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Streets of Rogue 2 supports solo, local, and online co-op play, with shared and split-screen co-op, LAN, and Remote Play Together listed on its Steam page.
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Streets of Rogue 2's World Tier System assigns each region a difficulty range and locks its level based on when the player first enters, applying broadly across combat, hacking, and other skills.
Streets of Rogue 2 supports custom characters built from a system of traits. Traits define how a character behaves and combine with classes and skills to shape each run.
Rangers are both an NPC type and a planned playable beastmaster-style class in Streets of Rogue 2. They take a dim view of looting the wild and can tame, ride, and fight alongside most animals.
Mutators are game modifiers in Streets of Rogue 2 that let players override default rules and remix runs. The developer plans to allow many official design decisions to be subverted via the system.
An index of Streets of Rogue 2's publicly published dev blogs, video devlogs, alpha demo patches, and major status updates from the developer.
Streets of Rogue 2's central campaign is built around taking down or co-opting Mayors of individual cities, and then toppling the corrupt President they answer to.
Streets of Rogue 2 ships with a greatly expanded version of the original game's level editor and is planned to support player-created content via Workshop integration after the Early Access launch.
Streets of Rogue 2's open world is built from handcrafted chunks stitched together at runtime. Twelve chunk sizes, a hired modder-turned-builder, and a roadmap for player workshop tools all feed the system.
Streets of Rogue 2 mixes handcrafted dungeon set pieces with planned procedural dungeon generation. Mayor's offices, cannibal hideouts, cave systems, sewers, crypts, and basement dungeons have all been confirmed.
Minimum system specifications for Streets of Rogue 2 across Windows, macOS, and Linux, plus engine, language, and Steam feature details from the official store listing.