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Items
August 26, 2026 at 07:26 PM
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Items are the things Juno can carry in her inventory. Alabaster Dawn organizes inventory into several distinct categories, with separate menu tabs for each. Most categories also have their own detail pages.

Recipes allow Juno to cook food. Each recipe requires specific ingredients and produces a buff and a Healing Bulbs update. Recipes are not consumed when used and can be reused indefinitely.
Two pantry sub-categories store cooking inputs:
Ingredients: foraged or quest-rewarded raw materials. Consumed when cooking.
Seasonings: optional add-ins that grant an extra Boost on top of the recipe's normal effect. Can be added once per cook.

Gems are Juno's main equipment customization. They slot into Divine weapons and Divine Armor to grant stat bonuses or situational triggers.
Divine Arts are equippable special moves. They are organized by Aspect and slot, costing Divine Charges to activate.
The inventory has a Trades tab, but no items are added to it in the launch build. The category is reserved for later patches.

Essences are items collected primarily from defeated Nuemera and from corrupted plants. Artificers consume them, together with blueprints or constructs, when crafting gems.
Artifacts are special collection items stored in their own Collection submenu rather than a regular inventory tab. Each one can be toggled on or off, and produces a gameplay-altering effect while enabled.
Two valuables sub-categories:
Constructs: single-use craftables consumed by Artificers to create minor gems.
Key Items: special items tied to the plot or to specific locks.
Cooking
Gem Crafting