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This page covers what has been officially confirmed about where Cinder City will run, the technology shown so far, and the many details that have not yet been announced. As a pre-launch open-world MMO tactical shooter, the game has shared some hardware-facing information through its public showings, but full specifications remain incomplete. For background on the studio and timeline, see Cinder City.
Confirmed Platforms
Cinder City is confirmed to be coming to PC and consoles, with a planned simultaneous global launch in the second half of 2026. The game is built on Unreal Engine 5, which underpins both its visuals and its large shared-world spaces.
Importantly, NCSOFT's primary press releases have only used the broad phrase “PC and consoles” and have not named the specific console SKUs. Community-maintained Korean platform listings (and the Korean storefront framing) consistently describe the console lineup as PlayStation 5 (with PS5 Pro support) and Xbox Series X|S, with PSN and the Microsoft Store as the digital storefronts; treat those specifics as community-listed and unconfirmed by NCSOFT itself until an official platform reveal lands.
Detail | Status |
|---|---|
PC | Confirmed |
Consoles (broad) | Confirmed |
Specific consoles | Not officially named by NCSOFT; community-listed as PS5 (PS5 Pro support) and Xbox Series X|S |
Nintendo Switch / Switch 2 | Not announced |
NCSOFT Purple distribution | Confirmed (official NCSOFT Purple product page) |
Steam status | No Steam app ID confirmed for the NCSOFT title; the Steam app “Cinder City” by Fire Escape Studios is an unrelated firefighter co-op game |
Cloud streaming | NVIDIA GeForce NOW planned from launch |
Engine | Unreal Engine 5 |
PC Graphics Technology
On the PC side, Cinder City has been positioned as an NVIDIA RTX flagship and demonstrated using several modern rendering features. As of the COMPUTEX 2026 showcase the game is confirmed to launch with NVIDIA's latest DLSS 4.5 feature set. The rendering technology shown and confirmed so far includes:
DLSS 4.5 Dynamic Multi Frame Generation and Super Resolution, for boosting frame rates by generating additional frames and reconstructing higher-resolution images from a lower internal resolution.
Ray Reconstruction, which improves the quality of ray-traced effects.
NVIDIA Reflex, aimed at reducing system latency for more responsive aiming.
Ray tracing, for more realistic lighting, reflections, and shadows.
Unreal Engine 5 Lumen lighting, the engine's dynamic global illumination and reflections system, which players can enable on the PC build.
These features were shown running on NVIDIA RTX 50 series hardware and were demonstrated publicly at the NVIDIA Korean GeForce Gamer Festival on October 30, 2025. At the COMPUTEX 2026 showcase on May 31, 2026, Cinder City was confirmed among the games launching with DLSS 4.5 support, specifically DLSS 4.5 Dynamic Multi Frame Generation and Super Resolution alongside Unreal Engine 5 Lumen lighting and the broader suite of ray-traced effects. The featureset describes the modern PC visual technology the game is being built to support, not a minimum or recommended specification: seeing a feature in a showcase does not tell players what hardware will be required to run the game at a given setting, only that the game is being developed with these modern rendering options in mind.
Cloud and AI Infrastructure
On the cloud and AI side, NCSOFT signed a memorandum of understanding with Microsoft Korea on November 6, 2025 to collaborate on Cinder City's development pipeline. The partnership integrates three Microsoft technologies:
Microsoft Azure as the underlying cloud platform.
Azure OpenAI services for AI-driven development tooling.
Copilot Studio for joint go-to-market and live-ops workflows.
The MOU also covers technical collaboration through Microsoft preview programs. This Azure-and-AI stack sits on top of the NVIDIA hardware stack on the player-facing side, with Azure providing the live-ops backbone and Microsoft tooling supporting development.
Beta and Distribution
A global Closed Beta Test is planned ahead of launch, currently expected between the start and middle of 2026 with NC America describing it as coming “in the near future” as of GDC 2026. Sign-ups have not opened. NCSOFT's Purple launcher has a confirmed product page for the game; the Steam status is unconfirmed, and the existing Steam application titled “Cinder City” is a separate firefighter co-op game by an unrelated developer and should not be confused with the NCSOFT title. For broader release context, see Development and Release.
Not Yet Announced
Several important details remain unannounced. Full system-requirement tiers have not been published, so there are no official minimum or recommended PC specifications yet, and no console performance targets have been detailed. Pricing has not been announced, and there is no confirmed information on editions or any pre-order packages. The launch date within the second-half-of-2026 window has not been narrowed down. Until the studio releases this information, players should treat any specific spec, price, or edition claim as unconfirmed. As launch approaches, official system requirements, supported platforms in full, and pricing are expected to be confirmed, and this page will be updated accordingly. For the project's full history, see Development and Release.