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Panpanta
October 24, 2026 at 07:34 PM
Expanded form acquisition, evolution conditions, combat planning and Homeland work
Panpanta is No. 052 in the Aniimo index, a Water creature that fights in the BREAK role. They are strong and powerful, but they'd rather stay in their nests and decorate than show off their muscles.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Susuta line, which runs to 4 entries in total, and 2 alternate Forms have been published for it.
Field | Value |
|---|---|
Index number | No. 052 |
Element | |
Battle role | |
Growth stage | Stage 3 |
Gender | Male and Female |
Published forms | 3 (Basic Form, Nighttime Form, Prismana Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 545 |
HP | 104 |
ATK | 85 |
BREAK | 100 |
P.DEF | 70 |
M.DEF | 106 |
REGEN | 80 |
Panpanta grows out of Popota. It sits at the end of the line, with nothing published beyond it.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 049 | Stage 1 | Water | BREAK | |
| 050 | Stage 2 | Water | BREAK | |
| 052 | Stage 3 | Water | BREAK | |
| 051 | Stage 3 | Water | Support |
Besides its Basic Form, Panpanta has 2 published Forms. They share the Basic Form elemental pairing.
Image | Form | Element | Where It Appears |
|---|---|---|---|
| Nighttime Form | Water | Evolution from Nighttime Popota |
| Prismana Form | Water |
Panpanta is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Appeal | When entering battle, if the team has an opposite-sex Susuta family member, increases own BREAK efficiency by 30% for 15s. Cooldown: 20s. |
The index grades three traversal capabilities, Climb, Fly and Swim, from level 1 to level 3. A Pathfinder inherits them by Twining with the creature, so Panpanta is worth keeping for how it gets you across the map as well as for what it does in a fight.
Capability | Grade |
|---|---|
Swim | Level 1 |
The table lists Panpanta's four available combat moves across forms and unlocks, plus Home Run and its basic attack. Choose two combat skills for the build. Power is the published damage figure and Cost is the resource required.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Water Cannon | Combat | 65 | 20 | Jumps up and hurls a huge water ball at the target, dealing AoE damage and creating a puddle. |
Water Cannonade | Combat | 40 | 20 | Jumps up and hurls a huge water ball at the target, dealing AoE damage, creating a water puddle, and applying 5 stacks of Water Debuff to targets hit. |
Hydro Roll | Combat | 18 | 30 | Rolls continuously to ram targets while draining stamina. If cast near a water environment, absorbs water to increase BREAK Efficiency by 30% for 15s. |
Splash Shield | Combat | 30 | 20 | Gains a Water Shield equal to 8% of max HP for 15s. While active, each skill hit deals one additional instance of skill damage to the target. Trigger interval: 0.5s. |
Home Run | Innate | 176 | 0 | Swings the shovel with full force to deliver a powerful strike, dealing damage. |
ATK | Innate | 6 | 0 | (BREAK) Wields the power of water to attack targets at close range. |
Form | Acquisition route |
|---|---|
Basic | Alpha Panpanta in Echoback Landing; an Echoback Landing Wild Surge is a separate chance-based route. |
Nighttime | Evolve Nighttime Popota at night with the required personality and Alpha unlock. |
Prismana | During the relevant Prismana Flow, check the small offshore island northwest of the Echoback Landing coast. |
Starting form | Result | Level | Materials | Unlock and conditions |
|---|---|---|---|---|
Basic Popota | Basic Panpanta | 39 | 3 Wave Stones | Defeat Alpha Panpanta to unlock the branch. |
Nighttime Popota | Nighttime Panpanta | 39 | 3 Wave Stones | Defeat Alpha Panpanta, evolve at night, and have both Instinctive and Judicious in the personality. |
Form | Combat pair | Ultimate | Personality example | Held item |
|---|---|---|---|---|
Basic | Water Cannon + Hydro Roll | Home Run | ESTP | Gargantuan Horn |
Prismana | Water Cannonade + Hydro Roll | Home Run | ESTP | Gargantuan Horn |
Priority scale: 5 highest | BREAK | REGEN | HP | ATK | P.DEF | M.DEF |
|---|---|---|---|---|---|---|
Basic | 5 | 4 | 3 | 2 | 1 | 1 |
Prismana | 5 | 4 | 2 | 3 | 1 | 1 |
Damage dealer | Breaker | Healing partner | EP recovery |
|---|---|---|---|
Panpanta | Prismana Glacy | ||
Prismana Sherro | Panpanta | Prismana Glacy | |
Thunderstorm Sherro | Panpanta | Prismana Glacy | |
Prismana Panpanta | Prismana Glacy |
These are starting examples for Water parties. The rolling attack is easier to keep on a stationary target, so reposition before committing to a moving enemy.
Create a puddle with Water Cannon, or with Water Cannonade when available. Cannonade also applies five Water Debuff stacks.
Use Hydro Roll near water to absorb it and gain 30% BREAK efficiency for 15 seconds. Keep the target within the rolling path while managing stamina.
Leave a fresh puddle for Sherro or Erlath before switching out when their next skill needs water.
Use Home Run when the ultimate is ready for the planned BREAK window.
The Hydro Roll contract increases its range by 50% and speed by 20%. It changes movement convenience; its upgrade is separate from the base skill values.
Splash Shield lasts 15 seconds and scales to 8% of maximum HP. While it remains active, skill hits can add an extra skill-damage instance, with a minimum 0.5-second interval between triggers.
Forms | Native combat options | Additional unlock lead |
|---|---|---|
Basic / Nighttime | Hydro Roll; Water Cannon; Splash Shield | Prismana Panpanta unlocks Water Cannonade. |
Prismana | Hydro Roll; Water Cannonade; Water Cannon; Splash Shield | No additional move listed. |
Choose two combat skills for the build. Home Run and the basic attack are separate. This Hydro Roll version drains stamina and grants BREAK efficiency.
Form | Work levels |
|---|---|
Basic / Nighttime | Leisure 3; Water 3 |
Prismana | Leisure 4; Water 4 |
Alpha Encounters and Boss Cues; Held Items; Core Skill Contracts; Water Skills