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Inferlupa
October 24, 2026 at 10:33 PM
Add form-specific acquisition, evolution, builds, party planning and Homeland work while preserving primary data.
Inferlupa is No. 004 in the Aniimo index, a Fire and Dark creature that fights in the BREAK role. A Flameruff who challenged the strong and lost, absorbing the souls of companions who fell with equal bitterness. It is driven by the desire for revenge.

Wild Aniimo are taken with Aniipods, and once caught this one can be raised, sent into battle, kept at The Homeland, or traded to another player. It belongs to the Emberpup line, which runs to 4 entries in total, and one alternate Form has been published for it.
Field | Value |
|---|---|
Index number | No. 004 |
Element | |
Battle role | |
Growth stage | Stage 3 |
Gender | Male and Female |
Published forms | 2 (Basic Form, Prismana Form) |
The index publishes six base values for every Aniimo plus an Attributes total that adds them together. ATK drives damage, BREAK is what wears down an enemy's guard, P.DEF and M.DEF cover the two damage types, and REGEN governs how quickly resources come back. These are base figures and balance changes can move them.
Stat | Value |
|---|---|
Attributes (total) | 541 |
HP | 95 |
ATK | 89 |
BREAK | 108 |
P.DEF | 70 |
M.DEF | 80 |
REGEN | 99 |
Inferlupa grows out of Flameruff. It sits at the end of the line, with nothing published beyond it.
Image | No. | Stage | Element | Role | |
|---|---|---|---|---|---|
| 001 | Stage 1 | Fire | DPS | |
| 002 | Stage 2 | Fire | DPS | |
| 003 | Stage 3 | Fire | DPS | |
| 004 | Stage 3 | Fire / Dark | BREAK |
Besides its Basic Form, Inferlupa has 1 published Form. It keeps the elemental pairing of the Basic Form.
Image | Form | Element | Where It Appears |
|---|---|---|---|
| Prismana Form | Fire / Dark | North of Breezy Plains Branch during the October 19-25, 2026 Prismana Carnival (dated event route). |
The creature index does not list a Basic spawn habitat for Inferlupa. Use Flameruff's Warrior evolution branch and the material route below to obtain it.
Every Aniimo carries a passive Trait that is always active while it fights alongside a Pathfinder.
Trait | Effect |
|---|---|
Full Energy | After using 8 basic attacks in battle, Inferlupa enters Full Energy, enhancing its next skill. Damage dealt by that skill is treated as basic attack damage. |
Mobility abilities are named actions used while Twined, separate from combat skills and graded traversal capabilities.
Ability | Effect |
|---|---|
Hustle | Enters Hustle state, increasing movement speed by consuming stamina. |
The table includes four combat moves across listed and learnable options, plus the innate basic attack and ultimate. Blazing Wolf Assault requires its capture unlock. Power gives the damage value and Cost gives the resource requirement.
Skill | Type | Power | Cost | Effect |
|---|---|---|---|---|
Blazing Wolf Assault | Combat | 60 | 20 | Summons 2 clones to attack the selected location. Summons 1 extra clone that gains [Super Armor] for 10s while in the [Full Energy] state. |
Hunting Pack | Combat | 60 | 20 | Summons 2 clones to attack the selected location. Summons 1 extra clone while in the [Full Energy] state. |
Crossfire | Combat | 65 | 20 | Fires a flame ray that penetrates targets and deals up to 9 hits of damage. While [Full Energy] is active, Might increases by 45%. |
Unbroken Flameruff Spirit | Combat | 60 | 20 | Fires a Flameruff Spirit that ricochets between targets, increasing BREAK efficiency against them by 10% per stack, up to 3 stacks, for 20s. Ricochets 5 times by default. While in the [Full Energy] state, ricochets 7 times. |
ATK | Innate | 6 | 0 | (BREAK) Wields the power of darkness to attack targets at close range. |
Wolfpack Onslaught | Innate | 194 | 0 | Summons a soul clone to perform a forward Tackle. Upon hitting a target, it explodes, dealing damage. |
Complete Warrior: Beast Fang Ridge to unlock Flameruff's Inferlupa branch. This is the Beast Fang Ridge story, separate from the Warrior quest in Russet Highlands. The story advances across daily server resets, so changing the in-game clock does not bypass its waits.
