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Remedy Entertainment
October 26, 2026 at 08:00 PM
Added the October 15 announcement that worldwide sales passed one million copies, replacing the outdated line saying no sales figures had been published
Remedy Entertainment is the Finnish studio that developed and self-published Control Resonant. Founded in Espoo in 1995, the company has spent three decades building narrative-driven action games on its own proprietary tech. Resonant, released on September 24, 2026, is the first sequel it shipped on the Control IP after buying the rights back in early 2024.
Field | Detail |
|---|---|
Founded | August 18, 1995 |
Headquarters | Espoo, Finland |
Public Listing | Nasdaq Helsinki since 2017 (REMEDY) |
Major Shareholders | Markus Mäki (2,697,000 shares, ~19.8%); Tencent (~14%); Sam Lake (~4.15%) |
Second Studio | Stockholm, opened 2022 |
Engine | Northlight (proprietary) |
Latest Release | Control Resonant (September 24, 2026) |
Remedy was founded on August 18, 1995 by ex-members of the Finnish demoscene group Future Crew. Those roots gave the early company a deep bench of engine and graphics programmers, and that in-house technology culture has carried through every project. The studio went public on Nasdaq Helsinki in 2017 under the ticker REMEDY, funding a multi-project pipeline and a long-term move toward self-publishing. In 2022 it opened a second studio in Stockholm.
Year | Title |
|---|---|
1996 | Death Rally |
2001 | Max Payne |
2003 | Max Payne 2: The Fall of Max Payne |
2010 | Alan Wake |
2012 | Alan Wake's American Nightmare |
2016 | Quantum Break |
2019 | Control |
2022 | CrossfireX (single-player campaign) |
2023 | Alan Wake 2 |
2025 | FBC: Firebreak |
2026 | Control Resonant |
The catalog spans noir crime, cosmic horror, time-warping science fiction, and paranatural action. Control (2019) introduced the Federal Bureau of Control setting that Control Resonant continues. FBC: Firebreak (2025) is a separate co-op shooter inside the Oldest House, not a Control sequel.
Person | Role |
|---|---|
Jean-Charles Gaudechon | Chief Executive Officer, appointed 2026 |
Sam Lake | Creative Director, studio-wide narrative lead |
Markus Mäki | Chief Product Officer; co-founder and member of the Board of Directors |
Mikael Kasurinen | Creative Director, Control Resonant |
Sergey Mohov | Lead Gameplay Designer, Resonant |
Thomas Puha | Communications Director |
Henri Österlund | Chairman of the Board since 2025 |
Sam Lake first joined as the writer on Death Rally and has been the studio's creative throughline since; he is credited under his given name, Sami Järvi, in company filings. Remedy carries two creative directors, with Kasurinen holding the title on Resonant. Markus Mäki is a founding member who has worked on every Remedy project since 1995 and now serves as Chief Product Officer while sitting on the board; he is also the company's largest individual shareholder. On Resonant, Sergey Mohov heads design for the melee combat systems that define the sequel.
Northlight is Remedy's proprietary engine, originally built for Quantum Break in 2016 and iterated continually since. It is tightly coupled to destructible environments, volumetric lighting, and integrated cinematic playback for live-action sequences. Owning the tech end to end lets the studio ship distinctive games at a smaller team size than most peers.
For Resonant, Northlight has been pushed further: a 60 fps target that holds during destruction-heavy combat in the 60 fps modes, expanded draw distance for outdoor zones, more simultaneous enemies on screen, and a broader lighting palette covering daylight, fog, and weather the original Control's corridors never needed. The shift to a paranaturally altered Manhattan drove those investments.
For the sequel's marketing, the studio also commissioned original music. The Summer Game Fest trailer that premiered on June 5, 2026 was built around an exclusive song, "Manalan Mailla", performed by Finnish ethno-pop artist Vilma Jää and written by Teemu Brunila, Jurek, and Vilma Jää. The track was composed specifically for the game and draws on the Ingrian ensemble runonlaulu tradition, with heterophonic choral parts and lyrics built on alliteration and iteration. Beyond the music, the studio kept up a steady trailer cadence into mid-2026: a "Take CONTROL" trailer and an accompanying developer mini-documentary debuted at the PC Gaming Show on June 8, 2026, with the creative and level-design leads discussing how Resonant expands beyond the Oldest House into a paranaturally transformed Manhattan and how Gravity Anomalies, traversal, and melee combat fit together.
Score duties sit with Petri Alanko, a long-standing Remedy collaborator. The studio published the announcement trailer's music as a standalone track, "Obsessive Compulsive Order", crediting him directly, and an original soundtrack is one of the items bundled with the deluxe edition. The wider audio picture is covered on the Music and Audio page.
Remedy is a listed company and reports on its projects by stage gate every quarter, which makes the studio's own disclosures the cleanest record of where Resonant sits. In the first-quarter 2026 review the game was logged in full production, with the studio stating it was on track for a 2026 launch and that marketing spend would step up sharply before release. The same report described Resonant as the most localised game Remedy has made, carrying eight audio languages, with Chinese and Brazilian Portuguese dubs new for a Remedy title. Alongside it, the company listed a remake project in full production for an external publisher and one unannounced project at proof-of-concept stage. The half-year report covering January to June 2026 was published on August 11, 2026, and again logged Resonant at the Full production stage gate; its commercial figures are set out under Production Status, August 2026 below. The next scheduled disclosure is the Q3 2026 business review on November 3, 2026.
