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Wind Skills
October 24, 2026 at 11:59 AM
Add a complete original factual skill lookup with holder-specific values and explicit unlock or contract conditions.
Wind skills include active Combat moves and Innate actions. Match the named Aniimo as well as the skill: similarly named actions can have different Power, Cost or effects.
Power and Cost below are the published figures on the matching creature profiles. Continuous, charged and repeated attacks can use energy in stages; these figures do not by themselves establish a per-second or per-hit conversion. A Support classification can still involve indirect damage, such as a damaging clone.
Combat Skills, Skill Unlocks, Core Skill Contracts
Skill | DMG | Power | Cost | Aniimo | Effect |
|---|---|---|---|---|---|
Arc Strike | Physical | 20 | 10 | Performs an arc-shaped sweep. Enemies hit while affected by [Weakness Mark] are also [stunned] for 2.5s. | |
Cloud Orb | Magical | 30 | 10 | Throws a missile condensed from clouds at the target. If the user is [Shrouded in Mist], the missile creates a larger explosion on hit, dealing damage equal to 180% Might. | |
Cloud Shield | Support | 0 | 20 | Creates a cloud shield to protect itself, absorbing damage up to 15% max HP and reducing stamina consumption by 15% for 20s. While affected by [Shrouded in Mist], the shield absorbs damage up to 18% max HP instead, and stamina consumption is reduced by 18% for 30s. | |
Detect Weakness | Support | 0 | 0 | Continuously emits sonar through its tail amplifier to detect the weak points of targets within range. After keeping a target’s weak point centered in the area for 1s, additionally applies Weakness Mark to it, reducing the target’s Crit Resistance by 12% for 20s. | |
Gale Guard | Support | 54 | 20 | Assumes a defensive stance and gains 20% Damage Reduction. When the defensive stance ends, gains a shield equal to 10% max HP for 20s. press the skill again to end it early. While in the defensive stance, each hit taken increases the shield gained by 10%, up to 100%. | |
March | Support | 0 | 20 | Plays music and gains the movement-series buff: [March], restoring 0.8% max HP every second for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%. | |
Nimbi Burst | Magical | 30 | 10 | Inhales, then slams the ground, triggering an explosion that deals AoE damage in a circular area around itself. Increases teammates' damage and BREAK efficiency by 15% for 20s. If the user is [Shrouded in Mist], the damage and BREAK efficiency boost also applies to all nearby allies, with the boost increased to 30%. | |
Overcharged Claw Strike | Physical | 68 | 20 | Claws a target, dealing damage. | |
Pause Gust | Magical | 48 | 15 | Flaps its wings to fire 2 arcing whirlwinds, pulling targets along their paths. When the whirlwinds meet, they explode and deal AoE damage. | |
Scream Splitter | Magical | 30 | 10 | Fires multiple Screech Rounds at nearby targets. If multiple projectiles hit the same unit, Cornet's damage increases by 30% for 15s. Hold the Skill button to automatically enter the Fly state after the skill is cast. | |
Sonar Attack | Support | 30 | 20 | Fires a Sonar Attack in a cone, dealing damage 10 times to targets within range. The final hit applies Weakness Mark, reducing the Crit Resistance Rate of targets hit by 12% for 5s. | |
Spiral Blade | Magical | 62 | 20 | Fires a Wind Bomb at the target, dealing damage. After 1s, a second explosion erupts around the hit target, dealing additional AoE damage equal to 30% of the original Might. The second explosion reduces the Wind Resistance of hit targets by 3%, up to 5 stacks, for 20s. | |
Tactical Kick | Physical | 45 | 20 | Quickly charges toward the target, performs a backflip kick to deal damage, then jumps back to the initial position, reducing the Movement Speed of the target hit by 30% for 10s. | |
Tornado | Magical | 59 | 20 | Releases an air vortex at the target location, dealing damage and pulling enemies toward the center. | |
Tornado Wind Orb | Magical | 67 | 20 | Launches a tornado wind orb that explodes on impact and generates a forward-propelling tornado. | |
Waltz | Support | 0 | 0 | Plays music and gains the movement-series buff: [Waltz], increasing Crit DMG by 27% for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%. | |
Wind Bomb Rush | Magical | 157 | 45 | Goes all out, rapidly firing a continuous barrage of wind projectiles. | |
Wind Counter | Physical | 69 | 20 | Enters a defensive stance, increasing damage reduction by 30% and immediately counterattacking. If attacked at the moment the skill is cast, additionally increases BREAK efficiency by 20% for 10s and stuns the target for 1.5s. | |
Wind Tackle | Physical | 45 | 15 | Tackles and knocks back small-sized targets. Increases own damage reduction by 15% for 10s. | |
Wind of Rejuvenation | Support | 0 | 20 | Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Wind Aniimo receive an additional 3% healing. |
Skill | DMG | Power | Cost | Aniimo | Effect |
|---|---|---|---|---|---|
Avian Harmony Ensemble | Magical | 179 | 0 | Fires a powerful wind-type beam at the target. If you have all three Movements equipped, the attack’s area of effect expands. | |
Ceasefire Drum | Support | 0 | 0 | Creates a field that continuously grants allies within range 35% damage reduction for 7s. | |
Collectible Drop | Support | 0 | 0 | Turbo sneezes, shaking 7 collectibles out of its wool. Picking up a collectible restores 6% HP. | |
Help! Gracewing! | Support | 150 | 0 | Instantly heals the whole team for 30% of the caster's max HP. | |
Skyfall | Physical | 175 | 0 | Flies up and dives down to hit the ground, dealing huge amount of damage. | |
Target Weakness | Support | 0 | 0 | Applies Weakness Mark to all targets within view range for 30s. Also reduces targets' Wind Resistance by 20% for 30s. | |
Zephyr's Breath | Magical | 92 | 0 | Deals Wind damage over a large area and increases all party members' Wind damage by 25% for 30s. |
These are positive availability lists. An omitted form is not proof that it cannot use the move. A learnable move requires its unlock condition before the compatible forms can equip it; check Skill Unlocks. Innate entries list their known forms without implying that they share a capture-unlock rule.
