This page lists every Chanter skill in AION 2: the twelve active skills, the thirteen Stigma skills and the ten passives, with their Korean names, unlock levels, cooldowns, costs and every specialty, plus the chain follow-ups and the class's full balance history on the Korean and Taiwanese service. How skill levels, specialties and presets work for every class is covered on Skills and Specialties and the Stigma System.

About the Data
English skill names and the numbers in the tables come from the global client's data (the snapshot dated September 18, 2026, the latest available when this page was written). Values are shown at skill level 1, and damage figures are left out because they scale with skill level. Korean names are the 호법성 skill names in the Korean and Taiwanese client. Descriptions follow the client text and the official Korean guidebook's 호법성 skill page (last updated September 2, 2026). The Korean and Taiwanese client snapshot of September 17, 2026 is compared with the global one at the end of the skill tables, and the balance history comes from NCsoft's Korean update notes through October 7, 2026.
How the Kit Works
The Chanter fights in melee and at range. Onslaught restores MP and chains into Resonance Crush and Bolt Crush; Incandescent Blow chains into Bursting Blow. Rushing Smash charges at a target and restores MP, Impactful Crush can stun, Tremor Crush follows a Dodge, Wave Blow knocks down a stunned target and Heat Wave Blow answers a successful block with a chance to Seal. Dark Crush is a ranged strike that becomes available briefly after the Chanter uses Impactful Crush, Spinning Strike, Ensnaring Mark or Marchutan's Wrath; since September 2, 2026 Spinning Strike is itself a ranged area skill. Gust Rampage is the skill for a staggered boss.
Support comes from mantras and party skills. Undefeated Mantra (party damage amplification and tolerance, not stacking with the Cleric's Light of Protection) and Sprint Mantra (party move speed) are toggles; Power of the Storm raises Combat Speed and cuts cooldowns for the Chanter and, at a smaller rate, for party members within 40 meters; Impeding Authority shields the party and Barrier Spell keeps the party's HP from falling below a floor for a few seconds. Recuperation and Healing Touch are the party heals, and Focused Defense guarantees a weapon block for a short time.
Active Skills
Active skills are mastery skills: they are learned automatically as the character levels and are raised with skill points. Defiance is the shared escape skill every class gets at level 16; see Status Effects.
Skill | Korean | Unlock Level | Cooldown | Cost | What It Does | Notes |
|---|---|---|---|---|---|---|
Onslaught | 격파쇄 | 1 | None | None | Deals damage to up to 4 enemies within 4m and restores 100 MP. | No target needed, usable while moving |
Incandescent Blow | 백열격 | 1 | None | 120 MP | Deals damage to up to 4 enemies within 4m. | No target needed, usable while moving; Stagger gauge damage 2 |
Rushing Smash | 돌진 격파 | 1 | 15s | None | Rushes at a target within 20m and deals damage to up to 4 enemies and restores 100 MP. | Stagger gauge damage 10 |
Impactful Crush | 타격쇄 | 3 | 15s | 100 MP | Deals damage to a target within 20m. Has a 60% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. [Dark Crush] becomes available for 2s on skill use. | Stagger gauge damage 10 |
Dark Crush | 암격쇄 | 4 | 5s | None | Deals damage to a target within 20m. | Usable while moving; Stagger gauge damage 5 |
Gust Rampage | 질풍 난무 | 5 | None | None | Deals damage to a target afflicted with Stagger within 4m. | None |
Heat Wave Blow | 열파격 | 7 | 10s | None | Selects a target within 4m and deals damage to up to 4 enemies within 4m with a 40% chance to inflict Seal for 3s on Block. 100% chance to inflict Seal on NPC targets. | Stagger gauge damage 10 |
Recuperation | 쾌유의 주문 | 8 | 15s | None | Restores HP and removes 1 debuff for the caster and party members within 40m. Restores HP every 2s for 8s. | Cleanse, no target needed, usable while moving |
