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Knights of the Round Table
August 23, 2026 at 01:02 PM
Added the confirmed five-knight playtest roster as a table, the two primary two secondary loadout structure, the knights' out-of-combat traversal and puzzle roles, and the Grail Shard glossary line. Qualified the claim that the studio only picks obscure knights, since the playtest pool includes Gawain, Kay and Bedivere
The Knights of the Round Table are the legendary warriors of Arthurian myth who form the basis of the Spectral Knights system in Tides of Annihilation. Gwendolyn summons them through the gray fog that followed the invasion, and official material says the finished game lets the player command a band of over ten legendary knights. Five of them were playable in the build shown in August 2026.
The August 2026 build fielded five knights. The producer walked through the pool himself and assigned each one a role, so this is the most solid roster information released to date. It is a slice of the finished roster rather than the whole of it.
Knight | Slot | Confirmed role |
|---|---|---|
Primary | Scythe and fire. Ground offence, with long grounded combo strings and wide area attacks. A meter fills as he fights and powers a finisher that punishes enemies whose poise has been broken. | |
Primary | Wind. Feather stacks that cash out on the fifth hit, cyclones that lift enemies into the air, and a dodge bonus for Gwendolyn. Outside combat his arrows create ziplines and release platforms. | |
Secondary | Scatters enemy formations, then stays on the field drawing enemy attention. Also has a blink to a target at mid range that extends combo control. | |
Secondary | Slows enemy attacks with a clock-like field, lengthening their startup so moves that come out too fast to react to become readable. | |
Either | Fire. The one knight confirmed to work in both slots, with a different kit in each: charged guard-breaking attacks and a parry as a primary, a thrown weapon plus block and precise parry as a secondary. Outside combat he breaks walls, lifts heavy objects and repositions pillars. |
Element | Detail |
|---|---|
Pool | Five knights were selectable in the August 2026 playtest build. |
Equipped | Four at a time, arranged as two primary and two secondary. |
Switching | The player can switch between the pairs at any point during a fight. |
Move counts | A primary knight carries a dozen or more attack moves. A secondary carries two. |
Summoning | Knights can be called in the middle of a combo, so their moves extend a chain the player has already started. |
Full roster | Official material describes commanding a band of over ten legendary knights in the finished game. |
Knight | Status |
|---|---|
Spear and red lightning. Official demo copy describes him as a former opponent of Gwendolyn's who fights at her side in the otherworld beyond London. He was not in the August 2026 playtest pool. | |
An unnamed knight with ice attacks | Early footage shows ice attacks that launch enemies into the air for aerial combos. The knight's identity has never been revealed. |
The knights are not only a combat system. In the playtest build they were also the answer to obstacles: an arrow fired to release a platform or to string a zipline over a gap too wide to jump, a wall broken or a statue lifted so it could be climbed. The museum level's environmental puzzles were built around matching the right knight to the right obstacle, which gives the roster a second axis beyond damage and support.
The in-game lore glossary states that all of the Knights of the Round Table hold Grail Shards, and that collecting those shards is what lets Gwendolyn manipulate the fog. That ties the roster directly to the main objective rather than leaving the knights as a combat feature standing apart from the story.
Knights do not appear from a menu. Gwendolyn channels them through the mysterious gray fog that followed the invasion, pulling each one's spectral form onto the battlefield for a stretch of combat before dismissing them. Each knight has a distinct fighting style, elemental affinity, and Partnered State merge effect that changes how Gwendolyn moves and attacks while the merge is active.
Loadouts are organised around the Dual Frontline Battle System. Two pairs of knights, four in total, are taken into a fight, and the choice of pairing is one of the few persistent decisions in a system that otherwise prizes mid-fight flexibility. Elemental coverage, melee against ranged balance, and which Partnered State you want available are the main axes.
The August build produced concrete examples of that logic. Palamedes is deliberately sluggish as a primary, so pairing him with Kay to slow the enemy is what lets his charges land. Bedivere adds heavy damage against an enemy whose poise is broken, so sending Palamedes in first to strip poise turns two knights into one combination. The producer has said that on the higher difficulty the fight turns on understanding and exploiting each knight's particular characteristic rather than on raw combo pressure, which is where this kind of pairing starts to matter.
The studio has said its earliest roster picks deliberately avoided Arthur, Lancelot and Guinevere in favour of figures without a fixed pop-culture version. Lamorak and Palamedes are both deep cuts: Lamorak is prominent in the Prose Tristan and the Post-Vulgate material and barely known outside Arthurian scholarship, and Palamedes appears in Italian and French romances with almost no presence in modern Arthurian pop culture. The playtest pool then put Gawain, Kay and Bedivere alongside them, three of the most familiar names in the tradition, so the roster mixes household names with obscure ones rather than avoiding the famous ones outright.
What has not changed is the relationship to the source. The game director has said the team is not copying the legend one to one and will have its own interpretation and narrative, and the producer has said the action system was designed first, with the knights, the world and the art built afterwards to fit it. Legend material on this wiki is background for a name, never in-game backstory. The wider treatment is covered on Arthurian Legend in Tides of Annihilation.
The Round Table as a concept appears across centuries of literature, from Geoffrey of Monmouth's twelfth-century histories to Thomas Malory's Le Morte d'Arthur in 1485 to Tennyson's Idylls of the King in 1859. Different sources list different members, and the total number of knights varies wildly, from a dozen to over 150 depending on the source. Common members include Lancelot, Gawain, Percival, Galahad, Tristan, Kay and Bedivere. That variance is part of why the tradition suits a game roster: there has never been a single canonical list to contradict.
King Arthur himself has not been shown as a summonable knight or as a character in the game. Whether he appears in some other capacity, or whether his absence is a deliberate narrative choice, is not yet clear.
The official store description states that the knightly combat system lets the player command a band of over ten legendary knights, each bringing its own skills and abilities. It does not say how or when each knight joins, so the unlock structure remains unconfirmed. The full roster has not been disclosed and no official statement has set out a schedule for revealing the remaining names. This wiki tracks only the knights who have appeared in a trailer, a playable build, or an on-camera developer statement. See Spectral Knights for how the summoning works in combat and Colossal Knights for the oversized variants used in set-piece encounters.