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Drowned
May 18, 2026 at 09:48 PM
Version-drift reconcile: backfill revision at v2 (article was at v2, prior rev_max=1)
Drowned are undead humanoid enemies in Windrose. They appear most commonly in treasure-dig encounters on the starting island, notably the Fifteen Men on a Dead Man's Chest quest, and as guardian mobs at the Smuggler's Cache.
Level typically Level 2 in starting-island encounters, increasing with biome.
Type undead humanoid.
Attacks primarily melee with some ranged attacks that can harass from distance.
Grouping spawn in groups of 4 at dig sites; this group-of-four pattern is documented in multiple community sources.
Buried treasure encounters opening a buried chest spawns 4 Drowned at Fifteen Men on a Dead Man's Chest and similar dig-site quests.
Smuggler's Cache at least one Drowned guards the cache where the Fast Travel Bell recipe is hidden.
Night encounters community reports describe Drowned spawning at night near some shorelines, though day-night patterns vary by biome.
At starting-island gear tier, pick them off one at a time. Fighting all four Drowned simultaneously without copper armor is dangerous.
A Pistol or early Blunderbuss lets you weaken the pack before they close the distance.
Stand inside the buried-chest hole as a choke point so they cannot all attack simultaneously.
Level 2 Drowned individually are manageable, but the volume (4 at once) is the real threat.
Drowned drop Undead Essence, an alchemy ingredient used in the Standard Healing Potion alternate recipe (1 Alchemical Base + 2 Undead Essence). Because the Cursed Swamps biome has higher undead density, Undead Essence becomes more plentiful once that biome is unlocked.
The tables below summarize combat stats, traits, and drops for the current launch build. Values can change when balance patches adjust creature health, defenses, or loot.
Stat | Value |
|---|---|
Health | 1,760 |
Max Health | 1,760 |
0 | |
Defence | 120 |
Stagger Defence | 3 |
Move Speed | 72 - 600 |
Gameplay traits for this creature: Human, Undead.
Damage Type | Multiplier |
|---|---|
Fire | x0.4 |
Action | Damage | Type | Armor Pen |
|---|---|---|---|
Melee (L1) | 215 | Slash | 0 |
Melee (L2) | 215 | Slash | 0 |
Melee (L3) | 215 | Slash | 0 |
Melee (R1) | 215 | Slash | 0 |
The drop table shows the stack size awarded when the drop rolls, and Chance shows the probability per kill.
Image | Item | Quantity | Chance |
|---|---|---|---|
| 1 - 2 | 100% | |
| 1 | 25% | |
| 1 | 25% | |
| 1 | 30% |
From | Drop |
|---|---|
1–2 | |
1 | |
1 | |
1 |