Loading...
Crafting and Base Building - Version 10 vs Version 11
Aug 26, 2026, 01:45 PM
Corrected how apartments and farming plots are obtained, reframed the power grid as an early-game constraint that eases once the generator is upgraded, and matched the factory-crafting note to what the patch actually said
Sep 16, 2026, 04:51 AM
Added the September crafting overhaul with random stat rolls and the equipment salvaging system
11Every player in Soulbound: Online gets their own base, and it is where your lasting, meta progression lives. While relics reset each dungeon run, your base is the permanent foundation you build between runs. Your home base sits at Virelda.2233Stations And Upgrades4455Inside your base you construct and upgrade crafting stations. Upgrading them unlocks better tiers of gear, stronger potions, and better meals, each of which can tip a dungeon run in your favor.6677BuildUnlocksCrafting stationsHigher gear tiers as you upgrade themPotion brewingConsumables that swing dungeon runs in your favorCookingMeals that restore stamina via life skillsForgingWeapons and gear built from gathered materials88Post-launch tuning made that loop much faster. Crafting a weapon or a piece of armor now takes five seconds at any tier, and station upgrades have no timer at all, so upgrading a bench is a question of materials rather than scheduling. Ore smelting is the exception and still runs on its own per-tier times.991010Make It Yours11111212Bases are also personal spaces. You can decorate every room with furniture and trophies using a full room-layout editor, so your base reflects your character as much as it powers them.13131414Guild Bases15151616Guild bases are on the studio's published plan rather than in the build. The plan is to let you turn your apartment into a shared guild base that you and your guildmates build up together, with a physical location out in the world, and it sits on the roadmap for the first quarter of 2027. Guilds themselves have not shipped either, so for now base building is a solo activity you can open up to friends through apartment permissions. The look of your gear is handled separately, as explained on Gear and Cosmetics.17171818Crafting Stations19192020Crafting in Soulbound runs through stations you build inside your base. The Early Access build centres on a compact canonical set: a generator, a smelter, a crafting bench, a chemistry lab, a kitchen, a weapon station, a gearforge, a power core station and a cosmetic station. Each has its own multi-level upgrade path. Upgrading a station unlocks new recipes and higher-tier materials, adds crafting slots so you can run several crafts at once, and opens slots for add-on modules that boost the station further. A wider roster of around twenty-eight station types was described before launch and remains a longer-term target. The full list and what each station does is on the Crafting Stations page.21212222The Power Grid23232424Stations need power. A generator burns fuel such as coal, wood or oil and outputs power shared across every station. If your stations draw more than the generator produces, some have to switch off, so upgrading the generator is an early priority. The smelter alone climbs from 15W at level 1 to 55W at level 5, and every other production station adds its own draw on top, so the grid is a real constraint in the early game, and much less of one once the generator is upgraded.25252626Two post-launch changes loosened it. Generators now produce twice as much power at every tier, and a high-tier fuel called the Charged Cell produces three times as much power as coal. Charged Cells come out of Tier 4 to Tier 6 hacking nodes, so keeping a generator on the better fuel is one more reason to level hacking.27272828Offline Crafting29293030Crafting continues while you are logged off. The intended rhythm is to come back from a dungeon run, drop your gathered materials into your stations, queue your crafts, and log off; the work finishes in the background. The studio has also outlined roadmap features such as letting other players pay to use your stations for income, and delegating base management to a friend.31313232The studio has leaned into how players actually use their bases. It found that many were switching on several stations at once and treating their homes as factories, and it doubled generator output so that you would not have to, a change it said makes factory-style crafting more practical. The stated intent is that you can leave your generators and furnaces running and come back to more materials.33333434Station counts and power values come from the studio's dev updates and the live build, and may change during Early Access.35353636Apartments And Plots373738383939Every player is given an apartment. What you rent is a door out in the overworld that an apartment is then attached to, and those rentable locations are scattered across Virelda, Arcadia, Neo-Tilus and Farpoint rather than concentrated in one town. Farming plots are not separate locations. Four of the thirty-six rentable doors have a plot of four tiles outside them, rented on its own at a signpost once somebody holds the location itself, so where you set up decides how far your crafting materials have to travel. A larger apartment builder with furniture that grants stat bonuses and stations that gain complementary furniture is on the studio's plan for later in Early Access.40+41+Crafted Gear Now Rolls42+43+The crafting overhaul of 9 September 2026 changed what a recipe produces. Gear forged at the Gearforge Station and the Weapon Station used to come out identical every time: same stats, same rarity, every craft. It now rolls a random rarity and stat line drawn from the same variant pool as dungeon chest drops, across 103 recipes covering all head, chest and feet armour and every weapon from Tier 1 to Tier 6.44+45+RuleDetailRecipes affected103, covering head, chest and feet armour and all weapons, T1 to T6Odds at Tier 1 and Tier 2Match dungeon drop odds exactlyOdds from Tier 3 upwardWeighted toward Epic and LegendaryTiers 5 and 6Uncommon results can no longer be crafted at allBefore you commitCrafting tooltips show the stat ranges and rarities a recipe can produceItems crafted earlierUnaffected, and not retroactively rerolledOutside the systemAccessories, belts and tools, which still craft to fixed stats46+The design consequence is that crafting stopped being the safe floor and became a gamble with a floor. A craft can now come out worse than the old fixed item, and it can also come out better than anything you would reasonably farm for, which is the point. It also means a high-tier craft can land a Legendary roll again, something that had been off the table since the reversal in August 2026, though now as an outcome of the same roll every drop makes rather than a guarantee attached to crafting.47+48+Salvaging49+50+Equipment salvaging arrived in the same patch and closes the loop on gear you have outgrown. Speak to Tammy in Arcadia and she breaks gear down into crafting materials. The service is not free: you pay gold, and the price scales with the tier of the item being broken down, so salvaging a Tier 6 piece costs meaningfully more than a Tier 2 one.51+52+Two details are easy to get wrong the first time. She salvages every applicable item in your inventory in one go rather than asking you to pick, so bank anything you want to keep before you talk to her. And the recovered materials go straight to your bag, not to your bank, so you need the space free or the salvage has nowhere to land. See Materials and Resources for what comes back out.53+54+Salvaging had originally been scheduled for the first quarter of 2027. It was moved to the fourth quarter of 2026 in the roadmap update of 2 September and shipped a week later, which makes it one of the larger schedule jumps of the Early Access period so far.