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Character Stats
October 6, 2026 at 11:43 PM
Initial version (2026-10-06)
The character information screen in AION 2 shows a character's stats in three views: main stats, detail stats, and a growth summary that tracks titles, pets, the Daevanion boards and Arcana. NCsoft's official Korean guidebook describes what each main stat does, and the Korean update notes record how the rules around them have changed. English stat names here are the ones used by the global client and the global character data; the Korean name follows each in the tables. Item Level and Combat Power covers the two summary numbers built on top of these stats.
Six base stats each feed one or more combat stats, according to the official guidebook:
Stat | Korean | Raises |
|---|---|---|
Might | 위력 | Attack |
Dexterity | 민첩 | Evasion, Block and Critical Hit Resist |
Precision | 정확 | Accuracy and Critical Hit |
Willpower | 의지 | Status Effect Resist |
Intelligence | 지식 | Status effect hit chance |
Constitution | 체력 | HP |
Ten divine stats are named after the Empyrean Lords. Each raises one main combat stat and one secondary stat. The Pantheon is the main source; on July 1, 2026 the Chapter 1 update removed the upper limit on all ten.
Stat | Korean | Raises |
|---|---|---|
Justice [Nezekan] | 정의[네자칸] | Defense and Perfect Chance |
Freedom [Vaizel] | 자유[바이젤] | Accuracy and Evasion |
Illusion [Kaisinel] | 환상[카이시넬] | Cooldown reduction and Endurance Penetration |
Life [Yustiel] | 생명[유스티엘] | HP and Restoration |
Time [Siel] | 시간[시엘] | Combat Speed and resistance to Double Chance |
Destruction [Zikel] | 파괴[지켈] | Attack and Perfect Resistance |
Death [Triniel] | 죽음[트리니엘] | Critical Hit and Restoration penetration (재생 관통) |
Wisdom [Lumiel] | 지혜[루미엘] | Lower MP cost and Double Chance |
Destiny [Marchutan] | 운명[마르쿠탄] | MP and Endurance chance |
Space [Israphel] | 공간[이스라펠] | Move Speed and Block chance |
These are the stats the base and divine stats feed, plus the ones that come straight from gear, skills and growth systems.
Stat | Korean | What the official sources say |
|---|---|---|
Attack and Defense | 공격력, 방어력 | Raised by Might and Destruction (Attack) and by Justice (Defense). Since December 31, 2025 armor and accessory enhancement and breakthrough grant twice as much Defense and HP as before. |
Accuracy and Evasion | 명중, 회피 | Raised by Precision, Dexterity and Freedom. The Blind effect lowers Accuracy by 30,000 (since April 8, 2026). |
Critical Hit and Critical Hit Resist | 치명타, 치명타 저항 | In PvP a critical hit deals 1.25 times damage instead of 1.5 (since January 14, 2026). The stated maximum critical chance was corrected from 50% to 80% on July 1, 2026. |
Critical Damage Boost | 치명타 피해 증폭 | Extra damage on critical hits; the Vaizel Daevanion board's main effect, alongside critical damage tolerance. |
Block | 막기 | Chance to block. Perfect Shield Block and Perfect Parry trigger at a low rate based on block chance (since March 25, 2026); PvP Block and PvP Block Penetration were added the same day. |
Double Chance and its resistance | 강타, 강타 저항 | Chance for a hit to deal double damage. In PvP the multiplier is 1.5 instead of 2 (since January 14, 2026). |
Perfect Chance and Perfect Resistance | 완벽, 완벽 저항 | Raised by Justice and Destruction. NCsoft's guidebook names the stat but does not publish its formula. |
Endurance and Endurance Penetration | 철벽, 철벽 관통 | Raised by Destiny and Illusion. The Templar's Ironclad Defense adds Endurance. No published formula. |
Restoration and Restoration penetration | 재생, 재생 관통 | Raised by Life and Death. No published formula. |
Multi-Hit | 다단 히트 | Chance for an attack to land as a Multi-Hit; the Triniel Daevanion board raises Multi-Hit hit and resistance. |
PvE and PvP Damage Boost | PVE/PVP 피해 증폭 | Damage amplification, split into PvE and PvP values on April 22, 2026. See below. |
PvE and PvP Damage Tolerance | PVE/PVP 피해 내성 | Damage reduction, split the same way. Damage tolerance can reduce damage by at most 80% (since July 1, 2026). |
Weapon Damage Boost and Tolerance | 무기 피해 증폭, 내성 | The Marchutan Daevanion board's main effects. |