For most of its history Remedy worked with external publishers. Resonant is a deliberate move toward self-publishing, made possible by two 2024 transactions. In February 2024, Remedy acquired the full Control IP from 505 Games for approximately seventeen million euros, consolidating ownership of the 2019 game and any sequels. In August 2024, Remedy announced a co-financing and co-production partnership with Annapurna Pictures that also covers film and television adaptation rights for the franchise.
Resonant therefore shipped under the Remedy label, with Annapurna sharing financial risk and adaptation upside. The budget has been described as roughly fifty million euros, with break-even pegged at around three to four million units sold.
Material published before release named the following Remedy staff in connection with Control Resonant. The roster is incomplete by design; Remedy had not published a full credit list as of September 27, 2026, and many of the named roles are public spokespeople rather than the full team.
Role | Person |
|---|---|
Creative Director | Mikael Kasurinen |
Lead Gameplay Designer | Sergey Mohov |
Art Director | Elmeri Raitanen |
Lead Level Designer | Anne-Marie Grönroos |
Lead Gameplay Animator | Annika Lehtinen |
Executive Producer | Juha Vainio |
Technical Director of Graphics | Tatu Aalto |
Senior Concept Artist | Michal Motulewicz |
Communications Director | Thomas Puha |
Senior Communications Manager | Miika Huttunen |
Composer | Petri Alanko |
Senior Community Manager | Vida Starčević |
Lead Actor for Dylan Faden | Sean Durrie |
Voice of Zoe De Vera | Frankie Kevich |
Motion Capture (Hiss enemies) | Tomas Nielsen |
Voice of Jesse Faden | Courtney Hope |
Voice of Dr. Casper Darling | Matthew Porretta |
Resonant is the first Control game Remedy has published in-house. The studio acquired the full Control IP from its previous publisher in early 2024 and structured the sequel as a self-published title from that point. The Annapurna Pictures partnership covers half the development cost and brings film and television adaptation rights into the picture, but does not act as the game's publisher. On the Xbox side, Remedy has also confirmed that it shipped through the ID@Xbox programme, which is how Xbox Play Anywhere support was delivered at launch.
Half-year reporting published on August 11, 2026 put Control Resonant at full production stage-gate status with the September date intact, and framed the second half of the year around the launch. The studio self-published the game, and the report described it as the largest and most ambitious release the studio has attempted.
The same report gave the first public commercial figures: over 1.5 million wishlists across platforms, and a top-three PlayStation pre-order position in the United States, Germany and Brazil during the post-announcement campaign window. The campaign window behind that placing ran from June 2 to June 16, and the report also put China second by pre-order volume. Total capitalised product development expenses stood at EUR 25.1 million as at June 30, 2026, with the majority attributable to Resonant. Marketing costs weighed on the quarter as planned, and the studio said spending would accelerate again before release. It also noted that the move to melee-led action, the most contested part of the reveal, has become one of the most consistently praised parts of the hands-on previews.
Remedy announced on August 18, 2026 that Control Resonant had gone gold, meaning the release build was complete. The same announcement moved the physical PlayStation 5 and Xbox Series X|S release to October 15, 2026, with the studio saying it needed a little more time to deliver the physical version.
The launch-week material ran through the studio's own channels. A 17-minute documentary made for the PC Gaming Show went up on September 16, 2026; the accompanying Steam post describes Resonant as the studio's most ambitious game to date. On September 17 the company issued a press release through its investor site for the launch trailer, which is cut to "My Favourite Game" by The Cardigans. The release restated the September 24 digital date, the October 15 physical date, GeForce NOW support at launch and the Mac version later in 2026, and it published the full price matrix for the digital and physical editions, set out on Editions and Pre-Orders. A per-city launch-times graphic followed on September 18 and is reproduced on Platforms and Release.
Control Resonant was released worldwide on September 24, 2026 on Steam, the Epic Games Store, PlayStation 5 and Xbox Series X|S. Remedy's launch announcement opened with the line "Nearly seven years of development, experimentation and relentless iteration have led to this moment," and Mikael Kasurinen's message to players began: "This took seven years." In the company's launch press release he called the game "the result of nearly seven years of true team effort and collaboration".
After launch, Remedy's investor site moved Control Resonant from in development to in the market in its project portfolio. Its last pre-launch milestone was over 2 million wishlists across all platforms, announced on September 22. On October 15, 2026, Remedy announced that worldwide sales had exceeded one million copies, making Control Resonant the fastest-selling game in the company's 31-year history. Chief executive Jean-Charles Gaudechon called it "a very strong start" and described the game as "Remedy's first self-published release of this scale". The Q3 2026 business review on November 3, 2026 is the next scheduled report.
The physical Standard and SteelBook Editions for PlayStation 5 and Xbox Series X reached retailers worldwide on October 15, 2026. In the release-day announcement, creative director Mikael Kasurinen thanked players and said: "We couldn't ask for better fans, and seeing all of the reactions to this game has been a career highlight."
For the launch Remedy partnered again with the merchandise company iam8bit on a collection based on the game: Corrupted Metro apparel, a Billboard Bumper Stickers Pack, an Atlantis Café Espresso Cup Set, three Federal Bureau of Control propaganda posters that recreate their in-game counterparts at 1:1 scale, and an FBC Magnet Set. Pre-orders run until October 26, 2026, with shipping expected in the first quarter of 2027.
The following were not covered by Remedy's disclosures before release and have not been re-checked since launch:
Exact size of the Resonant team versus Alan Wake 2.
Split of work between the Espoo and Stockholm offices on Resonant.
Future projects beyond Resonant and FBC: Firebreak.
Whether the Annapurna deal extends to specific film or TV projects in active production.
See also the Overview and the melee combat systems page.