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Platforms and System Requirements
This page covers what has been officially confirmed about where Cinder City will run and the technology shown so far, as well as the many details that have not yet been announced. As a pre-launch open-world MMO tactical shooter, the game has shared some hardware-facing information through its public showings, but full specifications remain incomplete. For background on the studio and timeline, see Cinder City.
Confirmed Platforms
Cinder City is confirmed to be coming to PC and consoles. The game is built on Unreal Engine 5, which underpins both its visuals and its large shared-world spaces. Importantly, the specific consoles have not yet been named. While the title is officially planned for consoles, NCSOFT has not stated which console platforms those will be, so any specific console branding remains unconfirmed at this stage. The safe summary is that PC and consoles are confirmed in general terms, with the exact console lineup still to be revealed.
Detail | Status |
|---|---|
PC | Confirmed |
Consoles | Confirmed in general; specific consoles not yet named |
Engine | Unreal Engine 5 |
PC Technology Shown
On the PC side, Cinder City has been demonstrated using several modern rendering features tied to NVIDIA RTX 50 series hardware. The technology shown so far includes the following:
DLSS 4 Multi Frame Generation, for boosting frame rates by generating additional frames.
Ray Reconstruction, which improves the quality of ray-traced effects.
Reflex, aimed at reducing system latency for more responsive aiming.
Ray tracing, for more realistic lighting, reflections, and shadows.
These features were shown running on NVIDIA RTX 50 series hardware. They indicate the kind of high-end PC visual technology the game is being built to support, but they describe what was demonstrated rather than a minimum or recommended specification. In other words, seeing a feature in a showcase does not tell players what hardware will be required to run the game at a given setting, only that the game is being developed with these modern rendering options in mind.
Not Yet Announced
Several important details remain unannounced. Full system-requirement tiers have not been published, so there are no official minimum or recommended PC specifications yet, and no console performance targets have been detailed. Pricing has not been announced, and there is no confirmed information on editions or any pre-order packages. Until the studio releases this information, players should treat any specific spec, price, or edition claim as unconfirmed.
As launch approaches, official system requirements, supported platforms in full, and pricing are expected to be confirmed, and this page will be updated accordingly. For the project's history and release window, see Development and Release.