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Returning hostile faction in Control Resonant, loose across Manhattan with broader enemy roles, Breakers and flying variants, and more aggressive behaviour than in the first game.
The boss class Control Resonant is named after: six Resonants, one in each of six Manhattan zones, each offering Dylan a choice of combat abilities on defeat.
Resonant of the Central zone in Control Resonant: a molten, magma-spitting figure fought beneath the Patterned Factory whose defeat offers Ignite or Inferno.
Resonant of the West Incursion Zone in Control Resonant: a masked, dual-mallet fighter in the Theater Hall whose defeat offers Ground Slam or Push.
Hostile faction reframed as an other-dimensional threat in Control Resonant: loose across Manhattan, weak to fire, and home to the Resonant beneath The Park.
The first Resonant in Control Resonant: a giant face in Downtown's pavement that hurls cars and rocks, and whose defeat offers Barrage, Volatile Anomaly or Shield.
The Mold Resonant beneath The Park in Control Resonant: an optional boss anchored by tentacles, whose defeat offers Spore Burst or Growth.