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Setting and Story
August 7, 2026 at 10:07 AM
Added an illustrating image
Tears of Metal takes place on a medieval Scottish island that has been overrun by a hostile invasion following a catastrophic event known as the Dragon Stone Meteor. The meteor's impact brought waves of occupiers and dangerous arcane powers to the island, forcing the native Scottish inhabitants to mount a desperate campaign to reclaim their home.

The Dragon Stone Meteor is the central event that sets the story in motion. Its arrival triggered the invasion that players must repel throughout the game. As players advance deeper into the campaign and complete special objectives, they gradually uncover more about the nature of the meteor and the mysterious powers it unleashed on the island. The invaders are not simply occupying the island: they are carving into the Mother Stone to harvest the power inside it, and the deeper the campaign goes, the more directly the player faces what has been mined out of it.

Dragonstone is also the campaign's scarce currency, and the stone lends its name to the fragments and chests players collect during a run, tying the economy directly to the thing the invaders came for.
Players command a Scottish battalion fighting to drive back the invaders. The soldiers in this battalion are not simply expendable units; they gain permanent skills through experience and become essential assets across multiple campaigns. Protecting veteran soldiers and building a strong battalion is as important as defeating individual enemies.
The game's environments are handcrafted battlefields spread across more than 45 locations on the island. The setting draws on medieval Scottish aesthetics with a stylized visual presentation. The island serves as both the narrative backdrop for the invasion story and the physical space through which players fight their way during each roguelike run.
The Early Access build names a handful of figures across its three Acts. The Act 1 boss is Gilles the Hog; a Banshee called Iseult and a dragon called Harold appear later in the campaign. Luthan is a named character with a model of his own. The playable heroes are Wallace, Ruadh Stonecrusher and Brienne, the last of whom is earned through a dedicated quest.
Place names surface mainly through level and art fixes rather than through story text. Kurgan Fortress and Kurgan Castle, the Boiling Mire, a Birchtrees level and a second swamp biome have all been named in patch notes. Individual commanders in the player's army are named characters too, generated with their own rank and stat spread rather than written into the story.