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Disassembly Table
April 16, 2026 at 05:36 AM
Append history/naming, refund detail table, when to disassemble, what not to disassemble, dismantle vs disassemble, placement
The Disassembly Table deconstructs unwanted weapons, armor, and tools in Windrose for partial material recovery. It is one of the quality-of-life stations that makes the Windrose crafting loop feel generous rather than punishing.
Attribute | Details |
|---|---|
Cost | 10 Wood + 10 Clay + 4 Copper Ingot |
Placement | Within Bonfire range |
Roof | Not required |
Place an unwanted item in the Disassembly Table's input slot. The station processes the item and returns a portion of its crafting materials. The process is irreversible: once an item is consumed, the original cannot be recovered even if you cancel mid-process. Items are processed one at a time rather than in batch.
The Disassembly Table is different from dismantling a placed building. The Build menu's demolition mode dismantles structures and returns 100% of materials. The Disassembly Table specifically handles crafted equipment (weapons, armor, tools) and returns partial resources. Both are useful for different purposes.
Breaking down redundant copper-tier weapons after upgrading to iron
Clearing inventory space of loot-tier gear that does not fit your build
Recovering Coarse Fabric and Copper Ingots from old armor when transitioning tiers
Cleaning out dungeon loot that duplicates what you already have
Crafting - crafting overview
Upgrade System - gear upgrade path
Resources - resource tiers
Older community guides and early demo coverage sometimes call this station the salvage bench. The in-game name is Disassembly Table (sometimes rendered as Disassembly Bench in tooltips); the functionality is the same regardless of which term you see. The station was added during the transition from the Crosswind alpha into the Windrose early access release and was a direct response to community feedback about resource waste on experimental gear upgrades.
The Disassembly Table is more generous than the thin early description suggests, but the exact refund rules are worth pinning down because they change how you think about experimentation.
Input | Refund | Notes |
|---|---|---|
Base crafted weapon or armor | Full base materials used in the original craft | The entire copper-ingot, coarse-fabric, or iron-ingot cost returns |
Upgraded weapon or armor (ranks 1 to 8) | Base materials plus all materials spent on upgrades | Upgrade ranks are the real win; they often dwarf the base craft cost by several times |
Ascended (Epic) weapon | Base plus upgrade materials only | The Tumbaga Ingot used for ascension is permanently lost and does not refund |
Looted Rare or Epic drops | Partial base materials | Items you did not craft yourself refund a smaller share, but this is still the only way to recover resources from unwanted loot |
Tools (pickaxe, axe, shovel) | Full base materials | Tools do not degrade, so disassembly is only worth it for tier transitions (copper to iron pickaxe, for example) |
This is why crafting experimentation in Windrose costs so little. You can upgrade a blue weapon to rank six, decide you prefer a different playstyle, and recycle it at the Disassembly Table to get back nearly every ingot you spent. The only lock-in point is ascension.
Gear tier transitions: when you move from copper-tier to iron-tier armor or weapons, disassemble the old pieces first. The refund pool pays for most of the new craft.
Wrong-playstyle pieces: if you upgraded a sword but swapped to a musket, recycle the sword to get back the Foothills Iron Ingots for firearm upgrades.
Duplicate loot: dungeon runs frequently drop duplicates of blue gear you already own. Feeding the duplicates to the Disassembly Table is often more useful than selling them.
Space management: inventory and chest space is at a premium on long exploration runs; disassembly turns bulky weapons into stackable raw materials.
Epic (ascended) weapons you plan to keep. They still refund base materials, but the Tumbaga Ingot is gone forever. Given the rarity of Tumbaga, ascend only your mainline weapons.
Quest or story items flagged with a lock icon in the inventory. The table rejects these outright.
Jewellery you have not yet decided on; the Jewellery Table lineup is sparse early and the Silver Ingots, once refunded, take a while to replace.
Fully enchanted gear. Enchanting Table work consumes Essence Arborum and other rare reagents, and those do not refund on disassembly.
Windrose uses two different refund systems and it is easy to confuse them when starting out.
Action | Where | Returns |
|---|---|---|
Dismantle | Build menu, Destroy Mode (middle mouse by default; often rebound to F2) | 100% of base materials on any placed building piece, including walls, floors, roofs, and crafting stations. Upgrade items placed on stations (like an Anvil on the Weaponsmith) do not refund if crafted separately. |
Disassemble | Disassembly Table | Base materials and upgrade materials on crafted gear; Tumbaga Ingot from ascension does not return; rare enchant reagents do not return |
The two systems are complementary. If you want to clear an old outpost, dismantle the structures; if you want to clear out old gear, disassemble the items. Both flow into the same chests, so materials mix freely once recovered.
The Disassembly Table does not require a roof. It must be placed inside the bonfire radius so that the returned materials drop directly into your shared chest pool. Placing it near the Weaponsmith Workshop and Armor and Clothing Workshop creates a natural gear-cycling zone: upgrade a weapon, test it, disassemble it if it is not right, and immediately craft the replacement at the workshop next door.
Because the 10 Wood, 10 Clay, 4 Copper Ingot cost refunds on dismantle, there is no penalty to relocating the station as your base grows. Drop it anywhere that is convenient, and move it later if you rearrange the layout.