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Track all wiki edits and revisions for Cinder City
“Marked the August Pre-Alpha Playtest as held”
“Marked the August Pre-Alpha Playtest as held”
“Added screenshot corroboration of the four-player party size, covering the party list, per-teammate health bars and status icons, and in-world nameplates”
“Removed redundant duplicate wikilinks that pointed to a page already linked elsewhere in the article”
“Reframed the Closed Beta window as originally planned rather than a current expectation (2026-07-12)”
“Embedded an official co-op gameplay screenshot in the Shared Open World section”
“Added official post-apocalyptic Seoul key art to the open-world page”
“Refreshed PvP idea-stage status date to mid-June 2026 (still idea-stage)”
“Removed bare storefront URL from body text; kept the official NCSOFT Purple product-page fact in plain language”
“Normalized en-dash in player-count range to plain wording”
“Removed duplicate in-body wikilinks”
“Updated PC graphics line to confirmed DLSS 4.5 launch support”
“Re-embedded Cinder City key art that was inadvertently dropped during the harvest-delta rewrite.”
“Add wikilinks to table cells (1 new links)”
“Added key art image (2026-05-22)”
“Updated the Pre-Alpha Playtest to past tense and noted the gamescom 2026 Opening Night Live trailer”
“Marked the August Pre-Alpha Playtest as held with its session hours, and added the gamescom 2026 Opening Night Live trailer date”
“Added the named Brawler enemy with its two-layer health bar to the enemy table, and a Heads-Up Display section covering the compass, mission tracker, minimap, magazine-over-reserve ammo readout, Q E Z ability slots, and enemy and teammate indicators”
“Added in-game location names visible in official screenshots, covering the Samseong 2-dong and Seonjeongneung Commercial banners, the Gangnam-gu Office safehouse, and the Nonhyeon Station Restricted Area”
“Added a Mission Structure section describing the Act, Chapter and Episode campaign layout, per-entry objectives, safehouse hubs, and the optional question-marked objectives including a CCTV hacking task”
“Added the first Pre-Alpha Playtest ahead of the Closed Beta, noting its August 14-16 dates, US-only and 16+ limits, and the NDA that prevents public footage of co-op modes”
“Added the first Pre-Alpha Playtest to the release summary with its August 14-16 dates, US-only and 16+ eligibility, and NDA coverage”
“Added Age Ratings and Content section covering the three regional ratings and their descriptors, added a Storefront Features section for the single-player, multiplayer and Family Sharing tags, and replaced the outdated no-sign-ups line with the Pre-Alpha Playtest dates and terms”
“Added Pre-Alpha Playtest section with August 14-16 dates, US-only and 16+ eligibility, NDA terms and selection timing; corrected the Executive Producer credit to Bae Jaehyun and reframed Hwang Sung-jin to his sourced Blade and Soul planning role; added studio self-description, incorporation and current hiring disciplines; added two timeline rows”
“Removed redundant duplicate wikilinks that pointed to a page already linked elsewhere in the article”
“Pointed the hero-name wikilinks (Seven, Angel, Arang, Zaiper) at the Heroes and Classes article”
“Pointed the BigFire Games and Seven wikilinks at their covering articles”
“Corrected the supported-languages breakdown to six full-audio languages, with Portuguese (Portugal) and four others listed as interface and subtitle support”
“Corrected the listed interface language count from twelve to eleven; reframed the Closed Beta window as originally planned rather than a current expectation (2026-07-12)”
“Embedded an official gameplay screenshot in the Confirmed Enemies section”
“Embedded an official gameplay screenshot in the Combat Variety section”
“Added the open-world mission structure (story, side, and dynamic missions with consequential choices) and adopted the official Cinderknight term”
“Added power loader mechs to the confirmed open-world vehicle list”
“Reframed the endgame across the three stated threat scales (field bosses, instanced dungeons, massive world raids) and refreshed the beta status stamp”
“Added the named Hyde group criminal faction to the enemy roster, added power loader mechs to the vehicle list, and noted tactical-gear utilities (drones, stealth)”
“Added the official Cinderknight framing (heroes are Cinderknights with unique abilities) and named tactical-gear utilities (combat drones, stealth)”
