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Track all wiki edits and revisions for Stellar Blade: BLOOD RAIN
“Restored the note that open-world structure remains unconfirmed alongside the linear and non-linear detail”
“Corrected image alt text to match what the artwork shows”
“Added the special-forces premise, the fictional Asian-city setting, and expanded side content to the overview”
“Corrected cross-reference wikilinks”
“Added key art (2026-06-06)”
“Corrected the reveal assets to key art only”
“Corrected the music video release date to 31 July”
“Corrected the music video date to 31 July, corrected the reveal assets to key art only, and added the studio's answer on releasing a public trial version”
“Sourced the thirty-years-in-the-industry line, added that publishing capability is still being assembled, added the studio's reported trailer viewing figure, and corrected the reveal assets to key art only”
“Recorded that the city mixes linear and non-linear sections, added the cost rationale behind density over hardware, noted the collecting and fishing question was not answered, and reworded the city-as-protagonist line as description rather than quotation”
“Removed a repeated link and corrected image alt text”
“Corrected the platform and difficulty rows and removed a duplicate link inside a single table row”
“Corrected the platform claim to what the studio actually said and added the August development update”
“Corrected the platform claim to what the studio actually said, updated the headcount to the latest quarter, and re-dated the development-stage wording”
“Added a character portrait of Evie”
“Added key art from the "Wanna be in LOVE" music video”
“Added cover art for the two released trailer tracks”
“Added the studio's emphasis on density over hardware requirements”
“Added trailer runtime and in-game composition, plus links to the new promotion and music pages”
“Added a story-accessibility comparison row and a note on how the sequel has been promoted”
“Added studio profile, the reason development started when it did, publishing rationale, and showcase plans”
“Initial version (2026-08-07)”
“Initial version (2026-08-07)”
“Noted quick-time event sequences in the demo build”
“Added the native Korean title to the overview lead”
“Added note that Evie will have unlockable outfits the studio says will be higher quality and even more appealing than the original”
“Added presentation detail (UI revised for readability, urban-fitting monsters with giant monsters not ruled out, emphasis on in-world music) and noted the shown city section is more linear with open-world status unconfirmed”
“Added Setting and Exploration/Side-content rows comparing the sequel to the original”
“Added ~1 year dev duration, clarified 2027 is an unconfirmed target, the naming rationale, and the self-publishing framing”
“Added the city as a fictional Asian-city blend distinct from Xion, plus explorable buildings and expanded side content”
“Noted key art and screenshots shown at reveal; wikilinked the cross-reference list and corrected links”
“Added reveal showcase note (key art and screenshots), development progress detail, and the self-publishing rationale; corrected cross-reference links”
“Added ideological-faction hint and enemy-design comparison; corrected cross-reference links”
“Initial version (2026-06-06)”
“Initial version (2026-06-06)”
“Initial version (2026-06-06)”
“Initial version (2026-06-06)”