Front stats | 전방 스탯 | Front damage amplification and tolerance, Front Attack and Defense, and Front Critical Hit and Critical Hit Resist, added with Chapter 1 on July 1, 2026. They come from Soul Inscription, pet understanding and magic and spirit stones. |
Heal Boost and Incoming Heal | 치유 증폭, 받는 치유량 | Healing done and healing received. Since August 12, 2026 the Cleric's and Chanter's Heal Boost passives scale with Attack. HP Absorption ignores Incoming Heal (since April 29, 2026). |
Status Effect Chance and Resist | 상태이상 적중, 저항 | Raised by Intelligence and Willpower; also split by family (Impact-type, Mental-type, Ailment-type). See Status Effects. |
Combat Speed and Skill Speed | 전투 속도, 스킬 속도 | Combat Speed is raised by Time, and it also speeds up skill charging (since December 17, 2025). |
Cooldown Reduction and MP Cost | 재사용 시간, 정신력 소모 | Raised by Illusion and Wisdom; each is capped at a 60% reduction (since July 1, 2026). |
Move Speed | 이동 속도 | Raised by Space; capped at 150% (since July 1, 2026). |
HP, MP and Stamina | 생명력, 정신력, 행동력 | HP comes from Constitution and Life, MP from Destiny. Stamina is spent by sprinting (the PC controls guide) and is restored by some skills, such as Defiance's second specialty. |
The April 22, 2026 update on the Korean and Taiwanese service split damage amplification and damage tolerance into PvE and PvP versions. For skill effects, the existing values became the PvE values and the PvP values were set at about half of them. From April 29, 2026 PvP amplification and tolerance have no acquisition limit, and the minimum damage the PvP formula can produce is set at 20%. Two Daevanion boards, Ariel (PvE) and Azphel (PvP), are built around these stats; see Daeva System and Daevanion Board.
The Chapter 1 update on July 1, 2026 removed the upper limits on the ten divine stats, the six base stats, the Attack, Defense, Accuracy, Evasion, Critical Hit, Critical Hit Resist and Block increases, and every damage amplification and damage tolerance stat. It set these limits in their place:
Stat | Limit |
|---|---|
Damage tolerance | Damage reduced by at most 80% |
Move Speed | 150% at most |
Cooldown reduction | 60% reduction at most |
MP cost reduction | 60% reduction at most |
Critical Hit | Stated maximum chance corrected from 50% to 80% |
Rule | Since |
|---|---|
Critical hits deal 1.25 times damage in PvP instead of 1.5. | January 14, 2026 |
Double Chance (double damage) hits deal 1.5 times damage in PvP instead of 2. | January 14, 2026 |
The PvP damage correction for an item level gap starts at 80% (was 100%) and bottoms out at 35% (was 40%). | January 14, 2026 |
All classes deal 30% less PvP damage. | July 8, 2026 |
Healing received in the Abyss, Battlefields and the Arena is reduced: 50% from March 25, 40% from May 20, 30% from July 1, and 20% in the Abyss and the Arena from August 12, 2026. | March 25, 2026 |
Inside a Battlefield every participant's stats are equalised, mastery skills are fixed at level 20 and Stigma skills at level 25. | July 1, 2026 |
Beyond gear, the guidebook's growth summary tracks titles, pets, the Daevanion boards and Arcana. The Daevanion boards each centre on a pair of stats:
Board | Main effects | Minimum character level |
|---|---|---|
Nezekan | Combat Speed and cooldown reduction | 12 |
Zikel | Damage amplification and damage tolerance | 20 |
Vaizel | Critical damage amplification and critical damage tolerance | 30 |
Triniel | Multi-Hit hit and Multi-Hit resistance | 40 |
Ariel | PvE damage amplification and tolerance | 45 |
Azphel | PvP damage amplification and tolerance | 45 |
Marchutan | Weapon damage amplification and tolerance | 45 |
Yustiel | Attack and Defense | 45 |
Soul Sealing Stones are a separate, consumable damage boost: once switched on from their own quick slot (default key B) they raise damage temporarily and one is used up on every attack attempt. Ordinary ones are sold for Kina at general stores and higher grades come from material conversion, according to the guidebook.
Item Level and Combat Power for the two summary numbers. Status Effects for status chance and resistance. Combat and Skill Chains for blocking and PvP damage rules. Daeva System and Daevanion Board and Pantheon for where the stats come from. Skills and Specialties for skill levels.