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Amber
August 26, 2026 at 09:16 AM
Corrected the charm sale note and added the August 24 shop quantity controls and sell-menu fix
Amber is the in-game currency of Beast of Reincarnation, the action RPG developed by Game Freak and published by Fictions. It is the currency that Emma carries with her across the long journey from the eastern countryside toward the Capital, with bonus Amber bundled into pre-orders and into the Deluxe Edition. Specific item prices and shop inventories have not been shown publicly, so this article focuses on what has been confirmed: the role of Amber as currency and the launch-day stipends that come with each edition.
Amber is the general-purpose currency: it pays merchants, funds equipment enhancement, and covers the cost of resetting a build. Players spend it as they progress through the game's district levels, and the bonus stipends that accompany pre-orders and the Deluxe Edition give players a head start before they have explored far enough to find sellers or progression hubs of their own.
Beast of Reincarnation has a rich gear and stat ecosystem. Emma equips katanas, bows, and crossbows; Koo wears Charms; both characters benefit from Spirit Stones socketed into armor for stat buffs and effects. Amber is one shared pool across both characters rather than two purses, so a respec on Koo and a manual for Emma draw on the same balance.
Source | Detail |
|---|---|
Defeating enemies and bosses | The steady drip. Both Golems and Malefacts drop a random amount. |
Amber Butterflies | Collected on sight while exploring. The cheapest source in the game because it costs nothing but the detour. |
Amber crystals and corals | Gold-coloured formations scattered through the regions. Break them in passing. |
Strongboxes | Some hold Amber outright, others hold Spirit Stones, armor or upgrade skulls. |
Selling junk | Unwanted materials and items convert to Amber. Charms became sellable in the August 24 patch. |
Talk to him and he will occasionally turn up with items and Amber. |
Two early farming spots are commonly used. The Cliff Facing Tower in the Ogouchi Buffer Zone during Chapter 1 pays roughly 1,500 Amber and 150 experience for a clear, with the caveat that the Golems there will kill the deer before the player does if they are left alone. The Flower Field Tower in the Great Wall Terraces during Chapter 3 pays a little more and sits right outside a campsite, which makes it easy to reset by resting.
Sink | Detail |
|---|---|
Merchants | Brad sells crafting materials from the cockpit of the Cleanse Walker until Bauera takes the counter over at the end of Chapter 10. Out in the world, wandering merchants and Ancient Golem traders sell manuals, skill ambers and the occasional blade. |
Manuals | The elemental arrow and bolt recipes that make ammunition replenish on rest. Prices run from a few hundred Amber for the early ones into the thousands for censers and late recipes. |
Weapons and gear | The Purity blade, for example, is bought from the Ancient Golem in the underground ruins rather than found. |
Equipment enhancement | Upgrading blades and ranged weapons at the workbench costs Amber alongside the collected skulls. |
Respec | Resetting attribute points through the Communicator charges Amber in proportion to how many points are being reset. |
Spending got a little quicker on August 24. Shop quantity selection gained Set to Max and Reset options, which matters most when buying ammunition materials in bulk. The same patch fixed a case in the wandering merchant and Brad sell menus where the maximum-quantity button did not respond for stacks of 99, and made Charms sellable, so a drawer of unwanted Koo equipment now converts to Amber the same way surplus materials do.
Two stipends of bonus Amber have been publicly confirmed. The first is a 30,000 Amber pre-order bonus that applies to every edition of the game. The second is a 100,000 Amber bundle included with the Digital Deluxe Edition. The bundles stack: a player who pre-orders the Digital Deluxe Edition receives both grants.
Source | Amber Granted | Applies To |
|---|---|---|
Pre-Order Bonus (any edition) | 30,000 Amber | Pre-orders of Standard or Deluxe Edition, on any platform. |
Digital Deluxe Edition | 100,000 Amber | Bundled with Digital Deluxe purchase, in addition to the pre-order bonus when applicable. |
Physical PS5 Standard Release | 100,000 Amber | All standard PS5 physical copies include a serial code that unlocks the same bonuses as the Digital Deluxe Edition. |
See Editions and Pre-Order Bonuses for the full list of what is bundled with each edition, including cosmetic items, the Big Dipper sword, and the Brown and Black Shiba skins for Koo.
The physical PS5 standard release ships with a serial code in the box that unlocks the same bundle of bonuses as the Digital Deluxe Edition. For Amber specifically, that means a buyer who picks up the standard physical PS5 disc receives the same 100,000 Amber bundle that comes with the Digital Deluxe Edition. This is the only path that lets a physical buyer match the Deluxe stipend without paying the Deluxe upcharge, and it applies only to PS5 physical copies.
Amber is the in-game currency of Beast of Reincarnation.
Pre-ordering any edition grants 30,000 Amber at launch.
The Digital Deluxe Edition grants 100,000 Amber, in addition to the pre-order bonus.
All physical PS5 standard releases include a serial code that unlocks the Digital Deluxe bonuses, including the 100,000 Amber bundle.
There is no published price list covering every vendor, and merchant stock varies by who is selling and where they are standing, so the figures above are examples rather than a schedule. Whether vendors restock, and whether prices scale with progression, is also not something the game states.
For more on the game's economy and the bundles that ship with launch, see Editions and Pre-Order Bonuses. For broader context on Emma and Koo's journey and the world they cross to spend their currency in, see the articles on Emma and Koo.