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Predator
September 11, 2026 at 10:13 PM
Initial version (2026-09-11)
The Predator is the Protectorate fast attack vehicle, a Tier 2 unit produced two at a time and the quickest thing the faction fields on the ground at move speed 800. Its SKT-23 Shock Cannon gains 50 percent against Medium armour, and a mine laying ability sits behind an upgrade that is currently disabled. Figures below describe build ZS.c36778 of 11 September 2026 and move with the weekly patch cadence.
Stat | Value |
|---|---|
Cost | 125 hexite and 25 flux for a pair, which is 62.5 hexite and 12.5 flux each |
Health | 140 |
Shields | None at base. Reinforced Matrix adds 50 |
Armor | 0 |
Armor type | Light |
Status resist | None listed |
Move speed | 800 |
Vision | 16 |
Supply | 3 |
Build time | 36 seconds for the pair |
Tier | 2 |
Domain | Ground unit |
Infuse / Reanimate / Replicate | 3.90625 each |
Built by | Assembly Plant |
Weapon | Damage | DPS | Range | Cooldown | Targets | Bonuses |
|---|---|---|---|---|---|---|
SKT-23 Shock Cannon | 26 | 16 | 7 | 1.6 seconds | Ground | +50 percent against Medium armour |
Ability | Effect | Cooldown | Cost |
|---|---|---|---|
Proximity Mine | Requires the Proximity Mine upgrade, which is temporarily disabled. Lays a cloaked mine with 25 health that deals 25 damage and grants vision on slowed units when an enemy comes close | 120 seconds | No listed cost |
Upgrade | Tier | Cost | Effect | Researched at |
|---|---|---|---|---|
Proximity Mine | 1 | 125 flux, 50 second research | Unlocks the Proximity Mine ability. Marked in the entity data as temporarily unavailable | Mechanical Research Lab |
Reinforced Matrix | 1 | 125 flux, 50 second research | +50 shields | Mechanical Research Lab |
Predators are a raiding pair. Two arrive together for 125 hexite and 25 flux, they move at 800, and each one hits for 26 at 7 range with half again as much against Medium armour. That is enough to kill harvesters quickly and to force a defensive response, which is usually the real objective.
The pair mechanic matters for planning. Supply is counted at 3 for the unit, the build time of 36 seconds produces both, and losing one leaves an odd Predator that is worth much less than half the pair, because the damage that made the raid work came from two cannons firing together.
Reinforced Matrix adds 50 shields on top of 140 health, which is a 36 percent effective health increase and the difference between surviving a defensive volley and not. The mine upgrade would add a zoning tool, but the entity data flags it as temporarily unavailable after the 28 August 2026 pass disabled it, so it should not be planned around.
With Light armour and no flat armour, Predators lose badly to anything that catches them. Their survival is speed and positioning, not durability.
The Predator is the Assembly Plant's cheap unit, sharing the building with the Hellfire and the Titan. Both of its upgrades are researched in the Mechanical Research Lab.
It fills the harassment role that the infantry core cannot: the Commando can cross terrain with its jetpack but does not have the speed to escape afterwards, and the Bastion and Sentinel are both slower than what they chase. Against a defended expansion the Predator is usually the opening move, with heavier vehicles arriving behind it.
Light armour with 0 flat armour on 140 health. This is the most fragile vehicle the faction produces, and every anti Light bonus in the game multiplies against it.
Its own bonus is against Medium armour, and like the Ironwing it inherited that from the 11 August 2026 armour rework: the Predator previously held +50 percent against the deleted Harvester type, and the same figure was rewritten to Medium. Because harvesters now carry Medium armour, the raiding role survived the change intact.
Strong against:
Unit | Why |
|---|---|
Medium armour harvester taking 39 per shot from each Predator | |
same case, and Grell harvesters sit on biomass away from defences | |
same case on the Xol side | |
Medium armour with a 2.25 range weapon against an 800 speed unit at 7 range |
Weak to:
Unit | Why |
|---|---|
+150 percent against Light armour | |
+100 percent against Light | |
+100 percent against Light | |
+50 percent against Light with splash across 1.2 range, which catches both halves of a pair | |
Any flyer | the Shock Cannon targets ground only |
1 September 2026: the Predator shield upgrade was fixed.
28 August 2026: upgrades consolidated onto a single tier, both now costing 125 flux with 50 second research, and the mine upgrade temporarily disabled.
14 August 2026: Reinforced Matrix shield value reduced from 75 to 50 and its cost reduced from 150 flux to 125.
11 August 2026: damage bonus changed from +50 percent against the deleted Harvester armour type to +50 percent against Medium armour.
For the rest of the roster and how to read a stat block, see Units. For hexite, flux, supply and the power pool behind unit conversions, see Resources and Economy. For the commanders that lead a Protectorate army, see Heroes and Commanders.
Every number on this page is read from build ZS.c36778, the entity release stamped 11 September 2026. ZeroSpace patches weekly during Early Access and 42 of its 87 versus units changed stats in the 15 days before that build, so treat the figures here as dated rather than permanent.