Tremor Crush | 진동쇄 | 10 | 20s | None | Move to a target within 10m and deal damage with a 50% chance to inflict Stun for 3s after using [Dodge] or while flying. 100% chance to inflict Stun on NPC targets. | Stagger gauge damage 10 |
Wave Blow | 파동격 | 12 | 20s | None | Deals damage to a target afflicted with Stun within 4m and inflicts Knockdown for 3s. Has a 7% chance to trigger on attacking a target with Incapacitated Immunity, changing the skill motion. | Stagger gauge damage 10 |
Spinning Strike | 회전격 | 14 | 30s | 250 MP | Selects a target within 20m and deals damage to up to 4 enemies nearby. Increases the caster's Critical Damage Boost by 15% for 30s on hit. Stacks up to 2 times. [Dark Crush] becomes available for 2s on skill use. | Usable while moving; Stagger gauge damage 15 |
Defiance | 충격 해제 | 16 | 60s | None | Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity grants status effect immunity. Unaffected by cooldown reduction effects. | No target needed |
Active Skill Specialties
Each active skill has five specialties, numbered Spec 1 to Spec 5 in NCsoft's patch notes. They unlock at skill levels 8, 8, 8, 12 and 16 and are assigned on the skill screen. Skill points only raise a skill to level 10, so the fourth and fifth specialties need levels from other sources such as Arcana and the Daevanion Board.
Skill | Spec 1 (Level 8) | Spec 2 (Level 8) | Spec 3 (Level 8) | Spec 4 (Level 12) | Spec 5 (Level 16) |
|---|---|---|---|---|---|
Onslaught | +20% MP restored | Absorbs 0.7% HP | +50% Multi-Hit on hit | -1s [Spinning Strike] cooldown on hit | Adds [Storm Chain] Chain Skill |
Incandescent Blow | -20% MP consumed | +200 Block while using skill | Deals up to 12% more damage when less targets are hit | -200 enemy Accuracy for 3s on landing Bursting Blow | Ignores Block and Evasion and lands as Multi-Hit |
Rushing Smash | -20% target's Impact-type Resist for 5s | Changes to Charge Skill, dealing up to 200% more damage | 50% chance to trigger [Heat Wave Blow] on hit | Resets cooldown on defeating an enemy | Ignores Block and Evasion and lands as Multi-Hit |
Impactful Crush | Changes to AoE damage | +1s [Impactful Crush] Stun duration | Changes to mobile skill | +30% Skill Speed | +20% [Impactful Crush] Stun Chance |
Dark Crush | Absorbs 0.7% HP | Deals extra damage on attacking a target afflicted with Impact-type status | Critical Hit on hit | Adds [Piercing Strike] Chain Skill | Removes [Dark Crush] cooldown |
Gust Rampage | Absorbs 5% HP | Restores 120 MP | Changes to mobile skill | Multi-Hit on hit | -1s all skill cooldowns on hit |
Heat Wave Blow | 40% chance to inflict Stun for 3s | +20% Seal Chance | Up to +20% damage when more targets hit | Ignores Block and Evasion and lands as Multi-Hit | 25% chance to reset [Heat Wave Blow] cooldown on Block |
Recuperation | +1 consecutive use and Heal over Time can stack up to 2 times | Removes up to 2 debuffs | +4s healing duration | +5% HP restored | -3s cooldown |
Tremor Crush | Restores 300 Stamina on hit | +10m [Tremor Crush] range | +50% Multi-Hit on hit | Adds [Surging Strike] Chain Skill | +25% [Tremor Crush] Stun Chance |
Wave Blow | Multi-Hit on hit | +6m Range | +1s Knockdown duration | -15% target's PvE Damage Boost and -7.5% PvP Damage Boost for 10s | -5s cooldown |
Spinning Strike | -5s cooldown | +10% Heal Boost (up to 20%) | Up to +20% damage when less targets hit | 40% chance to inflict Seal for 3s | Ignores Block and Evasion and lands as a Critical Hit |
Defiance | Adds [Crushing Strike] Chain Skill | Restores 1000 Stamina on using [Defiance] | Restores 10% HP on using [Defiance] | +2s Tenacity duration | +50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration |
Chain Skills
Some active skills open follow-up skills on the same key; specialties can add more (for example the follow-ups named in the specialty table above).
