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Apartments and Housing - Version 5 vs Version 6
Aug 26, 2026, 01:45 PM
Corrected the count of Virelda doors at the copper-ore rate, removed a wrong cheapest-rent claim, softened the factory-play framing to match what the patch actually said, and added Chemistry Lab refining to the list of jobs that still run on timers
Sep 16, 2026, 04:51 AM
Added the four apartment sizes, shopfront rent terms and the September apartment fixes
11Housing is not an optional side system in Soulbound: Online. Every player is given an apartment as part of the game, and it is where your crafting stations live, where offline production happens, and where a good deal of the player economy is transacted. The apartment you start with sits in Virelda and is entered through a keypad beside the door.2233Sizes4455Apartments come in four sizes: Small, Medium, Large and Penthouse. Size decides how much room you have to build inside, and which rentable overworld locations the apartment can be attached to. Most players hold a Small apartment for a long time, because almost every rentable door in the world is specified for one.6677Who Gets In8899Access is set per apartment, and the four tiers are worth understanding before you start storing anything valuable or running a shop.10101111SettingWho Can EnterClosedNobody but you.WhitelistOnly the specific players you name.FriendsAnyone on your friends list.OpenAnyone at all.1212Visitors get in either by walking through the entrance or by entering the keypad code. Opening a city apartment to the public is a deliberate design choice rather than a risk: it is how players run shops, and the studio has said a roadmap goal is to let other players pay to use your stations, generating income while you are offline.13131414Furnishing And The Room Editor15151616Inside, an apartment is decorated with furniture and fitted with stations. Furnishings are bought at the Yoku Forge in Arcadia and crafted at your own benches, and a room-layout editor handles the arrangement. Add-on modules sit alongside the furniture and change what a station can do, adding crafting slots, cutting craft times or unlocking recipes it would not otherwise carry. The studio has also said furniture that grants stat bonuses, and station cosmetics, are planned for later in Early Access rather than shipped today.17171818One rule is worth reading before you move: giving up an apartment removes all of its furniture and stations, including the experience those stations have accumulated. If the apartment has a rented plot attached at the time, that lease transfers to whoever takes the place next.19192020Renting A Door In The World212122222323An apartment can also be attached to a rentable location, which is a real door out in the overworld rather than only a keypad entrance. That gives your home a street presence, which matters if you intend to trade. There are thirty-six of these doors across the world, and four of them come with a farming plot attached.24242525ZoneRentable DoorsVirelda24Arcadia City5Neo-Tilus4Farpoint Rift32626An unrented door carries an Open tag. Activating it brings up the rental panel, which checks three things: that you have an unassigned apartment of the right size, that you meet the location's skill requirements, and that you can pay. Thirty-four of the thirty-six locations want a Small apartment; the two exceptions sit in Neo-Tilus and accept any size.27272828Rent Terms29293030Rent is quoted per day but charged up front for a whole term, and you choose between a seven-day and a twenty-eight-day term from a dropdown. The total is simply the daily rate multiplied by the days.31313232Some doors also carry a skill requirement, and the city doors are the expensive ones. The figures below are worked examples rather than a price list: gold values move during Early Access, and these are numbers players have recorded rather than a published rate card.33333434DoorDaily RentSkill RequirementTwo of the five Arcadia City doors300 goldGearforging 15, Crafting 15 and Hacking 15The other three Arcadia City doors400 goldNoneNine of the Virelda doors25 gold plus 10 copper oreMining 53535Virelda locations charge materials as well as gold, which is why they read cheaper than they are. A door at twenty-five gold plus ten copper ore per day works out at a hundred and seventy-five gold plus seventy ore for a week. Ten other Virelda doors are cheaper again at fifteen gold plus twenty iron ore a day, so this is not the cheapest way in.36363737Auto-renew can be switched on so the rent comes out automatically at the end of a term, and you can rename the nameplate on the door. If a lease lapses there is a short grace period before the location is released, and once a door is given up there is a cooldown measured in hours before that same door can be rented again.38383939Why It Is Worth The Gold40404141An apartment is the engine room of your character. Production continues while you are logged off, so a well-fitted base turns time away from the game into gear and materials. Rentable stations and farming plots generate gold, apartment ownership feeds into the Teshimi VIP area in Arcadia, and guild bases, which turn an apartment into a shared physical location in the world, are on the studio's published plan rather than in the build.42424343Running your home as a factory got a lot easier in August 2026. The studio said it had found players turning on several stations at home to produce materials in bulk, and doubled generator output at every tier so that you would not have to, a change it said makes factory-style crafting more practical and lets you leave your generators and furnaces running. The same patch cut weapon and armour crafting to five seconds and took station upgrade timers to zero, which makes base building a background process rather than a queue you have to keep feeding. The long waits are where they always belonged: ore smelting, cooking, and Chemistry Lab refining, which still runs from about twenty-six minutes for a Yoku Fillet up to roughly an hour and a half for the Celestial version.44444545Two planned additions would extend the space further, and both carry a quarter on the studio's published plan.46464747PlannedQuarterWhat It AddsDeeper Base BuildingQ4 2026A bigger apartment builder, furniture types that grant stat bonuses, and complementary furniture that boosts what a station producesGuild BasesQ1 2027Turning an apartment into a shared base that a group builds up together, with a physical location out in the world4848Rents, sizes and location requirements are being tuned during Early Access, so treat specific numbers as current rather than permanent.49+50+The Four Sizes51+52+Apartments come in four sizes and the size decides how much you can fit inside, which in practice decides how many stations you can keep running at once.53+54+SizePositionSmallThe starting sizeMediumSecond rungLargeThird rungPenthouseThe largest55+Every player gets an apartment in Virelda, reached through the keypad beside the building, and you decide who gets in: nobody at all, friends only, or the whole server. Stations you place are not decoration. They level up as they produce, they can be rented out to other players and earn gold while you are offline, and farming plots keep growing between sessions.56+57+Renting A Shopfront58+59+Once you have gold to spend you can attach your apartment to a door out in the world, which puts your shop and your stations on a street other players actually walk down. Look for an entrance tagged Open and activate it.60+61+TermDetailLease lengthsSeven or twenty-eight daysPaymentRent is quoted per day and paid up front in goldVirelda locationsAsk for materials in addition to goldAuto-renewCan be switched on so you do not lose the spotRenewal windowOpens in the final day of the term62+September 2026 Apartment Fixes63+64+Three faults that had made apartments awkward were cleared on 9 September 2026. Leaving an apartment now returns you to where you entered from instead of dumping you in Arcadia City, and the teleport option in the apartment interface is disabled while you are inside. The Build, Furniture and Manage Apartment bar, which had taken a long time to appear after entering, now shows almost immediately. And placing a Manufacturing Table no longer risks immobilising your character.65+66+Earlier in the fortnight, on 27 August 2026, placed furniture such as smelters stopped becoming permanently stuck and impossible to pick up, and on 4 September placing a piece of furniture or a station stopped occasionally consuming the item without placing anything. Placement now waits longer for the item service to respond before failing rather than swallowing the item.67+68+Deeper base building sits on the studio's plan for the fourth quarter of 2026: a bigger builder with new furniture types that grant stat bonuses and stations that gain complementary furniture boosting what they produce. Guild bases, which would turn an apartment into a shared space with a physical location in the world, are scheduled for the first quarter of 2027.