Traversal and movement
Movement in A Whisper of Fall: Jinyiwei is rooted in the wuxia concept of qinggong (轻功, "light skill"), a martial arts discipline in Chinese fiction that allows practitioners to perform superhuman feats of agility. The game treats these as learned martial abilities rather than magical powers.
Light kung fu loadout
Players can equip two interchangeable light kung fu (轻功) movement systems, separate from the martial arts styles used for combat. These govern the player's traversal capabilities, including wall-running, aerial combat, and vertical repositioning. Different light kung fu loadouts change how the player moves through environments and fights during traversal.

Movement abilities
Wall-running (飞檐走壁) Horizontal wall runs across surfaces and vertical climbing up walls. Enables access to rooftops, elevated platforms, and otherwise unreachable areas. The term 飞檐走壁 literally means "fly across eaves, walk on walls."
Rooftop traversal Leaping between rooftops across Ming Dynasty urban environments. Roof tiles, curved eaves, and tiled ridgelines are navigable terrain. Rooftops serve as alternative routes through levels, bypassing ground-level guards.
Aerial combat The protagonist can fight while airborne or during traversal. Footage shows combat on ship decks, across rooftops, and while running along walls.
Vaulting Obstacles like railings, market stalls, and low walls can be vaulted over without breaking movement flow.
Stealth applications
Traversal feeds directly into stealth. Climbing to a rooftop gives the player a vantage point to scout enemy positions. Wall-running can bypass patrol routes. Elevated positions allow for drop assassinations. The Heavenly Deduction trailer sequence shows the protagonist using nighttime traversal to infiltrate a castle, stealing the Guard Commander's Token from above.

Level design integration
The box garden levels are built around vertical layering. Ground level, rooftop level, and interior spaces connected by climbable surfaces and windows. A mission that looks like a frontal assault at ground level often has bypass routes visible only from the rooftops. Fextralife described the "verticality comparable to Assassin's Creed."
Visual style
Perfect dodges trigger ink-splash visual effects (墨水特效) referencing Chinese ink wash painting. Movement animations lean into wuxia cinema choreography rather than realistic physics, giving traversal a distinct feel. The overall approach prioritizes the fantasy of a martial arts master in motion.