Skill | Chain |
|---|---|
Onslaught | Onslaught, Resonance Crush, Bolt Crush |
Incandescent Blow | Incandescent Blow, Bursting Blow |
Stigma Skills
Stigma skills unlock at character level 22 in the client data and are levelled with Stigma Shards rather than skill points; see Stigma System for slots, shards and resets.
Skill | Korean | Unlock Level | Cooldown | Cost | What It Does | Notes |
|---|---|---|---|---|---|---|
Fracturing Blow | 분쇄격 | 22 | 45s | 100 MP | Rushes to a target within 20m and deals damage and reduces their Defense by 30% for 5s. Increases damage by 20% to targets afflicted with an Impact-type status. | Stagger gauge damage 20 |
Focused Defense | 집중 방어 | 22 | 20s | None | Temporarily increases Block Damage Reduction by 100% and guarantees Block. Restores 110 MP and Stamina once on Block. | Sustained skill |
Sprint Mantra | 질주의 진언 | 22 | 5s | None | Increases Move Speed by 10.5% and grants a 15% chance to restore HP on landing an attack to the caster and nearby party members. Healing Cooldown: 1s. | Toggle |
Healing Touch | 쾌유의 손길 | 22 | 30s | None | Restores HP for the caster and party members within 40m. | No target needed, usable while moving |
Undefeated Mantra | 불패의 진언 | 22 | 5s | None | Increases PvE Damage Boost and PvE Damage Tolerance by 10.5% and PvP Damage Boost and PvP Damage Tolerance by 5.25% for the caster and nearby party members. Does not stack with the Damage Boost effect from the Cleric skill [Light of Protection]; only the higher-level skill effect applies. If both skills are the same level, Undefeated Mantra takes precedence. | Toggle |
Obliterate | 멸화 | 22 | 60s | 200 MP | Deals damage to up to 4 enemies within 4m of the target, with a 50% chance to inflict Knockdown. 100% chance to land Knockdown on NPC targets. | Stagger gauge damage 50 |
Ensnaring Mark | 결박의 낙인 | 22 | 60s | 200 MP | Selects a target within 20m and deals damage to up to 4 enemies within 4m, with a 50% chance to inflict Seal for 5s. 100% chance to inflict Seal on NPC targets. [Dark Crush] becomes available for 3s on skill use. | None |
Impeding Authority | 차단의 권능 | 22 | 90s | None | Grants a Protective Shield that blocks damage equaling 16% of Max HP for 20s to the caster and nearby party members within 40m. | No target needed |
Power of the Storm | 질풍의 권능 | 22 | 120s | None | Increases Combat Speed by 20% and reduces skill cooldowns by 20% for 10s. Increases Combat Speed by 20% and reduces skill cooldowns by 10% for party members within 40m. Cannot receive effect of [Power of the Storm] if Cleric skill [Earth's Blessing] effect is active. | No target needed |
Marchutan's Wrath | 마르쿠탄의 분노 | 22 | 30s | None | Selects a target within 20m and deals damage to up to 4 enemies within 4m. [Dark Crush] becomes available for 3s on skill use. | None |
Guardian Blessing | 수호의 축복 | 22 | 300s | None | Increases the caster's Max HP by 5.4% for 300s and immediately restores 5.4% HP. Not affected by buff dispel effects. | No target needed, usable while moving |
Barrier Spell | 결계의 주문 | 22 | 180s | None | Prevents the HP of the caster and party members within 40m from falling below 10% for 3s. Cannot block certain powerful attacks. Unaffected by cooldown increase effects. Tenaciousness, Salvation, Barrier Spell effects, and Unstoppable effect cannot be applied for 30s if Invincibility stacking is blocked. | No target needed, usable while moving |
Assault Shock | 강습 충격 | 22 | 120s | None | Selects a target within 20m and deals damage to up to 4 enemies within 4m with a 30% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit. | None |
Stigma Specialties
Stigma specialties apply automatically when the Stigma reaches the required level. The global client data lists four, at Stigma levels 5, 10, 15 and 20. The Korean and Taiwanese client lists a fifth at level 25, the Stigma level cap added with Chapter 1, and NCsoft's Korean patch notes refer to it as Spec 5.
