Loading...
Wharf
April 17, 2026 at 09:03 AM
Hedge unverified HP 4,500 value
The Wharf is the central ship-management building in Windrose. It is the station players build to equip cannons on their Ketch, construct new ships, and rebuild destroyed vessels. The Wharf must be placed on the shoreline.
Attribute | Details |
|---|---|
Cost | 10 Wood + 10 Coarse Fabric |
Placement | Shoreline, within Bonfire range |
HP | Not documented in public sources |
Unlocked by | Seafarer quest objective to craft cannons for the ship |
Function | Description |
|---|---|
Manage Ship | Equip cannons, hull bracing, and boarding gear via drag-and-drop into Ship Gear slots |
Build Ships | Construct new vessels (Ketch, Brig, and higher) |
Repair / Salvage | Rebuild destroyed ships for 20 Wood, then press K to respawn |
Shipyard tab | Access vessel designs available at your progression point |
If your ship is destroyed at sea or sailed out of bounds, return to shore
Use the Wharf's Repair/Salvage option for 20 Wood
Press K to respawn the repaired ship at your current coastline
Ship destruction is not permanent. Rebuilding costs roughly three palm trees of Wood. The much more painful loss is the time spent sailing out and back, which is why players often keep a Fast Travel Bell at their home Wharf to minimize the round trip.
Shipwright's Workshop - crafts ship equipment
Ship Types - available vessels
Naval Combat - ship battles
Ship Customization - customization options
The Wharf is the last stop before any serious engagement. Community guides from the Early Access window converge on a simple pre-sail ritual that turns a freshly crafted stack of ship gear into an actually combat-ready vessel.
Order | Action | Why It Matters |
|---|---|---|
1 | Open Manage Ship | Drag every newly crafted or upgraded cannon, hull armor piece, and boarding equipment from your inventory into the Ship Gear slots. Gear in the inventory does nothing on the water; only equipped gear applies |
2 | Check upgrade tier | Confirm each piece is upgraded to the current material cap. If the upgrade recipe asks for a new material you do not recognize, that is the game signaling you need to progress further in the story before more upgrades become available |
3 | Stock repair kits | Transfer at least four Combat Repair Kits into the ship hold. These are your hull HP potions during combat |
4 | Stock grogs | Place at least one Grog (damage, reload speed, or damage reduction) in the hold. Which grog depends on the fight you plan to take |
5 | Assign hotbar slots | Move the Repair Kit and Grog into the hotbar hotkeys before casting off. Mid-combat menu fumbling is one of the most common causes of a sunk ship |
The Wharf is the correct place to finalize your combat hotbar because the Manage Ship and inventory interfaces are both open at the same station. Set the consumables that matter for the next fight into the hotbar numeric slots: repair kit on one slot, grog on another, healing potion on a third, ranged weapon on a fourth. Once you sail out, the hotbar is read-only in practice because you will not have time to rearrange it in a firefight.
A typical naval-combat hotbar: slot 1 for the primary melee weapon (used if boarding), slot 2 for the blunderbuss (softens enemy sailors before boarding), slot 3 for Combat Repair Kits, slot 4 for the selected grog, slot 5 for healing potions or food buffs. Trigger the grog just before cannons start trading, not after you take the first hit.
The Manage Ship window shows three categories of Ship Gear slots: Cannons (one slot per mounted cannon, varying by hull class), Hull Bracing (ship armor that reduces incoming damage), and Boarding Equipment (buffs NPC crew HP, Defense, and Attack during boarding). Each slot is independent: a cannon upgrade does not improve hull bracing, and vice versa.
Cannons use per-cannon upgrades. A Ketch with six cannon slots takes six separate upgrade passes at the Shipwright's Workshop Upgrade tab, each costing Copper Ingots and Wooden Planks
Hull Bracing is a single slot with its own upgrade track. Upgrading the bracing is the single largest incoming-damage reduction you can apply to the ship
Boarding Equipment is the single most impactful slot for boarding survivability. Fully upgraded Boarding Party Gear turns the NPC crew from speed bumps into reliable combatants
Drag-and-drop applies only to the slot that matches the gear category. Cannon items refuse to slot into hull bracing, and vice versa. If an item will not drop into a slot, check the item tooltip to confirm the category rather than assuming a bug. Refer to Ship Customization for the broader slot layout and to Windrose Naval Tactics for the dedicated Naval Tactics slot that unlocks at Smuggler rank 3.
An easy-to-miss mechanic: when you run out of usable upgrade recipes at the Wharf and Shipwright's Workshop (the materials the next upgrade asks for are materials you have never seen), it is the game's way of telling you that the current zone is tapped out. Rather than grinding copper in circles, push further into the main quest. The next zone drops the next material tier, which immediately unlocks the next round of Wharf-side upgrades. Players who ignore this signal routinely sail into fights under-leveled because they are stuck on blue gear when they should already be on purple.