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Repair Kit
April 17, 2026 at 12:51 PM
Expand with verified tier/effect table
Repair Kit is the baseline ship repair consumable in Windrose: an Uncommon consumable that patches hull damage between engagements but interrupts if the ship takes any hit during the repair. It is cheap enough to make in bulk from leftover wood on any port return.
"A repair kit for work done outside of combat. Effective only when you're not under enemy fire."
Property | Value |
|---|---|
Rarity | Uncommon |
Effect | Restores ship hull health outside of combat; taking damage interrupts the effect |
Exact restore percentage and duration | Not exposed in the current item database (ship system) |
Station | Ingredients | Output | Time |
|---|---|---|---|
10 Wood | 1 Repair Kit | 50 seconds |
Wood is one of the earliest and most abundant resources, which is why the Repair Kit is the default stockpile item for long cruises. Two or three Repair Kits in the hold are enough to absorb the hull attrition from a routine pirate-camp sweep. Upgrade to the Combat Repair Kit or Master Combat Repair Kit for mid-fight use, since the base Repair Kit cannot be used while taking damage.
Repair Kits - all three repair kit tiers
Workbench - crafting station
Attribute | Value |
|---|---|
Tier | Uncommon |
Effect | Non-combat ship repairs only; the kit interrupts if the ship takes any incoming damage during the repair animation. |
Category | Ship consumable |
Item | Tier | Combat Use? |
|---|---|---|
Uncommon | No; interrupts on hit | |
Rare | Yes; duration scales down with damage | |
Epic | Yes; improved HP per tick and resilience |
Coastal Jungle to Foothills sailing: Repair Kit suffices between ports.
Active naval engagements: Combat or Master Combat variants only; standard Repair Kits interrupt under fire.
Boss-phase ship-to-ship fights: stock Master Combat Repair Kits and use them between broadsides.