Skill | Level 5 | Level 10 | Level 15 | Level 20 | Level 25 (Korean and Taiwanese client) |
|---|---|---|---|---|---|
Fracturing Blow | -15s cooldown | Inflict Exposed for 5s on hit | Critical Hit on hit | +30% additional Impact-type Status target damage | +3% target skill cooldown |
Focused Defense | +1 consecutive use | Changes to mobile skill | +20% Move Speed for 3s on Block | Restores 5% HP once on Parry | +1s Parry duration |
Sprint Mantra | +10% Incoming Heal | +30% Natural Stamina Regen | +50% amount restored when HP is 50% or less | +10% Restoration | +5% Endurance |
Healing Touch | +20% amount healed when HP is 50% or less | Restores 1000 Stamina | Removes 5 debuffs | +5% HP restored | -5s cooldown |
Undefeated Mantra | +100 Critical Hit | +100 Accuracy | +5% Critical Damage Boost | +5% Double Chance | +10% Perfect Chance |
Obliterate | Up to +20% damage when more targets hit | +20% Skill Speed | Critical Hit on hit | +25% Knockdown Chance | +200% damage to targets with Incapacitated Immunity |
Ensnaring Mark | 50% chance to inflict Root | 50% chance to inflict -1000 enemy Max Stamina | +3s Seal, Root, Max Stamina reduction effect | +25% Seal, Root, Max Stamina reduction chance | Ignores Block and Evasion |
Impeding Authority | +15% Defense | +10% Incoming Heal | +10% PvE Damage Tolerance, +5% PvP Damage Tolerance | Restores 7% of Max HP when Protective Shield ends or is broken | +10% additional PvE Damage Tolerance, +5% additional PvP Damage Tolerance |
Power of the Storm | -30s cooldown | +200 Accuracy | +200 Critical Hit | +20% Caster Attack and +10% party member Attack | +5% Weapon Damage Boost |
Marchutan's Wrath | Up to +20% damage when less targets hit | 50% chance to inflict Stun for 3s | -70% Incoming Heal and Potion Recovery | +25% additional Stun Chance | Ignores Block and Evasion |
Guardian Blessing | +10% Status Effect Resist | x1.5 [Crossguard] effect for the duration | x1.5 [Wind's Promise] effect for the duration | +10% Incoming Heal | +10% PvE Damage Tolerance, +5% PvP Damage Tolerance |
Barrier Spell | Restores 10% HP when effect expires naturally | +10% PvE Damage Tolerance and +5% PvP Damage Tolerance for 10s when effect expires naturally | +10% HP limit | +1s effect duration | Removes all debuffs when effect expires naturally |
Assault Shock | +20% Attack for 5s on hit | 500 MP damage on hit | +10m Range | +20% Stun Chance | -1min cooldown |
Passive Skills
Passives apply as soon as they are learned and grow with skill level; since January 21, 2026 their effects keep scaling past skill level 30.
