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Stellar Blade: BLOOD RAIN is being made by SHIFT UP, the studio behind the original Stellar Blade, with Kim Hyung-tae serving as General Director. The sequel was revealed at Summer Game Fest 2026 with a debut trailer.
At the reveal SHIFT UP described the game as still in the early stages of development. In an August 2026 update the studio said development was proceeding smoothly in line with its target quality standards and that it would release information about the game in stages, and Kim Hyung-tae has said the scale of the project is growing. Kim Hyung-tae marked the reveal by saying he was thrilled to finally present the next chapter of Stellar Blade to the fans who loved the original. The studio's stated goal is to build on the stylish action, world-building, and core elements players enjoyed in the first game while evolving the universe in ambitious new ways.
The reveal at Summer Game Fest 2026 paired the in-engine gameplay trailer with key art supplied to press, the first real look at the sequel. SHIFT UP has described development as progressing smoothly and on track to meet its targeted quality standards, while stressing that the project is still early. In its August 2026 results briefing the studio said the reveal trailer had gone on to record the highest view count of any trailer shown at the event, putting the figure at roughly 1.61 million cumulative views on a single channel by the end of July.
Publishing and Release
The biggest production change is publishing. The original Stellar Blade was published by Sony Interactive Entertainment, but SHIFT UP is self-publishing the sequel in house. SHIFT UP has not said which platforms the sequel will appear on. Asked directly about platforms around the reveal, Kim Hyung-tae said it was hard to talk about them yet, adding that the studio is trying to reach as many users as possible. A release date has not been announced either.
SHIFT UP has framed the move to self-publishing as a way to reach a broad global audience from day one and to lead marketing that reflects the distinctive identity of the Stellar Blade series.
Timeline and Scope
In an interview around the reveal, General Director Kim Hyung-tae gave a sense of how far along the project is: development had only been underway for about a year as of mid-2026, which is why so much is being held back. When an interviewer raised the idea of a 2027 release, Kim was non-committal, saying it was hard to say at this stage given how early the work still is. No release year has been officially set, so 2027 should be treated as an unconfirmed target rather than a date.
Kim also addressed the naming. The game is deliberately not called "Stellar Blade 2," because giving each entry its own proper title is how the studio approaches its games. On the business side, he framed self-publishing plainly: SHIFT UP is handling publishing directly and is, in his words, not a major publisher, so the move is about reaching as many players and platforms as possible rather than operating at a large publisher's scale. The studio has also said the sequel will significantly expand side content compared with the first game, a goal covered alongside exploration on the World and Setting page.
The Studio
SHIFT UP was founded in December 2013 and works out of Seocho-gu in Seoul, with Kim Hyung-tae serving as chief executive as well as General Director on this project. The company listed on the Korean stock market in July 2024 and reported 442 employees as of the end of June 2026, 387 of them developers, up from 355 three months earlier. Alongside this game it operates the live-service title Goddess of Victory: NIKKE and has a separate new IP in development. 2026 marks thirty years of Kim working in the games industry, and he has described the project as a rare chance, the first in those thirty years, to make something that satisfies the players and himself at once.
Why the Project Is Only a Year Old
The short development history has a straightforward explanation. Post-launch support on the first game ran until roughly a year before the reveal, so the sequel only began in earnest once that work wound down. Kim has said the team was kept almost entirely intact between the two projects, which is why it reached in-engine footage quickly. He has also said progress is uneven by area: the basic framework is in place and some parts are well advanced, while narrative and late-game level design were still in the design phase at the time of the reveal, and that the studio would rather take time to add depth than rush a release.
On publishing, he has framed the contrast with the first game's publisher in terms of reach rather than capability, describing that company as an excellent platform holder while noting a platform holder inevitably concentrates on particular regions and user bases. SHIFT UP intends to approach players more directly and across more regions, and he has said the studio plans to show what it can do precisely because it is not a major publisher. He has also been candid that the capability is still being assembled rather than already in hand: the studio is looking for business partners and shoring up its footing, though he expects to have what it needs before long.
Asked whether a playable build would appear at other showcases during 2026, Kim said there were no plans yet, and that the studio would show more once it had something worth showing. Promotion released so far is listed on Marketing and Promotion.