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Classes and Abilities
June 21, 2026 at 07:43 AM
Create Classes and Abilities (initial version, 2026-06-21)
Soulbound: Online has no fixed classes. Your "class" is whatever your current gear and abilities make it, and you can change it instantly by swapping gear. As the studio puts it, you can tank for your friends one day and rain ranged damage the next; your character is every class you want it to be, whenever you want.
The game ships with more than 10 distinct ability classes, each with branching relic paths. Combined, these produce over 100 unique build combinations per run. Abilities pair with multiple weapon archetypes and skill trees, so two players nominally using the same ability can play very differently.
A handful of specific abilities have been shown directly. These are safe reference points for how builds come together in combat.
Ability | How It Plays |
|---|---|
Pyrosphere | A mage ability; shown stacked with a chain-lightning relic to make packs of enemies evaporate |
Berserker hammer | A heavy melee weapon; shown with a life-steal relic that turns its area damage into party healing |
Beyond these confirmed examples, the earlier browser and Discord version of the game featured a wider roster of abilities. Which of those carry into the Steam build, and in what form, is being settled during Early Access, so they are not listed here as confirmed.