Skill | Korean | Unlock Level | What It Does |
|---|---|---|---|
Blessing of Life | 생명의 축복 | 1 | Increases the caster's maximum HP and adds Heal Boost based on Attack. |
Crossguard | 십자 방어 | 6 | Increases the caster's Block by 200 and restores HP on Block. Cooldown: 1s. |
Protection Circle | 보호진 | 9 | Grants a Protection Circle that lasts for 5s on landing an attack. Removes the Protection Circle at 10 stacks and grants Divine Barrier to the caster and party members, which blocks damage equaling 3.1% of Max HP for 10s. The Divine Barrier refreshes upon reaching 10 stacks of Protection Circle while Divine Barrier is active. Grants a Noble Protective Shield for 5s that blocks 21% damage when the caster's HP drops below 50%. Protection Circle Cooldown: 0.5s. Noble Protective Shield Cooldown: 60s. |
Inspiring Spell | 고취의 주문 | 11 | Increases the caster's Critical Hit by 100 and Perfect Chance by 0.5%. |
Attack Preparation | 공격 준비 | 13 | Increases the caster's PvE Damage Boost by 5.5%, PvP Damage Boost by 2.75%, Defense by 2%, and Accuracy by 100. |
Impact Hit | 충격 적중 | 15 | Increases the caster's Impact-type Chance by 11.2% and Double Chance by 0.3%. |
Raging Spell | 격노의 주문 | 17 | Deals extra damage to targets afflicted with Stagger or an Impact-type status. Cooldown: 1s. |
Earth's Promise | 대지의 약속 | 21 | Reduces the target's PvE Damage Tolerance by 5.4% and PvP Damage Tolerance by 2.7% for 5s each time an attack lands. [Earth's Promise]'s PvE/PvP Damage Tolerance reduction effect does not apply when used together with the Cleric skill [Chain of Torment]. Cooldown: 10s. |
Survival Willpower | 생존 의지 | 23 | Increases the caster's Status Effect Resist by 17%. Increases PvE Damage Tolerance by 12% and PvP Damage Tolerance by 6% for 5s when afflicted with Stun, Knockdown, Airborne, Frost, or Fear. Increases Status Effect Resist by 10% for 5s when hit while afflicted with Stun, Knockdown, Airborne, Frost, or Fear (up to 10 stacks). Damage Tolerance Increase Cooldown: 60s. Status Effect Resist Increase Cooldown: 1s. |
Wind's Promise | 바람의 약속 | 25 | Increases the caster's Critical Damage Boost by 5.7% and has a 50% chance to deal extra damage to the target on landing a Critical Hit. Extra Damage Cooldown: 1s. |
Follow-Up and Utility Skills
Skill | Korean | Opened By | What It Does |
|---|---|---|---|
Dodge | 긴급 회피 | Every class | Evades by moving quickly in the chosen direction; 0.5 second cooldown in the client data. |
Resonance Crush | 공명쇄 | Onslaught chain | Deals damage to up to 4 enemies within 4m and restores 100 MP. |
Bolt Crush | 벽력쇄 | Onslaught chain | Deals damage to up to 4 enemies within 4m and restores 120 MP. |
Bursting Blow | 파열격 | Incandescent Blow chain | Deals damage to up to 4 enemies within 4m. |
Storm Chain | 폭풍쇄 | Onslaught (specialty) | Deals damage to up to 4 enemies within 4m and restores 180 MP. |
Surging Strike | 격동쇄 | Tremor Crush (specialty) | Deals damage to a target within 4m with a 30% chance to inflict Airborne for 3s to targets afflicted with Stun. |
Piercing Strike | 관통쇄 | Dark Crush (specialty) | Deals damage to a target within 20m. |
Crushing Strike | 강격쇄 | Defiance (specialty) | Selects a target within 4m and deals damage to up to 4 enemies. Inflicts Stun for 3s. |
Global and Korean Client Differences
Where the two client snapshots disagree on a skill, the global snapshot (September 18, 2026) is used in the tables above. The Korean and Taiwanese snapshot (September 17, 2026) already carries later Korean balance changes:
Skill | Global client | Korean and Taiwanese client |
|---|---|---|
