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Jawling
October 24, 2026 at 10:09 PM
Add form-specific acquisition, evolution conditions, builds, rotations and Homeland work while preserving primary matrices.
Jawling is No. 064 in the Aniimo index, a Wind creature that fights in the BREAK role. Loves to bite everything it sees. Its flexible jaw can open extremely wide. It shows affection through gentle nibbles.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It begins the line that grows through Helmwhelp and branches toward Helgon or Infergon, and one alternate Form has been published for it.
Field | Value |
|---|---|
Index number | No. 064 |
Element | |
Battle role | |
Growth stage | Stage 1 |
Gender | No gender recorded |
Published forms | 2 (Basic Form, Mountain Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 407 |
HP | 78 |
ATK | 65 |
BREAK | 76 |
P.DEF | 74 |
M.DEF | 51 |
REGEN | 63 |
Jawling evolves into Helmwhelp at level 38. The Basic line then branches toward Helgon or Infergon at level 48, with different unlock and Potential conditions.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 064 | Stage 1 | Wind | BREAK |
Besides its Basic Form, Jawling has 1 published Form. They share the Basic Form elemental pairing.
Image | Form | Element | Where It Appears |
|---|---|---|---|
| Mountain Form | Wind |
Jawling is listed in 1 habitat. Which creatures actually appear also depends on weather, time of day, and local phenomena, so a listed habitat is where to look rather than a guarantee.
Habitat |
|---|
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Counter Strike | After being attacked, increases BREAK efficiency by 25% for 10s. |
Mobility abilities are named actions used while Twined, separate from combat skills and graded traversal capabilities.
Ability | Effect |
|---|---|
Bilateral | Enters Bilateral mode to see a different perspective. |
The table lists available combat moves and the separate innate moves. Choose two compatible combat skills for the build. Power is the published damage figure and Cost is the resource required.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Wind Tackle | Combat | 45 | 15 | Tackles and knocks back small-sized targets. Increases own damage reduction by 15% for 10s. |
Overcharged Claw Strike | Combat | 68 | 20 | Claws a target, dealing damage. |
ATK | Innate | 6 | 0 | (BREAK) Wields the power of wind to attack targets at close range. |
Form | Where to search |
|---|---|
Basic | Russet Highlands. |
Mountain | Look behind the leaves concealing a dungeon-like entrance in Russet Highlands, then pass through the foliage to search inside. |
Starting Aniimo | Result | Level | Materials |
|---|---|---|---|
Basic Jawling | Basic Helmwhelp | 38 | No material listed |
Mountain Jawling | Mountain Helmwhelp | 38 | No material listed |
After the first evolution, the Basic line can branch into Helgon or Infergon. Helgon needs the cumulative 30-chest unlock; Infergon needs the Omega Infergon unlock and Perfect Potential. A Perfect Jawling keeps its Potential when evolving into Helmwhelp, allowing it to become the starting point for the Infergon branch.
Form | Native combat choices | Separate innate attack | Homeland work |
|---|---|---|---|
Basic | Wind Tackle; Overcharged Claw Strike | Physical, melee Wind attack | Hauling 1; Wind 1 |
Mountain | Wind Tackle; Overcharged Claw Strike | Physical, melee Wind attack | Hauling 1; Wind 1 |
Wind Tackle pushes small targets and grants the damage reduction listed in the skill table. Counter Strike raises BREAK efficiency for ten seconds after Jawling is hit. Bilateral is its named Twining action; it remains separate from combat skills and Homeland work.
Helmwhelp; Helgon; Infergon; Evolution Lines; Russet Highlands Exploration; Wind Skills; Homeland Abilities