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Units
August 18, 2026 at 07:33 AM
Image pass: rewrote alt text from the images themselves and moved screenshots to the sections they actually show
ZeroSpace is an army-scale strategy game, and its forces span more than 150 units and buildings across the playable Factions. Each faction has its own roster, from cheap expendable troops to heavy super-units, so the army you build depends heavily on who you are playing.
A system shared by all factions is veterancy. Units become more effective the longer they survive a battle, which rewards players who protect their forces and keep experienced units alive instead of trading them away. Combined with faction experience levels, this means a force that endures grows steadily stronger over the course of a fight.
Unit design varies sharply between Factions. The Protectorate favors durable, well-supported units backed by self-healing structures. The Grell lean on organic forces tied to their biomass. The Legion of Truth pairs powerful customizable tanks with swarms of cheap basic troops called thralls. On top of the base rosters, six mercenary factions add specialized units you can mix into your army.
To keep big battles readable, units have generously sized hitboxes so they do not clump too tightly together. Large armies spread out on the field and read as the imposing forces they are, which makes it easier to follow what is happening as the fight grows.
Buildings are part of the same picture, handling production, defense, and economy. For the leaders that head up these armies, see Heroes and Commanders, and for the upgrades and costs behind them, see Resources and Economy.
The official faction pages show a sample of each roster rather than the complete list, noting that the full unit roster is still being added. The units named so far are:
Titan, Commando, Strider, Sol Invictus | |
Reaver, Harbinger, Behemoth, Arkanid | |
Terror Tank, Dreadnought, Exalted, Storm Bringer | |
Eradicator, Xyther, Spectron, Gravitron |
Armour types matter for damage bonuses. An update during Early Access removed the separate Harvester armour type, moving harvesters and extractors onto Medium armour and retuning every bonus that previously keyed off the old type.
