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Starting points and dependencies for selected regional and Astra side stories.
Unlock requirement and key objectives for Setting Out Again.
Keeping the Homeland food reserve stocked and processing wheat into food.
Rising Wind is an Argent Strait Sanctum using Chirpi air shots to lift crates, move boulders and create temporary lift. Three chests are hidden beside its main route.
Dark Combat and Innate skills, published Power and Cost, holder-specific effects and positive form availability.
Water Combat and Innate skills, published Power and Cost, holder-specific effects and positive form availability.
Ice Combat and Innate skills, published Power and Cost, holder-specific effects and positive form availability.
Compare sixteen Held Items, their main stats, core and tier effects, Alpha drops, quest choices and enhancement materials.
Outpost treatment, bonfires, healing talents, and fainted creatures.
Quest, weather, and exploration conditions for selected unusual encounters.
The hidden Russet Highlands encounter that unlocks Mountain Woods Helmut and Rookey spawns.
Title-gated active skills, passive talents, and the evolution branches they enable.
Perfume quest dependencies, mission keepsakes, observation records and narrative treasures.
Landmarks and attack responses for selected Alpha encounters and the Velouria story fight.
Soaring Glide is a Forest of Falling Stars Sanctum built around Celestis climbing and gliding. Three chest detours branch from its vertical wind route.
Branch upgrades and the difference between Lumin Collections and Lumin Markings.
Chest puzzles, Lumin Amber routes, eggs and encounter conditions in Blitzwood.
Windborn Stamp earning routes, weekly stock, seasonal spending thresholds and purchase costs.
Regional perfume ingredients, prerequisites, full route sequences and completion rewards.
Unlock the Homeland Bubble Gachapon, manage its weekly Home Coin spins, and compare all four prize tiers and their possible rewards.
Morphling Memory answers, cave puzzle actions and Dr. Glass trial objectives across Idyll.
Activating Blooms and using discovered travel markers.
Chest puzzles, Lumin courses, egg routes and local encounters in Zephyrus Landbridge.
Chest puzzles, Lumin courses, egg routes and local encounters in Russet Highlands.
Core and Elective courses, unlock conditions, rewards, and claiming earlier objectives.
Chest puzzles, Lumin Amber routes, eggs and encounter conditions in Mistwoods.
Chest puzzles, Lumin courses, egg routes and local encounters in Berylline Vale.
Chest puzzles, Lumin courses, egg routes and local encounters in Driftwise Meadow.
Chest puzzles, Lumin courses, egg routes and local encounters in Sea of Flowers.
Chest puzzles, Lumin Amber routes, eggs and encounter conditions in Beast Fang Ridge.
Chest puzzles, Lumin Amber routes, eggs and encounter conditions in Echoback Landing.
Achievement objectives for story, collection, exploration, combat, Homeland and social activities, with practical hug and flute steps.
Unlock requirement and key objectives for The Land of Dancing Illusions.
First Spark is the story Sanctum in Nimbus Fields. Its temporary Emberpup clears four chest puzzles with Fire before you restore the Vein.
Frigid Waters is a Beast Fang Ridge Sanctum that combines Fenrier ice paths with the Pathfinder's Control action. Its three chests require both traversal and counterweight puzzles.
Inviting a friend, sending gifts, and building Friendship Affinity.
Chest puzzles, Lumin Amber routes, eggs and encounter conditions in Forest of Falling Stars.
Chest puzzles, Lumin Amber routes, eggs and encounter conditions in Nimbus Fields.
Institute Guide daily tasks and repeatable progression activities.
Grass Combat and Innate skills, published Power and Cost, holder-specific effects and positive form availability.