Defiance | Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity grants status effect immunity. Unaffected by cooldown reduction effects. | Removes Stun, Knockdown, Airborne, Grab, Frost, and Fear from the caster and grants Tenacity for 5s. Tenacity grants status effect immunity. Not affected by cooldown reduction effects. |
Guardian Blessing | Cooldown 300s | Cooldown 120s |
Guardian Blessing | Increases the caster's Max HP by 5.4% for 300s and immediately restores 5.4% HP. Not affected by buff dispel effects. | Increases the caster's Max HP by 5.4% for 120s and immediately restores 5.4% HP. Not affected by buff dispel effects. |
Assault Shock | Selects a target within 20m and deals damage to up to 4 enemies within 4m with a 30% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit. | Selects a target within 20m and deals damage to up to 4 enemies within 4m of the target, with a 30% chance to inflict Stun for 3s. 100% chance to inflict Stun on NPC targets. Increases Defense by up to 20% proportional to the number of targets hit. |
Blessing of Life | Increases the caster's HP by 15300. Increases Max HP by an additional 1.5% and Heal Boost by 15300% of Attack. | Increases the caster's HP by 150. Increases Max HP by an additional 6.5% and Heal Boost by 15300% of Attack. |
Balance History
Every Chanter change in NCsoft's Korean update notes since the Korean and Taiwanese launch on November 19, 2025, including two class-care maintenance notices (August 27 and September 4, 2026). These dates are for the Korean and Taiwanese service; the global service, launched on October 5, 2026, is patched on its own schedule. Pure tooltip and display fixes are left out.
Date | Skills | Change |
|---|---|---|
December 3, 2025 | Recuperation, Incandescent Blow, Bursting Blow, Spinning Strike | Recuperation's instant heal +10%; the three strikes +5% damage. |
December 10, 2025 | Sprint Mantra, Fracturing Blow | Sprint Mantra absorbed the healing mantra's effect, and that mantra's slot became the new Fracturing Blow Stigma. |
December 10, 2025 | Undefeated Mantra, Earth's Promise | Undefeated Mantra's base Attack and Defense bonus raised from 10% to 15.5%; Earth's Promise changed from a Combat Speed reduction to a Defense reduction. |
December 10, 2025 | Onslaught chain, Storm Chain, Incandescent Blow, Bursting Blow, Rushing Smash, Spinning Strike, Piercing Strike, Crushing Blow | Damage raised by 5% to 15%; faster motions on several skills. |
December 10, 2025 | Healing Touch, Impeding Authority, Gust Rampage | Healing and shields +15%; Gust Rampage's fifth specialty cooldown cut set to 1 second. |
December 17, 2025 | Protection Circle, Spinning Strike | Protection Circle triggers at 10 stacks (was 20) with a 20% larger shield; Spinning Strike can be cancelled with Dodge. |
December 24, 2025 | Undefeated Mantra | Attack and Defense became damage amplification and damage tolerance; specialties reworked toward Critical Hit, Accuracy, critical damage and Double Chance. |
December 24, 2025 | Earth's Promise, Sprint Mantra, Wave Blow | Earth's Promise now lowers the target's damage tolerance while the Chanter is at 75% HP or more; Sprint Mantra specialties strengthened; Wave Blow specialties reworked and now affected by Combat Speed. |
December 24, 2025 | Dark Crush, Piercing Strike | Faster motions and the 2,000 HP absorption cap removed. |
January 7, 2026 | Power of the Storm, Dark Crush, Wave Blow | Power of the Storm now also cuts the cooldown of skills used during it by 20% and its first specialty became -30 seconds of cooldown; Dark Crush's third specialty became mobile; Wave Blow's third specialty became +1 second of Knockdown. |
