the Finnish studio behind Control Resonant. Founded in 1995 in Espoo by ex-Future Crew demoscene members, public on Nasdaq Helsinki since 2017, with a Stockholm second studio opened in 2022. The studio self-publishes Resonant after buying the Control IP from 505 Games in 2024 and partnering with Annapurna Pictures.
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Remedy Entertainment is the Finnish studio developing and self-publishing Control Resonant. Founded in Espoo in 1995, the company has spent three decades building narrative-driven action games on its own proprietary tech. Resonant is the first sequel it ships on the Control IP after buying the rights back in early 2024.
Studio Profile
Field | Detail |
|---|---|
Founded | August 18, 1995 |
Headquarters | Espoo, Finland |
Public Listing | Nasdaq Helsinki since 2017 (REMEDY) |
Major Shareholders | Markus Mäki (~23.7%); Tencent (~14%); Sam Lake (~4.15%) |
Second Studio | Stockholm, opened 2022 |
Engine | Northlight (proprietary) |
Current Project | Control Resonant (2026) |
Studio History
Remedy was founded on August 18, 1995 by ex-members of the Finnish demoscene group Future Crew. Those roots gave the early company a deep bench of engine and graphics programmers, and that in-house technology culture has carried through every project. The studio went public on Nasdaq Helsinki in 2017 under the ticker REMEDY, funding a multi-project pipeline and a long-term move toward self-publishing. In 2022 it opened a second studio in Stockholm.
Notable Games
Year | Title |
|---|---|
1996 | Death Rally |
2001 | Max Payne |
2003 | Max Payne 2: The Fall of Max Payne |
2010 | Alan Wake |
2012 | Alan Wake's American Nightmare |
2016 | Quantum Break |
2019 | Control |
2022 | CrossfireX (single-player campaign) |
2023 | Alan Wake 2 |
2025 | FBC: Firebreak |
2026 | Control Resonant |
The catalog spans noir crime, cosmic horror, time-warping science fiction, and paranatural action. Control (2019) introduced the Federal Bureau of Control setting that Control Resonant continues. FBC: Firebreak (2025) is a separate co-op shooter inside the Oldest House, not a Control sequel.
Key Leadership
Person | Role |
|---|---|
Sam Lake | Creative Director, studio-wide narrative lead |
Markus Mäki | CEO and chairman; co-founder |
Mikael Kasurinen | Game Director, Control Resonant |
Sergey Mohov | Lead Gameplay Designer, Resonant |
Thomas Puha | Communications Director |
Sam Lake first joined as the writer on Death Rally and has been the studio's creative throughline since. On Resonant, Sergey Mohov heads design for the melee combat systems that define the sequel.
Northlight Engine
Northlight is Remedy's proprietary engine, originally built for Quantum Break in 2016 and iterated continually since. It is tightly coupled to destructible environments, volumetric lighting, and integrated cinematic playback for live-action sequences. Owning the tech end to end lets the studio ship distinctive games at a smaller team size than most peers.
For Resonant, Northlight has been pushed further: stable 60 FPS during destruction-heavy combat, expanded draw distance for outdoor zones, more simultaneous enemies on screen, and a broader lighting palette covering daylight, fog, and weather the original Control's corridors never needed. The shift to a paranaturally altered Manhattan drove those investments.
Self-Publishing Pivot
For most of its history Remedy worked with external publishers. Resonant is a deliberate move toward self-publishing, made possible by two 2024 transactions. In February 2024, Remedy acquired the full Control IP from 505 Games for approximately seventeen million euros, consolidating ownership of the 2019 game and any sequels. In August 2024, Remedy announced a co-financing and co-production partnership with Annapurna Pictures that also covers film and television adaptation rights for the franchise.
Resonant therefore ships under the Remedy label, with Annapurna sharing financial risk and adaptation upside. The budget has been described as roughly fifty million euros, with break-even pegged at around three to four million units sold.
Unconfirmed Details
Several specifics about the studio and its current production have not been disclosed and should be treated as open questions:
Exact size of the Resonant team versus Alan Wake 2.
Split of work between the Espoo and Stockholm offices on Resonant.
Future projects beyond Resonant and FBC: Firebreak.
Whether the Annapurna deal extends to specific film or TV projects in active production.
See also the Overview and the melee combat systems page.