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Gameplay Systems - 11 revisions
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Added a paragraph on how the crafting screen presents a recipe, covering held counts, paired positive and negative effects, exact material costs and masked unlearned recipes; Embedded 1 previously unused in-game screenshot with descriptive alt text and captions; Rewrote alt text and added captions on 3 embedded screenshots
Added Random Events and World Simulation section covering the rain schedule, planned disasters and random happenings, the world simulation layer and presidential laws; added a Disguises section on faction headwear and face coverings
Added the confirmed 25-entry faction roster, the item and inventory taxonomy, the planned crime and law-enforcement systems, and the world permanence rules (daily cleanup, rebuilding, and NPC replacement)
Noted that firearms in the same subcategory share a single ammo type (2026-07-12)
Removed duplicate in-body links to keep one link per term
Expanded Combat with damage types and weapon subcategories; added Factions and Reputation section
Content expansion (2026-05-28). Added confirmed facts from Phase 1 deep-harvest: 31-animal roster, devblog details on chunks/mayors/vehicles, Unity engine, demo-removed status, and 2025 patch additions.
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