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Overview
Players can leap between rooftops, vault over walls, and jump from building to building in A Whisper of Fall: Jinyiwei. This parkour-style movement system emphasizes verticality, turning the rooftops and city walls of the Ming Dynasty setting into a second layer of playable space above the streets.
Seamless transitions
The game blends martial arts combat with parkour movement, enabling seamless transitions between fighting and traversal. A player might vault onto a rooftop to escape a group of enemies, sprint across several buildings, and drop down behind another group for a stealth takedown, all in one continuous sequence.
Connection to lightness skill
Rooftop traversal is powered by the lightness skill (qinggong), the wuxia concept of supernatural agility. This gives the movement a martial arts flavor rather than feeling like modern parkour. The protagonist moves with the exaggerated grace typical of wuxia fiction, leaping distances that would be impossible without qinggong.
Level design
The game's sandbox-style levels are built with rooftop paths and elevated routes in mind. Locations like Main Street offer ground-level and rooftop approaches, giving players choices about how to navigate through each area.