Starting Aniimo | Evolution | Level | Unlock | Materials |
|---|---|---|---|---|
Inferlupa | 20 | Complete Journey: Warrior in Beast Fang Ridge | 1 × Night Stone; 6 × Unbroken Flameruff Spirit |
After the story, search the plateau east of Alpha Scorchhowl for enemies named Flameruff ・The Mighty. They provide the Unbroken Flameruff Spirit evolution material, but a defeat does not guarantee a drop. The material is distinct from Inferlupa's similarly named combat skill.
Pair Unbroken Flameruff Spirit with Hunting Pack and use Wolfpack Onslaught as the ultimate. Prioritize BREAK, then REGEN and Attack. HP and the two defenses support survival. ESFP is an example personality combination, with E and S favored before the defensive choices. Gargantuan Horn is one held-item option for the BREAK role.
Eight basic attacks activate Full Energy for the next skill. That empowered skill's damage is treated as basic-attack damage. Prepare the gauge before a valuable cast: the spirit gains two ricochets, Hunting Pack gains another clone, and Crossfire gains its listed 45% Might bonus.
Spirit version | Ricochets | With Full Energy |
|---|---|---|
Base | 5 | 7 |
Boosted through a held-item contract | 6 | 8 |
The spirit applies 10% BREAK efficiency per stack, up to three stacks for 20 seconds. Its bounces can spread the debuff across several enemies, so a large group can receive fewer stacks per target than a single opponent. Keep pressure on the intended break target.
For a Fire team, combine Inferlupa's breaking with Scorchhowl damage, a Fire buffer and Somniwing for EP recovery. For a Dark team, Ignitis offers another damage option, Stellarys supplies ranged damage, and Fragrancier can support Dark attacks.
Apply support effects first, then switch to Inferlupa to build break-efficiency stacks and use the empowered attack that fits the situation. Once the enemy breaks, refresh short buffs when EP allows and hand the window to the damage dealer. Use Wolfpack Onslaught when available, then restore EP before repeating.
Catch Prismana Inferlupa to unlock Blazing Wolf Assault as a learnable option. Unlike ordinary Hunting Pack, its extra Full Energy clone gains Super Armor for 10 seconds. The innate basic attack is Physical, melee and Dark.
Form | Hauling | Fire | Dark |
|---|---|---|---|
Basic | 3 | 2 | 3 |
The October 19 to October 25, 2026 Prismana Carnival listed Prismana Inferlupa after its preceding Nimbus Fields event ended on October 18. For that event encounter, travel north from the Breezy Plains Branch and search the open grass. Check the active event menu before relying on this dated route.
Two combat skills | Ultimate | Personality example | Held item |
|---|---|---|---|
Unbroken Flameruff Spirit; Blazing Wolf Assault | Wolfpack Onslaught | ESFP | Gargantuan Horn |
BREAK | REGEN | ATK | HP | P.DEF | M.DEF |
|---|---|---|---|---|---|
5 | 4 | 4 | 2 | 1 | 1 |
The priority scale runs from 1 to 5, with 5 highest. BREAK leads this Prismana example, with REGEN and ATK supporting repeated skill use and damage. Blazing Wolf Assault is native to this form and remains a capture unlock for the Basic form.
Breaker | Damage dealer | Support | Recovery |
|---|---|---|---|
Prismana Inferlupa | Fire-support teammate selected for the encounter |
Ignitis or Stellarys can instead lead a Dark damage team, with Fragrancier providing Dark support. Apply buffs before Inferlupa's BREAK turn, build Full Energy through eight basic attacks, and direct Unbroken Flameruff Spirit toward the intended target. Its contract prioritizes the target locked at launch as well as adding the ricochet.
Once the target breaks, refresh support effects when resources allow and give the damage dealer the opening. Blazing Wolf Assault's empowered extra clone has the Super Armor effect specified in the skill table. Use Wolfpack Onslaught when its resource is ready, then recover before the next cycle.
Form | Hauling | Fire | Dark |
|---|---|---|---|
Prismana | 4 | 3 | 4 |
The Prismana form can haul goods, cook and help harvest crops or trees in the Homeland. Its work grades do not replace its combat or traversal values.