January 21, 2026 | Undefeated Mantra, Attack Preparation | Undefeated Mantra's level 1 value lowered from 15.5% to 10.5%; Attack Preparation's Attack bonus became damage amplification and Accuracy. |
January 21, 2026 | Onslaught chain, Storm Chain, Incandescent Blow, Bursting Blow, Dark Crush, Piercing Strike, Spinning Strike | Damage +10% (Spinning Strike +5%, with reworked first and fifth specialties). |
January 28, 2026 | Rushing Smash, Incandescent Blow, Wind's Promise, Guardian Blessing, Healing Touch | Specialty swaps; Wind's Promise damage +15%. |
February 25, 2026 | Marchutan's Wrath, Impeding Authority, Undefeated Mantra | Marchutan's Wrath cooldown cut from 60 to 30 seconds with Stun specialties; Impeding Authority's specialties reworked and it heals when the shield breaks; Undefeated Mantra and Light of Protection now apply only the higher damage amplification. |
March 4, 2026 | Dark Crush, Piercing Strike, Marchutan's Wrath | Faster motions and +10% damage; activation chance against Incapacitated Immunity targets 5% to 7%; Marchutan's Wrath now enables Dark Crush for 7 seconds on targets it hits. |
March 4, 2026 | Sprint Mantra, Wind's Promise | Sprint Mantra's fourth specialty became +10% Restoration; Wind's Promise damage +50% and trigger chance 25% to 50%. |
March 25, 2026 | Barrier Spell, Obliterate, Ensnaring Mark | Barrier Spell added as a new Stigma; Obliterate knocks down on its first hit; Ensnaring Mark cooldown 90 to 60 seconds. Focused Defense now also blocks hits from behind. |
April 22, 2026 | Onslaught chain, Storm Chain, Dark Crush, Piercing Strike, Gust Rampage | HP Absorption overhaul: life drain specialties became 1.5% or 5% HP Absorption. |
April 22, 2026 | Wave Blow, Undefeated Mantra, Sprint Mantra | Party synergy pass: Wave Blow's damage amplification reduction became 10% PvE and 5% PvP; Undefeated Mantra no longer stacks with Light of Protection; Sprint Mantra's level 1 move speed set to 10.5%. |
April 22, 2026 | Recuperation, Healing Touch | Healing +20%; both gained debuff removal specialties and Recuperation removes one debuff by default. |
April 22, 2026 | Rushing Smash, Spinning Strike, Impeding Authority, Focused Defense | Rushing Smash charge bonus 40%, 100% and 200% with +20% PvP at full charge; Spinning Strike +30%; Impeding Authority shield +40% with its per-hit cap removed; Focused Defense lowers Evasion by 10,000 while active. |
April 29, 2026 | Spinning Strike, Dark Crush, Piercing Strike | Spinning Strike gained a stacking critical damage and healing amplification buff; Dark Crush and Piercing Strike became mobile by default with a guaranteed Critical Hit specialty and +20% PvP damage. |
April 29, 2026 | Wave Blow, Storm Chain, Impactful Crush, Crushing Blow, Wind's Promise, Earth's Promise | PvE damage +20% to +30%; Earth's Promise lost its HP condition. |
May 27, 2026 | Protection Circle, Crossguard, Wave Blow, Earth's Promise | Protection Circle adds a 5 second self shield at 50% HP or below (1 minute cooldown); Crossguard heal cooldown 3 to 1 second; Wave Blow and Earth's Promise debuffs no longer stack with the Cleric's Debilitating Mark and Chain of Torment. |
May 27, 2026 | Incandescent Blow, Bursting Blow, Rushing Smash, Spinning Strike, Tremor Crush, Surging Strike | PvP damage +10% to +30%. |
June 17, 2026 | Rushing Smash | No longer costs MP and restores 100 MP; first specialty became -20% Impact-type resistance on the target for 5 seconds. |
July 1, 2026 | Fracturing Blow | PvP damage +30% and a base 30% Defense reduction for 5 seconds; second specialty became Exposed (Block and Evasion -5,000); fourth specialty bonus against Impact-type targets 20% to 30%. |