“Adopted the official Cinderknight term, named Seven's daughter (Joi), and updated distribution to reflect the live Steam store page”
“Named Seven's daughter (Joi) and her Samseong-dong campaign start, added the named Hyde group faction, introduced the official Cinderknight term, and sharpened the 23rd-century backstory framing”
“Added the June 2026 Steam store page opening, the first Developer Preview video, and the official Discord launch to the timeline and a new section; refreshed the beta sign-up status”
“Added published PC system requirements (minimum and recommended tiers), noted the 64 GB to 32 GB RAM correction, and updated Steam distribution status now that the official store page is live”
“Updated platform lines to reflect the Korean storefront listings naming PS5 / PS5 Pro / Xbox Series X|S, distinct from the broader 'PC and consoles' press wording”
“Clarified that the PS5 / PS5 Pro / Xbox Series X|S console SKUs appear on the Korean PlayStation Store and Microsoft Store storefront listings, while NCSOFT press still says only 'PC and consoles'”
“Refreshed closed beta status date to mid-June 2026 (still near-future, not open)”
“Refreshed closed beta sign-up status date to mid-June 2026 (still not open)”
“Normalized en-dash in player-count range to plain wording”
“Noted two further named heroes, Arang and Zaiper, and the roughly eleven heroes shown in concept artwork”
“Added newly-named heroes Arang and Zaiper to the roster table and confirmed-heroes list; noted roughly eleven heroes appear in concept artwork”
“Removed duplicate in-body wikilinks”
“Removed duplicate in-body wikilinks”
“Updated PC graphics support to confirmed DLSS 4.5 launch features and added Unreal Engine 5 Lumen lighting”
“Re-embedded Cinder City key art that was inadvertently dropped during the harvest-delta rewrite.”
“Added NCSOFT Purple distribution confirmation, NVIDIA GeForce NOW from launch, Microsoft Azure / Azure OpenAI / Copilot Studio cloud stack (Nov 6 2025 MOU), community-listed specific consoles with hedge, CBT timing context, and Fire Escape Studios Steam-app disambiguation.”
“Reconciled 8km diameter (Bae) and 7x7km (two 7 sq km launch locations) framings, added Bongeunsa and COEX cameos, Samseong Station urban-data history, Korean signage cameos, vehicle lineup, refined player-count range, and surface vs underground gameplay split.”
“Added campaign-as-tutorial framing, cinematic-tactical-shooter sub-label, instanced dungeons as separate combat pillar, dynamic events, hijack-mech option, weapon-primary progression, and explicit PvP-idea-stage status.”
“Added 5-6 hour per-hero campaigns plus 10-15h main story and ~100h all-storylines totals, refined dungeon party (4 primary, up to 6) and shared-field population (200 demonstrated, 300-500 promised, 1000 floated), endgame structure with patterns vs difficulty tiers, dynamic events, PvP idea-stage detail, and CBT context.”
“Replaced stale cover-based-shooter framing with G-STAR 2025 parkour-first redesign, added third/first-person ADS toggle, suit-energy stamina, consumable-charge skills, dismemberment with behavior changes, smart-cover AI, takedown options, named G-STAR enemies (Iron Smasher, Ulgoras, Creature, armed rebels, mech bosses), weapon-attachment-driven recoil, and vehicles.”
“Added named heroes Seven and Angel, hero archetype mix (sniper, healer, drone operator, robot, long-blade Ultimate), tactical-gear loadout (shared + character-exclusive), skill trees, weapon-primary progression, cosmetic-only character customization, and planned transmog.”
“Added named heroes Seven (search-for-daughter campaign) and Angel, mega-corp evacuation lore, Creatures vs armed rebels, Korean signage cameos, and cinematic-tactical-shooter framing.”
“Added Microsoft Korea MOU (Nov 6 2025), NVIDIA Korean GeForce Gamer Festival, G-STAR 2025 events with NC Cinema and 180-min wait, GDC 2026 NC America CEO update, Executive Producer Hwang Sung-jin, and battle-pass commitment.”
“Expanded overview with 9-month post-apocalypse anchor, Microsoft/Azure context, named heroes Seven and Angel, refined platforms hedge, and campaign-as-tutorial framing.”
“Added key art image (2026-05-22)”
“Initial Setting and Story page (2026-05-22)”
“Initial Seoul Open World page (2026-05-22)”
“Initial Platforms and System Requirements page (2026-05-22)”
“Initial Heroes and Classes page (2026-05-22)”
“Initial Gameplay Overview page (2026-05-22)”
“Initial Development and Release page (2026-05-22)”
“Initial Combat and Gunplay page (2026-05-22)”
“Initial Co-Op and Multiplayer page (2026-05-22)”
“Initial Cinder City page (2026-05-22)”