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The real-time action combat system in Silver Palace, covering parries, executions, weakened states, synchronised combat, character switching, and Casual Mode.
Character switching in Silver Palace, covering team composition, real-time swaps, Synchronised Combat, and the Silverdrip Ambush resource mechanic.
The Silverdrip resource mechanic in Silver Palace that rewards aggressive combat with powerful character-swap Ambush attacks.
Resonance in Silver Palace, the per-character meter that fires a Resonance Effect based on that character's Reactor attribute.
Deep Cognito, the combat challenge mode in Silver Palace that tests team composition and skill outside of the main story.
The Quick Time Event (QTE) combat mechanics in Silver Palace, covering combo chains, parries, dodge slowdowns, stun gauges, and execution finishers.