Skill | Default or listed forms | Can learn after unlocking |
|---|---|---|
Arc Strike | No additional learners specified | |
Avian Harmony Ensemble | Beach Cornet, Cornet, Highland Cornet, Prismana Cornet | No additional learners specified |
Cloud Orb | Cloudmist Nimbi, Cloudmist Turbo, Nimbi, Plateau Nimbi, Plateau Turbo, Prismana Turbo, Rainstorm Nimbi, Rainstorm Turbo, Turbo | No additional learners specified |
Cloud Shield | Cloudmist Nimbi, Cloudmist Turbo, Nimbi, Plateau Nimbi, Plateau Turbo, Prismana Turbo, Rainstorm Nimbi, Rainstorm Turbo, Turbo | No additional learners specified |
Collectible Drop | Cloudmist Turbo, Plateau Turbo, Prismana Turbo, Rainstorm Turbo, Turbo | No additional learners specified |
Detect Weakness | No additional learners specified | |
Gale Guard | Beach Tubster, Highland Tubster, Tubster | No additional learners specified |
Help! Gracewing! | Gracewing, Mountain Woods Gracewing, Nighttime Gracewing, Sea of Flowers Gracewing | No additional learners specified |
March | Beach Chirpi, Chirpi, Highland Chirpi | No additional learners specified |
Nimbi Burst | Cloudmist Turbo, Plateau Turbo, Prismana Turbo, Rainstorm Turbo, Turbo | No additional learners specified |
Overcharged Claw Strike | Helgon, Helmwhelp, Jawling, Mountain Helgon, Mountain Helmwhelp, Mountain Jawling | No additional learners specified |
Pause Gust | Beach Tubster, Highland Tubster, Tubster | No additional learners specified |
Scream Splitter | Beach Cornet, Cornet, Highland Cornet, Prismana Cornet | No additional learners specified |
Skyfall | Helgon, Mountain Helgon | No additional learners specified |
Sonar Attack | No additional learners specified | |
Spiral Blade | Beach Tromber, Highland Tromber, Tromber | No additional learners specified |
Tactical Kick | No additional learners specified | |
Target Weakness | No additional learners specified | |
Tornado | Beach Chirpi, Beach Cornet, Beach Tromber, Beach Tubster, Chirpi, Cornet, Highland Chirpi, Highland Cornet, Highland Tromber, Highland Tubster, Prismana Cornet, Tromber, Tubster | No additional learners specified |
Tornado Wind Orb | Beach Chirpi, Chirpi, Highland Chirpi | No additional learners specified |
Ceasefire Drum | Beach Tubster, Highland Tubster, Tubster | No additional learners specified |
Waltz | Beach Tromber, Highland Tromber, Tromber | No additional learners specified |
Wind Bomb Rush | Beach Cornet, Cornet, Highland Cornet, Prismana Cornet | No additional learners specified |
Wind Counter | Helgon, Mountain Helgon | No additional learners specified |
Wind Tackle | Helgon, Helmwhelp, Jawling, Mountain Helgon, Mountain Helmwhelp, Mountain Jawling | No additional learners specified |
Wind of Rejuvenation | Flutternym, Gracewing, Mountain Woods Flutternym, Mountain Woods Gracewing, Nighttime Flutternym, Nighttime Gracewing, Sea of Flowers Flutternym, Sea of Flowers Gracewing | No additional learners specified |
Zephyr's Breath | Beach Tromber, Highland Tromber, Tromber | No additional learners specified |
Combat Skills, Skill Unlocks, Core Skill Contracts, Combat and Battles