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The Pioneers Guild
August 26, 2026 at 01:45 PM
Restored the in-game spelling of the Tactical Maneouvers contract series
The Pioneers Guild is the building in Virelda where the game hands out its repeatable work. It holds the contract board and the Task Manager who runs it, and it is where both commission currencies turn back into cosmetics. If you have read a patch note that mentions guild tasks, a guild reward cache or a task board, this is the guild it means.
Two spellings circulate, so it is worth settling once. The studio writes it Pioneers Guild, with no apostrophe, and patch notes shorten that to Pioneer Guild. That is the form used here. It is also worth saying plainly that this is an NPC hub, not a player organisation. Player guilds and shared guild bases sit on the studio's published plan and are not in the build, so a patch note about guild tasks is never a patch note about player guilds.

The guild stands in Virelda, the desert town where a Pioneer starts, and player documentation places the Task Manager inside it above the bank vendor. The studio's own commissions page names the guild as the redemption point for Commission Credits and Commission Medals, which makes it the only place the Weekly and Monthly Vendors can be found.
Contracts are the guild's repeatable work: short objectives tied to a single skill that pay experience in that skill, a little gold, and a reward cache. Because every skill levels on its own and milestone levels feed into achievements, a steady contract habit is one of the cheaper ways to push a skill you are not otherwise using. They are a different system from quests, which are one-off, story-driven and mostly handed out by named characters elsewhere in the world.
The board's unlock was reworked on 28 July 2026. Progression now runs off a flag rather than a quest requirement, which made the unlock behave reliably for players who had taken an unusual route through the early game. Guild fishing tasks were cut down at the same time so that fishing progression costs less stamina.
The mechanics below are player-documented rather than stated in a patch note, so treat the numbers as the current shape.
Rule | Detail |
|---|---|
Permits | You are granted 10 Pioneer Permits a day, and unspent permits stack up to 60 |
Cost | One permit per contract |
Active at once | Up to five |
Refreshing the board | 50 gold rerolls the list of available contracts |
Abandoning | No penalty at all, so abandon freely and take something better |
Completion | Rewards are paid the moment the contract completes |
If a contract with a crafting objective ever sticks and refuses to complete, abandoning it and picking up a fresh one is the studio's own advice. A 7 August 2026 fix cleared the underlying fault, but contracts already stuck at that point stayed stuck.
Tier | Skill Experience | Gold | Cache |
|---|---|---|---|
1 | 500 | 100 | Tier 1 guild reward cache |
2 | 1,000 | 200 | Tier 2 guild reward cache |
3 | 1,500 | 300 | Tier 3 guild reward cache |
Caches roll consumables, materials, seeds, power cores and, occasionally, a Follower. Power cores for abilities and weapons were added to more of those tables in July 2026, and a stray low-tier seed entry was cleaned out of the caches at the same time.
One reward that no longer exists is worth flagging, because older guides still list it. Yoku was appearing in task board rewards after launch and was removed on 28 July 2026. If a guide tells you a contract pays out Yoku, it is describing a build the game has moved past.
Contracts arrive in named series that repeat at higher tiers with harder objectives. The series name is a reliable shorthand for which of the life skills it pays.
Series | Skill It Pays |
|---|---|
Beastly Balance | Strength |
Blades of Trust | Gearforging |
Circuit Sleuth | Hacking |
Culinary Unity | Cooking |
Deploy and Destroy | Technology |
Herbal Heist | Foraging |
Mind over Mayhem | Knowledge |
Munitions Manufacture | Crafting |
Ore We Trust | Mining |
Potion Commotion | Chemistry |
Precision Protocol | Marksmanship |
Reel Solutions | Fishing |
Sow Hope | Farming |
Tactical Maneouvers | Technology or Dexterity, depending on the board |
Where It Hurts | Strength |
Several of these turn up by name in patch notes, which is how we know they survive into the current build rather than being left over from an older one. Potion Commotion, Blades of Trust, Deploy and Destroy, Circuit Sleuth and Munitions Manufacture have all had fixes shipped against them since launch, covering objectives that failed to track, descriptions that named the wrong item rarity, and one series rung that could not be completed at all until a robotic enemy type was accepted as a valid target.
Boards are not exclusive to the guild building. Each settled zone carries its own list, and the series climb in tier as you move outward: Everdune and Farpoint both run their own boards, and a Lunar task board is named first-party as the home of the fifth and sixth rungs of Blades of Trust. Objectives on the outer boards ask for the materials and enemies of their own region, so a board is worth checking whenever you arrive somewhere new. Combat objectives are usually phrased against a specific dungeon region and a specific ability, so an unfamiliar board often asks you to play a build you have been ignoring.
A round of cleanup in July 2026 fixed or removed a number of guild tasks that could not be completed, and rewrote task objectives and descriptions for clearer signposting. Ability tracking on guild tasks was improved in the same pass.
Two vendors stand in the guild alongside the board. The Weekly Vendor takes Commission Credits and stocks the weekly cosmetic set. The Monthly Vendor takes Commission Medals and stocks the monthly set, which is where the current Wiggling Cactus Follower comes from. What they sell is appearance only, and sits in the separate cosmetic slots described on Gear and Cosmetics rather than touching your stats. Both rotate their stock, and both deal only in earned currency: neither takes money, and neither is connected to the paid cosmetic store the studio has planned for later.
Live Events and Commissions covers the two currencies, the events that pay them and the sets currently in rotation. NPCs lists the characters who staff the guild alongside the rest of the world's cast.
Permit counts, contract rewards and vendor stock are being tuned during Early Access, so treat the numbers here as current rather than fixed.