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Development milestones for Rooted leading up to the Early Access 2027 launch.

Overview of major locations on the Rooted map, including the Mansion, Monastery, Gas Station, Bunker, Communication Tower, Resort, Zoo, and Watchtower.

ROTOR Corporation is a pre-war technology company in Rooted that manufactured autonomous robots in the 2080s. Their machines, resembling Boston Dynamics-style quadrupeds and bipeds, continue operating decades after the bacteriological war and represent the most powerful enemy type in the game.

A detailed guide to Rooted's crafting system, including the Workbench, Mechanical Workbench, Survivor Guide, and all confirmed craftable items such as Storage Chests, Water Collectors, Campfires, Tents, and more.

The in-game blueprint compendium that tracks crafting recipes in Rooted.

Dynamic weather and seasonal cycles in Rooted, including upcoming severe weather conditions.

A guide to base building in Rooted, covering modular construction, free-rotation placement, multiple base support, securing existing structures, building tiers, and the revamped build menu with keyboard shortcuts.

A guide to multiplayer in Rooted, covering solo and co-op gameplay for up to 6 players, drop-in/drop-out, in-game VOIP, optional friendly fire, and planned PvP servers after the full release.

A guide to vehicles in Rooted, including the Alpha Car, Forklift, Carts, Ziplines, and Sleds. Vehicles are mid-game gameplay elements for faster exploration and resource transport across the 30+ km squared map.

Salvaged pre-apocalypse firearms in Rooted, including the M4A1 and Glock added in the December 2025 weapons update.

A guide to all enemy types in Rooted, including hostile survivors, dangerous wildlife, and ROTOR Corporation robots. Covers AI behavior, scaling difficulty, and combat tactics for each threat category.

A guide to weapons in Rooted, including the M4A1 assault rifle, Glock pistol, three weapon categories (salvaged classics, futuristic 2080-era tech, player-crafted), the training range near The Mansion, hunting traps, and combat animations.

The primary crafting station in Rooted, with the Mechanical Workbench for advanced recipes.

Gardening is one of three core food management methods in Rooted, alongside hunting and fishing.

A guide to contaminated zones in Rooted. These areas are filled with deadly spores from the bacteriological war, requiring respirator masks or antidotes for protection. Drones can scout contaminated areas safely, and zones follow a forest-to-city progression of increasing danger.
Headlight Studio is the independent French game development studio behind Rooted and Backrooms: Extractions. Founded by Mathieu Pascal and based near Montpellier, France, the studio handles all production in-house without an external publisher.

A guide to food management in Rooted, covering the three food sources (hunting, fishing, gardening), water collection and purification, cooking mechanics, campfire fuel types, and the temperature system that affects survival.

Major lore landmark in Rooted, redesigned during the Phase 3 update.
The lore behind Rooted's bacteriological war, which occurred roughly 20 years before the game's events near the year 2100. The war released deadly spores that contaminated vast regions, collapsed governments, and forced survivors into a hostile wilderness reclaimed by nature.

Deployable scout drones and the backpack companion drone in Rooted.

A guide to the salvaging system in Rooted, covering how players break down junk items into usable crafting resources. Salvaging works alongside scavenging to fuel the crafting and base building progression loop.
A guide to character customization in Rooted, covering the Mutable character system introduced in v0.0.2.319, male and female characters, dynamic skeletal meshes, interactive backpack physics, drone companion, clothing tied to sewing skills, and seasonal cosmetic events.

A guide to the electricity and automation system in Rooted. Players can supply power to their bases as they progress, automate tasks through crafted elements, and use electricity to access certain locked areas of the map. The system is built on Unreal Engine's Gameplay Ability System (GAS).

The Mansion is a multi-room hub location in Rooted with a Manor Memorial, training range, and salvage rooms.

A guide to animals and wildlife in Rooted, including the deer added in January 2026, dangerous wildlife enemies, the planned hunting system for Phase 3, fish traps, and swimming mechanics introduced in v0.0.2.80.

How the infection mechanic works in Rooted. Deadly spores from the bacteriological war fill contaminated zones, requiring respirator masks or antidotes for protection. Drones can scout contaminated areas without risking player exposure.

A guide to hunting and fishing in Rooted. Deer were added in January 2026 as the first step toward a full hunting system in Phase 3. Fish traps are craftable and deployable in lakes and rivers, with open-water boat fishing planned for later development.