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Overview of A Whisper of Fall: Jinyiwei, a wuxia action RPG set in the late Ming Dynasty developed by CangMo Game Entertainment.
Release date, platforms, and distribution details for A Whisper of Fall: Jinyiwei.

Sony Interactive Entertainment's mentoring program for Chinese developers, which accepted A Whisper of Fall: Jinyiwei in July 2024.

CangMo Game Entertainment, the Chengdu-based developer of A Whisper of Fall: Jinyiwei.

The black market criminal underworld faction in A Whisper of Fall: Jinyiwei.

The open sandbox level design in A Whisper of Fall: Jinyiwei, where players use time travel to replay scenarios with different approaches.

The Jinyiwei, the Ming Dynasty's imperial secret police, as depicted in A Whisper of Fall: Jinyiwei and their historical basis.

The True Qi (功/Gong) resource system in A Whisper of Fall: Jinyiwei and how it creates cascading risk-reward dynamics.

Weapon types in A Whisper of Fall: Jinyiwei, including blades, swords, spears, and dual blades.

How missions work in A Whisper of Fall: Jinyiwei, covering the box garden level design, multiple approaches, and branching outcomes.
The dual blade weapon style in A Whisper of Fall: Jinyiwei, one of three confirmed weapon types alongside spears and one-handed swords, plus the game's energy and combat systems.

The historical late Ming Dynasty setting of A Whisper of Fall: Jinyiwei, including political backdrop and the empire's decline.

Souls of Blades (JianPo), the predecessor game developed by Liu Qiwei before founding CangMo Game Entertainment.
The competing factions in A Whisper of Fall: Jinyiwei and how the player navigates between them.

The martial arts styles (武学) system in A Whisper of Fall: Jinyiwei, covering loadouts, mid-combat switching, and derived attacks.

The wuxia-inspired traversal system in A Whisper of Fall: Jinyiwei, covering light kung fu, wall-running, and aerial combat.

The development timeline of A Whisper of Fall: Jinyiwei, from JianPo to the 2026 re-reveal and hands-on demos.
A Whisper of Fall: Jinyiwei is built on Unreal Engine 5, with additional support from Epic Games through the China Hero Project.

The Heavenly Deduction (Tian Ji Tui Yan) time rewind system in A Whisper of Fall: Jinyiwei, including node structure, resource costs, and narrative awareness.

The Main Street hub area in A Whisper of Fall: Jinyiwei, the player's base between missions.

The detective and investigation mechanics in A Whisper of Fall: Jinyiwei.

The branching narrative system in A Whisper of Fall: Jinyiwei, including player choices, multiple endings, and Heavenly Deduction interaction.

The Northern Commandery (Beizhenfu) and Southern Commandery (Nanzhenfu) divisions of the Jinyiwei and their rivalry in A Whisper of Fall: Jinyiwei.

Detailed breakdown of the combat mechanics in A Whisper of Fall: Jinyiwei, including the three-resource system, posture, parrying, and finishing techniques.

The dual-identity system in A Whisper of Fall: Jinyiwei where the protagonist serves both the Imperial Guard Bureau and the black market.

The qinggong movement ability in A Whisper of Fall: Jinyiwei, enabling wall walking, rooftop leaping, and supernatural agility.

The Inner Breath (息/Xi) dodge resource in A Whisper of Fall: Jinyiwei and its dynamic relationship with True Qi.

The unnamed protagonist of A Whisper of Fall: Jinyiwei, a boatman turned double agent operating between the Jinyiwei and the black market.

Deng Yang, the fire-wielding renegade Thousand-Man Commander boss in A Whisper of Fall: Jinyiwei's demo mission.

The wall running and wall climbing abilities in A Whisper of Fall: Jinyiwei, integrated into both traversal and combat.
The origin story of A Whisper of Fall's protagonist, an ordinary boatman drawn into the world of the Jinyiwei as an undercover agent.

Parkour-style movement across rooftops and between buildings in A Whisper of Fall: Jinyiwei.

The wuxia martial arts tradition and its influence on A Whisper of Fall: Jinyiwei's design, movement, and narrative.
Questioning suspects and solving cases as a Jinyiwei agent in A Whisper of Fall: Jinyiwei.

Stealth gameplay in A Whisper of Fall: Jinyiwei, including assassination, infiltration, and the Guard Commander's Token example.
Cao Zhong is a Jinyiwei Centurion who appears as a boss encounter in A Whisper of Fall: Jinyiwei's public combat demos.
The forty-nine volumes of the Shenji Yaoshu are the objects the late-Ming dynasty's survival depends on in A Whisper of Fall: Jinyiwei.
Li Nu, the Jinyiwei Squad Commander who opens the named-opponent run in A Whisper of Fall: Jinyiwei's ChinaJoy 2026 combat demo.