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Streets of Rogue 2 supports solo, local, and online co-op play, with shared and split-screen co-op, LAN, and Remote Play Together listed on its Steam page.
Streets of Rogue 2's World Tier System assigns each region a difficulty range and locks its level based on when the player first enters, applying broadly across combat, hacking, and other skills.
Streets of Rogue 2 ships with a greatly expanded version of the original game's level editor and is planned to support player-created content via Workshop integration after the Early Access launch.
Mutators are game modifiers in Streets of Rogue 2 that let players override default rules and remix runs. The developer plans to allow many official design decisions to be subverted via the system.
Claiming land, constructing buildings, farming, and staffing a home base with NPC followers in Streets of Rogue 2, including job effects, upkeep, visitors, and how bases behave in multiplayer.
How Streets of Rogue 2 generates quests, assigns questgivers, sets goals and rewards, and mixes handcrafted content into the procedural pool, plus quest events, flavor text matching, and faction work.
Streets of Rogue 2's central campaign is built around taking down or co-opting Mayors of individual cities, and then toppling the corrupt President they answer to.
Melee, projectile, thrown, and vehicle combat in Streets of Rogue 2, plus weapon subcategories, shared ammunition, material-based damage types, knockouts, and the multi-slot special ability system.
Streets of Rogue 2's front-end menus, tab menu screens, inventory surfaces, radial weapon wheel, context buttons, world and zoomed map screens, controller support, and the developer's approach to tutorials.