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Extended Reach
June 4, 2026 at 07:09 PM
Removed duplicate in-body wikilinks
Extended Reach is a talent in the Marksman branch of the Windrose Talent System. Long-range damage scaling. Linear per 10 meters, uncapped. At 30m range and rank 3 = +9%. At 50m range and rank 3 = +15%. At 100m range and rank 3 = +30%.
Property | Value |
|---|---|
Branch | |
Tier | 3 |
Max rank | 3 |
Points per rank | 1 |
Prerequisite | Tier 2 Marksman investment; mutually exclusive with Muzzle Reach |
Rank | Bonus damage per 10m of distance to target |
|---|---|
Rank 1 | +1% per 10m |
Rank 2 | +2% per 10m |
Rank 3 | +3% per 10m |
Because the scaling is linear and uncapped, the rank 3 bonus grows with every 10 meters of distance. The values below follow directly from the +3% per 10m rule.
Distance to Target | Rank 3 Bonus Damage |
|---|---|
10m | +3% |
20m | +6% |
30m | +9% |
50m | +15% |
100m | +30% |
Extended Reach is a damage modifier that sits on top of weapon damage, so it benefits from the same gear and stat investment that drives the weapon underneath it. The Musket and Pistol both scale with Precision, so a Precision-stacked Musketeer sees the percentage bonus applied to an already-high base shot. The talent does not change the weapon's effective range or accuracy, only the damage dealt at the distance the shot connects.
Extended Reach is a choice-node talent. It is paired with Muzzle Reach at the same planner position. Investing any points here locks out the paired talent until a respec.
Mandatory on long-range Musket builds. Trap on Blunderbuss where pellets lose damage at range.
Marksman branch overview
Talent System the four-branch progression framework
Stats and Talents stat allocation and respec
Ranged Weapons full ranged weapon list
Bull's Eye headshot damage talent
Extended Reach is the Musket specialist pick. The per-10m scaling is uncapped, so a Musketeer sniping at 30-50m gets a noticeable damage bonus that pays off more the longer the engagement range.
The talent rewards holding distance. Open an engagement at the longest range you can still hit reliably, and the bonus is already working before the enemy closes. On open biomes such as the Foothills and Ashlands, sightlines are long enough to keep most shots in the +9% to +15% band. In tight interiors the bonus shrinks toward +3%, which is where the paired Muzzle Reach would out-perform it. If your group fights mostly in cramped camps and ship interiors, respec at a Bonfire toward the close-range node instead.
A Musket shot at 40m with rank 3 Extended Reach (+3% per 10m) gains +12% damage. On a Musket dealing 580 Pierce, that is 650 Pierce per shot. At 100m range, the bonus is +30%, bringing the shot to 754 Pierce.
Mutually exclusive with Muzzle Reach. Committing to Extended Reach locks Muzzle Reach out until you respec at a Bonfire.
Pairs with Sniper's Focus: a fully-aimed 8-second Musket shot at 40m with rank 3 Extended Reach + rank 3 Sniper's Focus stacks +12% (range) and +28% (focus) for +40% bonus damage before Bull's Eye headshot adds another +20%.