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Crusher
April 17, 2026 at 09:49 PM
Added Talent Synergies section mapping Crusher-branch talents to the club's Crude damage and two-handed traits, plus stat and branch priority notes
Crusher is a club in Windrose. The current live weapon pages list rare and epic variants. The base published card uses 100 ATK, 290 Crude damage, and Strength scaling.

Variant | Type | ATK | Damage | Listed Scaling | Stack Size |
|---|---|---|---|---|---|
Rare | Melee Weapon | 100 | 290 Crude | Strength (C) | 1 |
Epic | Melee Weapon | 100 | 290 Crude | Strength (B) | 1 |
Variant | Current Item-Card Effect |
|---|---|
Rare | Hits have a small chance to knock enemies down. The higher your Strength, the higher the chance. |
Epic | Hits have a small chance to knock enemies down. The higher your Strength, the higher the chance. Deals 10% bonus Damage to pirates, outlaws, and other cutthroats. |
Step | Variant | Level | Ingredients | Duration |
|---|---|---|---|---|
Craft | Rare | 1 | Copper Ingot x5, Wood x10 | 1s (60/min) |
Craft | Rare | 6 | Foothills Iron Ingot x5, Hardwood x12, Smithing Flux x3 | 1s (60/min) |
Craft | Rare | 11 | Mire Metal Ingot x5, Hardwood x8, Smithing Flux x3 | 1s (60/min) |
Epic conversion | Epic | 1 | Tumbaga Ingot x7, Crusher x1 | 1s (60/min) |
Variant | Levels | Ingredients |
|---|---|---|
Rare | 2-5 | Copper Ingot x5, Wood x10 |
Rare | 6 | Foothills Iron Ingot x3, Hardwood x6, Smithing Flux x3 |
Rare | 7-10 | Foothills Iron Ingot x5, Hardwood x12, Smithing Flux x3 |
Rare | 11 | Mire Metal Ingot x3, Hardwood x4, Smithing Flux x3 |
Rare | 12-15 | Mire Metal Ingot x5, Hardwood x8, Smithing Flux x3 |
Epic | 2-5 | Copper Ingot x5, Wood x10 |
Epic | 6 | Foothills Iron Ingot x3, Hardwood x6, Smithing Flux x3 |
Epic | 7-10 | Foothills Iron Ingot x5, Hardwood x12, Smithing Flux x3 |
Epic | 11 | Mire Metal Ingot x3, Hardwood x4, Smithing Flux x3 |
Epic | 12-15 | Mire Metal Ingot x5, Hardwood x8, Smithing Flux x3 |
The public Epic page is listed as a Tumbaga conversion from the lower-rarity weapon, not as a completely separate base craft.
Guaranteed public loot is currently listed for Rare: Personal Chest Grave 01 (Chest).
The current public pages also say this weapon is not bought or sold by vendors.
Variant | Vendor Trade | Guaranteed Loot | Other Listed Loot |
|---|---|---|---|
Rare | Not bought or sold by vendors. | Personal Chest Grave 01 (Chest) | Guaranteed loot: Personal Chest Grave 01 (Chest). |
Epic | Not bought or sold by vendors. | No guaranteed loot row listed. | No known loot source listed. |
Weapons - the full current live weapon overview
Clubs - the current club roster
Weaponsmith Workshop - the station used for most weapon crafting and upgrades
The Crusher is a heavy club that deals Crude damage and scales with Strength, which lines up cleanly with the Crusher branch of the Talent System. Several branch picks directly buff the same traits this weapon already uses, so the synergy is strong enough that most players running Crusher as their primary weapon anchor their early talent path in that branch rather than spreading points across multiple trees.
The talents below are the most relevant picks for a Crusher-focused build. Exact percentage values shift between patches, so the notes here cover what each talent does rather than the specific numbers on the live item card; check the Talent System article for the current in-game values.
Bonecrusher: boosts Crude damage, which is the damage type the Crusher already deals, so it scales cleanly with every swing.
Massive: increases two-handed weapon damage for heavy melee, which applies to the Crusher's hits.
Executioner's Aim: raises the critical hit chance of two-handed melee attacks, turning random swings into occasional high-damage hits.
Perfected Form: reduces the stamina cost of two-handed attacks, letting you extend combo strings on heavy enemies without running out of stamina.
Momentum: builds a stacking damage bonus when you hit two or more enemies in the same swing. The Crusher's broad arc rewards this in crowded fights, especially during boarding actions.
Dominating Presence: adds a temporary melee damage bonus after a nearby enemy dies, which chains naturally when you are clearing trash mobs one after another.
Berserk: grants bonus damage that scales with missing health, which pairs well with the Crusher's forward-pressure playstyle where you tend to trade blows rather than kite.
Retribution: improves how efficiently your attacks convert Temporal Health back into real Health, which smooths out the exchange-damage loop that heavy melee forces into most fights.
Because the Crusher scales with Strength and the Crusher branch scales with two-handed damage, the standard recommendation is to commit to that branch rather than dip into the Fencer or Marksman trees, which are tuned for one-handed precision and ranged weapons respectively. A light Toughguy dip for survivability is often taken before going deep into Crusher, especially for newer players still learning enemy attack timings.
Respeccing talents costs a rare in-game currency, so treat early branch choices as semi-permanent. If you plan to run the Crusher club as your main weapon from mid-game onward, staying committed to the Crusher branch avoids having to pay the respec cost later.