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Plague Pistol
April 18, 2026 at 08:40 AM
Updated Plague Pistol with Item Level 15 ATK, damage coefficient, Rare and Epic effect lines, crafting bands, loot sources, and ascension materials (2026-04-18)

Plague Pistol is a Epic pistol-class ranged weapon in Windrose. It feels like this pistol's bullets have an unnatural thirst for someone else's blood.
Pistols are one-handed sidearm firearms that scale with Precision. They occupy the off-hand slot alongside a one-handed melee weapon, which is why pistol play anchors hybrid boarding-plus-marksman builds. Every pistol has limited ammunition (typically 2 to 3 shots per reload), uses Gunpowder as ammunition, and deals Pierce damage at all tiers.
Field | Value |
|---|---|
Weapon Class | |
Rarity | Epic |
Damage | 400 Pierce |
Scaling | Precision (B) |
ATK (Item Level 15) | 380 |
ATK (Level 1 crafted) | 100 |
Stack Size | 1 |
Flavor | ...Or maybe even yours. |
This weapon is Epic-tier only on the public item pages (no Rare variant listed). The effect line applies at the single Epic rarity.
Tier | Effect |
|---|---|
Epic | Restores 40% of dealt Damage as Health. |
Craft at the Weaponsmith Workshop (Level 1). Base recipe: Wood x10, Copper Ingot x3, Ingot Arborum x5.
Upgrading raises the item level (and therefore ATK) in bands, each with its own material cost. Leveling from 1 to 15 is the standard path for every firearm before ascension. Master's Tools becomes a required ingredient from Level 7 onward.
Item Level | Station | Materials |
|---|---|---|
Lvl 2-5 | Weaponsmith Workshop Lvl 1 | Wood x10, Copper Ingot x3, Ingot Arborum x5 |
Lvl 6 | Weaponsmith Workshop Lvl 2 | Hardwood x5, Foothills Iron Ingot x2, Ingot Arborum x4, Master's Tools x3 |
Lvl 7-10 | Weaponsmith Workshop Lvl 2 | Hardwood x10, Foothills Iron Ingot x3, Ingot Arborum x7, Master's Tools x3 |
Lvl 11 | Weaponsmith Workshop Lvl 3 | Hardwood x4, Mire Metal Ingot x2, Ingot Arborum x4, Master's Tools x3 |
Lvl 12-15 | Weaponsmith Workshop Lvl 3 | Hardwood x7, Mire Metal Ingot x3, Ingot Arborum x8, Master's Tools x3 |
Drops from Old Skeleton chests inside Ancient Ruins, Crypts, and Tainted Ruins at 5-10%.
Requires Ingot Arborum at every upgrade tier; the upgrade path is gated by plague biome material access.
Specific chests, vendors, and quest rewards currently listed on the live item card:
Source | Location | Chance |
|---|---|---|
Old Skeleton | Ancient Ruins | 10.0% |
Old Skeleton | Crypt | 5.0% |
Old Skeleton | Ruin with a Flowerbed | 5.0% |
Old Skeleton | Tainted Ruins | 5.0% |
The healing-on-hit pistol. The 40% lifesteal return turns it into a sustain tool, so it pairs well with a tanky club or halberd main-hand for bruiser builds. Epic-only weapon with no Rare variant listed on the public item pages.
Keep a one-handed melee weapon in the main-hand to double the ranged loadout's options. Pistols reward quick pre-combat volleys (the 2-3 shot clip) before the fight closes to melee range. Reload management matters: without Gunpowder stockpiled, pistol shots dry up fast. Stock at least 30 bullets before a boss engagement.
Precision-scaling weapons pull from the Precision and Marksman branches of the Talent System. Relevant picks include talents that boost Pierce damage, Critical Damage, stand-still bonuses that extend the Buccaneer's Friend spread perk, and gunpowder efficiency. Precision firearms reward investment in talents that increase rifle-style precision at range.
See the Talent System article for the current list of unlockable talents and their exact bonus values. Every firearm consumes Gunpowder, so stockpiling Sulfur and Charcoal for the Workbench conversion remains a background chore for any ranged build.
Plague Pistol sits alongside 4 other pistoles on the current live index. Consider the alternatives:
Pistol: Uncommon, 360 Pierce, Precision (B). no special effect
Reliable Pistol: Rare / Epic, 380 Pierce, Precision (S). Can fire 3 shots without reloading.
Drake's Double-Barreled Pistol: Rare / Epic, 420 Pierce, Precision (B). Can fire two quick shots in succession.
Worn-Out Pistol: Common, 300 Pierce, Precision (C). no special effect
Ranged Weapons for the full firearm index.
Weapons for the cross-class roster.
Pistols for the pistol category roster.
Precision is this weapon's scaling attribute.
Gunpowder is the ammunition every firearm consumes.
Weaponsmith Workshop is the crafting and ascension station.
Combat covers stamina, posture, and firearm animation frames.