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Blunderbuss
April 18, 2026 at 08:40 AM
Updated Blunderbuss with Item Level 15 ATK, damage coefficient, Rare and Epic effect lines, crafting bands, loot sources, and ascension materials (2026-04-18)

Blunderbuss is a Uncommon blunderbuss-class ranged weapon in Windrose. A plain, run-of-the-mill blunderbuss. One shot is enough to hurt everyone standing nearby.
Blunderbusses are two-handed close-range scatter firearms that scale with Agility. They fire a dense cone of shot and are the shotgun-equivalent of the firearm family. Blunderbusses reward committed aggressive play: at point-blank range a volley can cripple elite enemies, at mid-to-long range the spread renders them ineffective. Like all firearms, they consume Gunpowder and require Master's Tools in the upgrade bands.
Field | Value |
|---|---|
Weapon Class | |
Rarity | Uncommon |
Damage | 150 Pierce |
Scaling | Agility (D) |
ATK (Item Level 15) | 380 |
ATK (Level 1 crafted) | 100 |
Stack Size | 1 |
Flavor | A boarding crew's favorite weapon. |
Craft at the Weaponsmith Workshop (Level 1). Base recipe: Wood x10, Copper Ingot x7.
Upgrading raises the item level (and therefore ATK) in bands, each with its own material cost. Leveling from 1 to 15 is the standard path for every firearm before ascension. Master's Tools becomes a required ingredient from Level 7 onward.
Item Level | Station | Materials |
|---|---|---|
Lvl 2-5 | Weaponsmith Workshop Lvl 1 | Wood x10, Copper Ingot x7 |
Lvl 6 | Weaponsmith Workshop Lvl 2 | Hardwood x5, Foothills Iron Ingot x4 |
Lvl 7-10 | Weaponsmith Workshop Lvl 2 | Hardwood x10, Foothills Iron Ingot x7, Master's Tools x3 |
Lvl 11 | Weaponsmith Workshop Lvl 3 | Hardwood x4, Mire Metal Ingot x4, Master's Tools x3 |
Lvl 12-15 | Weaponsmith Workshop Lvl 3 | Hardwood x7, Mire Metal Ingot x7, Master's Tools x3 |
Crafted at the Weaponsmith Workshop.
Drops from the standard pirate and Old Skeleton chest pool at 15% per pull.
Specific chests, vendors, and quest rewards currently listed on the live item card:
Source | Location | Chance |
|---|---|---|
Blackbeard Crew Chest | Blackbeard Camp Near Shipwreck | 15.0% |
Blackbeard Crew Chest | Blackbeard Pirate Camp | 15.0% |
Blackbeard Crew Chest | Cliffside Pirate Camp | 15.0% |
Blackbeard Crew Chest | Large Pirate Camp | 15.0% |
Blackbeard Crew Chest | Small Pirate Camp | 15.0% |
Buccaneers’ Chest | Abandoned Buccaneer Camp | 15.0% |
Decrepit Chest | Decrepit Chest | 15.0% |
Old Skeleton | Ancient Farm | 15.0% |
Old Skeleton | Ancient Fire Sanctuary | 15.0% |
Old Skeleton | Destroyed Buccaneer Fort | 15.0% |
Old Skeleton | Jungle Cave | 15.0% |
Smugglers’ Chest | Smuggler's Cache | 15.0% |
Thomas Richards’ Chest | Blackbeard Pirate Camp | 15.0% |
The Uncommon baseline scatter-gun. Low Grade D Agility scaling reflects that the weapon's value is close-range burst rather than stat-scaled peak output. A bridge to the Rare tier, not a long-term loadout choice. Pairs naturally with a Two-Handed Sword since both scale with Agility.
Close the distance before firing. Blunderbuss damage craters past mid-range so every shot should be at point-blank or near. Boarding actions, interior fights on ships, and tight jungle-cave corridors favor the weapon most. Pair with a melee two-hander (Two-Handed Sword, Dueling Greatsword) for a full Agility kit; the Agility stat investment covers both weapons.
Agility-scaling weapons pull from the Agility and Fencer branches of the Talent System. Relevant picks include talents that boost Pierce damage, Critical Hit Chance for light attacks, and Retaliation duration. Agility firearms also benefit from melee-speed talents since the typical blunderbuss or Infantry Musket pairing runs with a saber or greatsword main-hand.
See the Talent System article for the current list of unlockable talents and their exact bonus values. Every firearm consumes Gunpowder, so stockpiling Sulfur and Charcoal for the Workbench conversion remains a background chore for any ranged build.
Blunderbuss sits alongside 2 other blunderbusses on the current live index. Consider the alternatives:
Dragon's Breath: Rare / Epic, 160 Pierce, Agility (C). Dealing Damage has 60% chance of triggering fire explosion around the target.
Reliable Blunderbuss: Rare / Epic, 180 Pierce, Agility (B). At close range, shots have a small chance to knock enemies down.
Ranged Weapons for the full firearm index.
Weapons for the cross-class roster.
Blunderbusses for the blunderbuss category roster.
Agility is this weapon's scaling attribute.
Gunpowder is the ammunition every firearm consumes.
Weaponsmith Workshop is the crafting and ascension station.
Combat covers stamina, posture, and firearm animation frames.