July 1, 2026 | Power of the Storm | Cooldown reduction and the Attack specialty now give 20% to the Chanter and 10% to party members; it blocks the Cleric's Earth's Blessing. |
July 1, 2026 | Spinning Strike, Incandescent Blow, Rushing Smash, Wave Blow, Impactful Crush | PvP damage +10% to +20%. |
July 8, 2026 | Spinning Strike, Bolt Crush, Dark Crush, Wind's Promise | Spinning Strike PvE +20% with its buff doubled from 5% to 10% and maximum stacks cut from 3 to 2; others PvE +5% to +10%. |
July 15, 2026 | Damage skills, Wind's Promise | PvE damage +5% on the Onslaught chain, Storm Chain, Incandescent Blow, Bursting Blow, Dark Crush and Piercing Strike; Wind's Promise gained critical damage amplification (5%, 10% and 15%). |
July 22, 2026 | Barrier Spell, Guardian Blessing, Wind's Promise | Barrier Spell's duration specialty cut from 2 to 1 second; Guardian Blessing can no longer be dispelled; Wind's Promise critical damage raised to 12%, 19% and 26%. |
July 29, 2026 | Guardian Blessing, Spinning Strike, Dark Crush | Guardian Blessing specialty swaps; Spinning Strike PvE +10%; Dark Crush PvE +3% and PvP -7%. |
August 12, 2026 | Sprint Mantra, Healing Touch, Recuperation, Impeding Authority | Healing rework: radius 25 to 40 meters for Healing Touch and Recuperation; healing cut by 5% to 50% depending on skill and level; percentage specialties halved. |
August 12, 2026 | Blessing of Life, Marchutan's Wrath, Dark Crush | Blessing of Life lost its flat Heal Boost and grants 18%, 21% and 24% of Attack as Heal Boost; Marchutan's Wrath healing reduction specialty 50% to 70%; Dark Crush PvP -7%. |
August 19, 2026 | Focused Defense | HP recovery specialty cut from 10% to 5%. |
August 26, 2026 | Dark Crush, Piercing Strike | Core rework: they now activate after the Chanter uses a ranged skill instead of on stunned or knocked down targets; PvE +15%, PvP -20%. |
August 26, 2026 | Impactful Crush, Spinning Strike, Marchutan's Wrath | Impactful Crush cooldown 15 to 10 seconds with +30% PvE; Spinning Strike became mobile with a 15 second cooldown and 100 MP cost; Marchutan's Wrath enables Dark Crush on the Chanter for 3 seconds. |
August 26, 2026 | Wave Blow, Earth's Promise | Synergy toning: Wave Blow's reduction specialty 20% to 15%; Earth's Promise 9%, 13% and 17% (was 15%, 20% and 25%). |
August 26, 2026 | Protection Circle, Impeding Authority, Guardian Blessing | Shields and HP bonuses now scale with maximum HP: Divine Barrier 4%, 5% and 6%; Noble Protective Shield 30%, 40% and 50%; Impeding Authority 20%, 30% and 40%; Guardian Blessing 7%, 11% and 15%. |
August 26, 2026 | Onslaught chain, Storm Chain, Incandescent Blow, Bursting Blow | PvE damage +30% and +40%, with 15% faster animations on the two strikes. |
September 2, 2026 | Spinning Strike, Incandescent Blow, Bursting Blow, Impactful Crush | Spinning Strike became a 20 meter ranged area skill with +50% PvE damage, a 30 second cooldown and a 250 MP cost; the two strikes PvE +50%; Impactful Crush cooldown back to 15 seconds. |
September 4, 2026 | Onslaught, Dark Crush | Fixed Spinning Strike's cooldown cut with the third and fourth Onslaught specialties, and Dark Crush activation while invincible. |
September 16, 2026 | Guardian Blessing | Duration and cooldown cut from 5 minutes to 2 minutes. |
Related Pages
Chanter for the class overview. Classes for the full roster. Stigma System for Stigma slots and shards. Skills and Specialties for how skill levels and specialties work. Status Effects for crowd control rules. Stagger Gauge for boss stagger. Combat and Skill Chains for the shared combat loop.