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Evie (Korean: 이비) is the new playable protagonist of Stellar Blade: BLOOD RAIN, introduced when the game was revealed at Summer Game Fest 2026. She is a brand new lead rather than a returning character, and her name reads as a deliberate homage to Eve, the heroine of the original Stellar Blade.
Her defining trait is how she fights. Where Eve relied on a sword in the original game, Evie is a gauntlet-based brawler who attacks with her fists and works in plenty of kicks. The trailer also shows her drawing a reverse-grip blade for certain attacks, along with dodge and parry counters. Her fighting style is covered in more depth on the Combat page.
In the trailer Evie cuts a distinct silhouette in a skin-tight white suit, and her gauntlets read as mechanical gloves that charge with electricity. Her offense leans on rapid ground and air punch combinations capped by heavy landing attacks.
In the Reveal Trailer
Evie is shown on a mission, tracking a group of suspicious individuals near a train station and holding a vial, the same red injector the men she is following go on to use. She stays in contact with a partner named Canna, who coordinates the mission over comms and mentions something called The Scarlet Sin. When one of the targets injects a substance and transforms into a monster, Evie moves straight into combat.
Beyond this, little has been confirmed about Evie's background or her exact role in the Story. SHIFT UP has said only that the sequel expands the world in a bold new direction.
What the Interview Confirmed
In an interview around the reveal, General Director Kim Hyung-tae filled in more of who Evie is. She is a member of a special forces unit, and the story follows her hunt for the group behind a major terrorist attack in the city. An insignia reading CDDP is visible on her back, and SHIFT UP has confirmed it is tied to her but declined to explain what it stands for, describing it as a potential story spoiler. Her connection to Eve, the heroine of the original game, is real but deliberately kept secret for now, and the studio has declined to explain how the two are linked.
Kim also framed the design intent behind her. SHIFT UP wanted Evie to stand as her own character rather than a copy of Eve, so she was given a distinct fighting style and identity from the start. Drawing on what the studio learned making its live-service title Goddess of Victory: NIKKE, the team has said it wants Evie to come across as more than her looks, with personality and presence that carry the lead role. Her weapon set is meant to grow over the course of the game, expanding beyond the gauntlets to include a reverse-blade sword and other arms. The fighting itself is detailed on the Combat page, and the city she moves through on the World and Setting page.
On presentation, SHIFT UP has said Evie will have alternate outfits, as Eve did in the original game, and that its costume designers have become considerably more accomplished since then. Kim Hyung-tae was careful about what he would promise, saying the quality is worth looking forward to while explicitly declining to guarantee how many there will be. No specifics have been given on either count.
Design Intent
Kim Hyung-tae has described some concrete choices behind her. Evie was deliberately made shorter and younger-looking, while the team worked to keep her fighting in a tough, physical manner that reads as confident on screen. He has also explained a shift in approach to writing her: when making the first game he weighed leaving its heroine as a blank slate for the player to project onto against filling her with personality, and the reaction from players who finished that game convinced him a strongly defined character can carry just as much immersion. Evie is being designed with that more defined personality from the start.

In July 2026 she became the subject of an original song presented as her character theme, the first time she has appeared in musical content. The song and the reaction to its video are covered on Marketing and Promotion.