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Brethren of the Coast
April 16, 2026 at 05:36 AM
Append creator notes: ship design purchase trap, Brethren camp, buyer at Brethren camp, Rank progression context.
The Brethren of the Coast is a pirate brotherhood in Windrose's alternative Age of Piracy. They once unified the Caribbean's independent pirates under a common code, operating from Tortuga. Their story is central to the game's narrative, as their betrayal by Edward Teach (Blackbeard) set the conflict in motion.
The Brethren of the Coast stood for "freedom, equality, and brotherhood." These values defined their code and distinguished them from purely self-interested pirates. Their strength came from solidarity: individual pirate crews were vulnerable, but united under the Brethren's code, they held real power in the Caribbean.
According to the developers' Devblog #4 ("Laying the Keel: Building the World of Crosswind"), Edward Teach was once a member of the Brethren but "quickly saw them as weak and limited in their views." He never believed in their ideals; the developers wrote: "He never believed in 'freedom, equality, and brotherhood.' He believed he was born to rule."
The sequence of events that shattered the Brethren:
Teach joined the Brethren of the Coast but viewed their principles as constraints
He had no intention of staying in second place. He built his own reputation and crew while still nominally part of the Brotherhood
When the time was right, he betrayed the Brethren
He stole a large sum of gold that was meant for Tortuga
He used the stolen wealth to build his own fleet
He forged a pact with dark powers, gaining the ability to command the undead
Since the betrayal, Teach has been "the most wanted pirate on the seas"
The Brethren were shattered by Blackbeard's betrayal. Surviving members are scattered across the archipelago. Tortuga, their former base of operations, has been reimagined as "a besieged outpost, where the living hold defense against the dead." The British Navy has been destroyed by Blackbeard's undead fleet, leaving no organized force capable of opposing him.
The developers have stated that "there's much more ahead: more factions, new faces, unexpected twists, and moments that will define your journey," suggesting the Brethren's scattered survivors will play a role in the full game's narrative. The main story is described as drawing the player "into a growing conflict between empires, pirate clans, and mysterious dark powers looming on the horizon."
The player character is a freelance courier whose ship was attacked by Blackbeard's forces during the game's prologue. Edward Teach ordered Israel Hands to intercept a ship carrying cargo from the British East India Company, with the player serving as the courier. The player's journey of survival and revenge against Blackbeard aligns their interests with the Brethren's remnants.
The Brethren operated from Tortuga and the stolen gold was specifically "meant for Tortuga," indicating a deep financial and operational connection between the Brotherhood and the settlement. In the current game timeline, Tortuga has transformed from a pirate haven connected to the Brethren into the last bastion of resistance against Blackbeard's undead forces.
In contrast to the Brethren's code-bound brotherhood, Blackbeard's crew operates on fear and power. His motto, "Why settle for less when you can take it all?", represents the opposite of the Brethren's shared governance. His faction is hostile to everyone, including the player. His forces include Cutthroats (undead swordsmen), Musketeers (ranged undead), and Pirate Sergeants (elite fighters with pistol and sword).
The game's exploration design emphasizes discovering lore through the environment. The developers described their approach in Devblog #4: "many locations and objects are placed to spark a question; What happened here?; and to reward curiosity with a piece of lore, a hidden item, or a clue pointing to something bigger." Players can "uncover dozens of small clues through character dialogue, hidden quests, found diaries, and other discoverable locations or objects." This suggests the fate of the Brethren's scattered members may be revealed through environmental storytelling throughout the archipelago.
The historical Brethren of the Coast were a confederation of buccaneers based in Tortuga (off the coast of Hispaniola, modern-day Haiti) during the 17th century. Key historical facts:
By 1640, the buccaneers of Tortuga were calling themselves the Brethren of the Coast
Originally landless hunters who smoked meat in "boucans" (hence "buccaneers")
Population was mostly French and English, with some Dutch
They were the real power structure of the West Indies; royal governors depended on them for colonial defense against Spain
They operated under early forms of pirate democracy with codes of conduct
Their heyday was approximately 1660 to 1688
Declined in the 1690s as European governments abandoned the "no peace beyond the Line" policy
Windrose takes creative liberties with the timeline: the historical Blackbeard operated from 1716 to 1718, well after the real Brethren's decline. Devblog #4 explains the studio's approach: they blend "real historical events, like the rise of Tortuga in the 1630s as a stronghold for exiled settlers and seafaring outlaws, with fictional threads drawn from older sea legends." Their guiding principle is: "Start with fact, then let fiction breathe."
Characters connected to the Brethren in the game's lore:
Character | Relationship |
|---|---|
Former member who betrayed the Brethren, stole their gold, and became their greatest enemy | |
Blackbeard's second-in-command; never a Brethren member; loyal to Teach since Teach saved his life | |
First NPC encountered; crew member of the player's ship. His affiliation with the Brethren is not confirmed. |
No named current Brethren members have been publicly revealed. The developers have promised "new faces" as the game progresses through Early Access.
The Brethren have two trader NPCs to know about. The Provisioner sells reputation-gated plans and goods and is located at the Brethren's stall on Tortuga waterfront, next to the Brethren Bounty Agent. The buyer (the NPC with the overhead buyer icon who purchases your loot) is located at the Brethren camp on the Brethren's dedicated island, not at Tortuga. Tortuga itself has no generic buyer of any faction, so you must sail to the Brethren camp to sell Naval Supplies, trade crates, and other Brethren-flagged cargo for Piastres.
At higher reputation tiers, the Brethren Provisioner sells the two most important mid-game ship blueprints: Ship Design Brig and Ship Design Frig (a 36-gun vessel). The Frig design alone costs around 1,000 Piastres and is reputation-locked behind a rank threshold that typically sits at Rank 2 or higher for Brig and Rank 3 for Frig. See Ship Types for the full vessel progression.
Critical warning: unlocking a ship design is not the same as being able to craft that ship. The Brig design requires Foothills-zone resources (including Foothills Iron Ingot) to actually build, and the Frig design is believed to require swamp-zone resources. Multiple creators report buying the 1,000-piastre Frig design before they had access to swamp resources and being unable to lay the keel for many additional hours of play. Do not burn your piastre stockpile on a design until you are already producing the matching biome's ingots from the Shipwright's Workshop.
Beyond the Tortuga waterfront stall, the Brethren maintain a full camp on their own island. The camp hosts the Brethren buyer (the only NPC who will buy the Brethren-themed trade goods you collect from shipwrecks and pirate caches), additional quest-givers, and a dedicated area where ship design plans can be applied at the wharf. The camp is typically discovered through the main story progression and becomes a permanent fast-travel waypoint once visited.
The Brethren are the go-to faction if your priority is unlocking larger ships. Shipwright's Tools sold at their Provisioner feed directly into the Shipwright's Workshop, and the trade goods portion of their inventory (steel nails, salt, coffee, whiskey, madeira, brandy) is useful both as crafting inputs and as high-margin resell goods for other factions. Players focused on naval combat and large vessel progression typically push Brethren to Rank 3 before any other faction.
If your main priority is armor, the Smugglers of Port Royal (heavy plate) or Buccaneers (agility gear like the Flibustier set) are better first picks.