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Soulbound: Online is classless. Its abilities span five combat skills and combine with branching relic paths for over 100 build combinations per run.

Relics in Soulbound: Online are earned during dungeon runs and warp your abilities, weapons, and stats, driving over 100 build combinations per run.

Crafting stations are the production backbone of every base in Soulbound: Online. What each canonical station does, how the power grid works, and the smelter's T2 to T6 ingot ladder.

In Soulbound: Online every player gets a base where meta progression lives: build and upgrade crafting stations, decorate with a room editor, and keep production running while you are offline.

Yoku is the in-run relic resource in Soulbound: Online. The energy cost it once carried for opening dungeon chests has been removed from the game.

Soulbound: Online has fourteen skills across combat, gathering and artisanal groups. Each levels on its own and gates the gear, seeds and recipes you can use.

Gear in Soulbound: Online spans four weapon classes and tiers up to T6, with dungeon rolls and legendary effects, plus a separate cosmetic system for looks.
How quests work in Soulbound: Online: the marker legend, the quests that gate dungeons and cities, the per-city lists, and what has been fixed since launch.

Virelda is your safe haven and base of operations in Soulbound: Online, where a robotic rescuer brings you and where your meta progression is built between runs.
Dungeons in Soulbound: Online are instanced roguelite runs across a five-rung difficulty ladder, played solo or in co-op, plus the Abyssal Raid.

Where every gathered material in Soulbound: Online comes from, the six-tier node and tool ladders, the Smelter ingot chain, and the fuels that keep a base powered.
A roster of the named NPCs in Soulbound: Online, arranged by settlement, covering vendors, banks, quest givers and the characters who run the contract board.

The overworld in Soulbound: Online is a shared, persistent open world where thousands of players farm, gather, trade, and quest on a player-driven economy.
Chemistry potions and cooked food in Soulbound: Online: what unlocks at each station level, what buffs do, and how stamina and health are actually restored.

Neo-Tilus is the coastal town east of Virelda: fishing questlines, the Blackwake live event, and the only two rentable doors that take a large apartment.
Foundation, Lunar, Neotilus and Virelda are the four themed gear sets in Soulbound: Online, each covering two weapon classes and its own stat identity from Tier 3 to Tier 6.

Followers are the non-combat companions of Soulbound: Online. How the Follower slot works, where each one comes from, and why a Guild Cache has nothing to do with guilds.

Every player in Soulbound: Online gets an apartment. Sizes, access permissions, the room-layout editor, and the 36 rentable overworld doors you can attach one to.
Every mount in Soulbound: Online, how to summon one, and the achievement, quest, event and community sources that pay them out.
Raids in Soulbound: Online are the top rung of the dungeon list, including the Abyssal Raid for parties of up to five players, with the Spectra Raid and Mecha Titan Raid announced.
How the head, chest, feet, necklace, belt, ring and back slots work in Soulbound: Online, which pieces can be forged, and which ones only ever drop.

Gold, SoulBits, Commission Credits and Medals, Bug Credits and Librarian Credits: what each currency in Soulbound: Online buys, how it is earned, and which older ones no longer exist.
The six primary stats in Soulbound: Online, the secondary stats they feed, the ten damage types, and how all of it differs from the five combat skills.

How Soulbound: Online runs its live events, what Commission Credits and Commission Medals buy, and which cosmetic sets are in rotation right now.

Arcadia is the techno-dystopian city north-west of Virelda in Soulbound: Online. How to unlock it, what each district holds, and the services worth the trip.

The Cosmetic Store opened in September 2026 and sells character cosmetics, pets, emotes and furniture for SoulBits, a premium currency. What rotates, what is permanent, and what it deliberately does not sell.

The Pioneers Guild in Virelda holds the contract board, the Task Manager and the two vendors where Commission Credits and Medals turn into cosmetics.